Model validation: Polish KOP LMG

PolishKOPLMG.mdx

0 errors 3 severe 3 warnings 19 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 435300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 435300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 435300); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 1 - "Wrench"
    • 1 Scaling
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 3 Bone 3 - "MachineGun"
    • 2 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
      • Track 34 at frame 442135 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 1 Bone 4 - "Bone_Chest"
    • 1 Translation
      • Track 3 at frame 146902 has exactly the same value as tracks 2 and 4
  • 3 Bone 5 - "Bone_Hand_R"
    • 1 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 1 Bone 6 - "Bone_Arm2_L"
    • 1 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 1 Bone 14 - "Bone_Arm2_R"
    • 1 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 2 Bone 15 - "Bone_Arm1_R"
    • 2 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
      • Track 43 at frame 442135 has exactly the same value as tracks 42 and 44
  • 3 Bone 16 - "Bone_Hand_L"
    • 1 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 2 Bone 17 - "Bone_Arm1_L"
    • 2 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
      • Track 43 at frame 442116 has exactly the same value as tracks 42 and 44
  • 1 Bone 18 - "Bone_Head"
    • 1 Translation
      • Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
  • 1 Bone 19 - "Jaw"
    • 1 Rotation
      • Track 19 at frame 146829 has exactly the same value as tracks 18 and 20
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