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Model validation: Polish KOP Cavalry 1 (Sword)
PolishKOPCavalry_1(Sword).mdx
0errors0severe4warnings9unused
4
Model
Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 25 - "Mage_Staff"
1
Translation
Track 5 at frame 18464 has exactly the same value as tracks 4 and 6
1
Bone 29 - "Bone_Arm1_R"
1
Translation
Track 10 at frame 18464 has exactly the same value as tracks 9 and 11
1
Bone 30 - "Bone_Arm2_R"
1
Translation
Track 9 at frame 18464 has exactly the same value as tracks 8 and 10
4
Bone 31 - "Bone_Hand_R"
3
Translation
Track 5 at frame 18464 has exactly the same value as tracks 4 and 6
Track 9 at frame 199569 has roughly the same value as tracks 8 and 10
Track 12 at frame 201601 has roughly the same value as tracks 11 and 13
1
Rotation
Track 12 at frame 18464 has exactly the same value as tracks 11 and 13
2
Bone 33 - "Bone_Arm2_L"
2
Translation
Track 18 at frame 199901 has roughly the same value as tracks 17 and 19
Track 21 at frame 201601 has roughly the same value as tracks 20 and 22
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