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Model validation: Polish Partisan AT-Rifle
PolishPartisanATRifle.mdx
0errors4severe4warnings6unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 17 - "Bone_Pelvis"
There are no vertices attached to this bone
2
Bone 4 - "Rifle01"
1
Translation
Track 26 at frame 297203 has exactly the same value as tracks 25 and 27
1
Scaling
Track 24 at frame 297203 has exactly the same value as tracks 23 and 25
1
Bone 11 - "Bone_Arm2_R"
1
Translation
Track 28 at frame 297206 has exactly the same value as tracks 27 and 29
3
Bone 12 - "Bone_Hand_R"
1
Translation
Track 28 at frame 297206 has exactly the same value as tracks 27 and 29
1
Rotation
Track 32 at frame 297206 has exactly the same value as tracks 31 and 33
1
Scaling
Track 27 at frame 297206 has exactly the same value as tracks 26 and 28
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