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Model validation: Polish Partisan AT-Rifle

PolishPartisanATRifle.mdx

0 errors 4 severe 4 warnings 6 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 17 - "Bone_Pelvis"
    • There are no vertices attached to this bone
  • 2 Bone 4 - "Rifle01"
    • 1 Translation
      • Track 26 at frame 297203 has exactly the same value as tracks 25 and 27
    • 1 Scaling
      • Track 24 at frame 297203 has exactly the same value as tracks 23 and 25
  • 1 Bone 11 - "Bone_Arm2_R"
    • 1 Translation
      • Track 28 at frame 297206 has exactly the same value as tracks 27 and 29
  • 3 Bone 12 - "Bone_Hand_R"
    • 1 Translation
      • Track 28 at frame 297206 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 32 at frame 297206 has exactly the same value as tracks 31 and 33
    • 1 Scaling
      • Track 27 at frame 297206 has exactly the same value as tracks 26 and 28
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