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Model validation: Polish KOP LMG
PolishKOPLMG.mdx
0errors3severe3warnings19unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 435300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 435300); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 435300); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 1 - "Wrench"
1
Scaling
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
3
Bone 3 - "MachineGun"
2
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
Track 34 at frame 442135 has exactly the same value as tracks 33 and 35
1
Rotation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Bone 4 - "Bone_Chest"
1
Translation
Track 3 at frame 146902 has exactly the same value as tracks 2 and 4
3
Bone 5 - "Bone_Hand_R"
1
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Rotation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Scaling
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Bone 6 - "Bone_Arm2_L"
1
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Bone 14 - "Bone_Arm2_R"
1
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
2
Bone 15 - "Bone_Arm1_R"
2
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
Track 43 at frame 442135 has exactly the same value as tracks 42 and 44
3
Bone 16 - "Bone_Hand_L"
1
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Rotation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Scaling
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
2
Bone 17 - "Bone_Arm1_L"
2
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
Track 43 at frame 442116 has exactly the same value as tracks 42 and 44
1
Bone 18 - "Bone_Head"
1
Translation
Track 3 at frame 146829 has exactly the same value as tracks 2 and 4
1
Bone 19 - "Jaw"
1
Rotation
Track 19 at frame 146829 has exactly the same value as tracks 18 and 20
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