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Model validation: Polish 20s Medic
Polish20sMedic.mdx
0errors1severe3warnings41unused
1
Geoset 0
Alpha is 0.750 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
3
Bone 4 - "Bandage"
2
Translation
Track 1 at frame 236561 has roughly the same value as tracks 0 and 2
Track 4 at frame 238160 has exactly the same value as tracks 3 and 5
1
Rotation
Track 4 at frame 238160 has exactly the same value as tracks 3 and 5
1
Bone 5 - "Bandage2"
1
Translation
Track 9 at frame 238160 has exactly the same value as tracks 8 and 10
3
Bone 7 - "Bone_Arm1_L"
3
Translation
Track 11 at frame 236954 has exactly the same value as tracks 10 and 12
Track 14 at frame 238161 has exactly the same value as tracks 13 and 15
Track 19 at frame 240780 has exactly the same value as tracks 18 and 20
3
Bone 8 - "Bone_Arm2_L"
3
Translation
Track 10 at frame 236954 has exactly the same value as tracks 9 and 11
Track 13 at frame 238161 has exactly the same value as tracks 12 and 14
Track 18 at frame 240780 has exactly the same value as tracks 17 and 19
3
Bone 9 - "Bone_Chest"
3
Translation
Track 15 at frame 236954 has exactly the same value as tracks 14 and 16
Track 18 at frame 238242 has exactly the same value as tracks 17 and 19
Track 23 at frame 240780 has exactly the same value as tracks 22 and 24
1
Bone 10 - "Bone_Head"
1
Rotation
Track 39 at frame 240780 has exactly the same value as tracks 38 and 40
3
Bone 11 - "Bone_Arm1_R"
3
Translation
Track 11 at frame 236954 has exactly the same value as tracks 10 and 12
Track 14 at frame 238282 has exactly the same value as tracks 13 and 15
Track 19 at frame 240780 has exactly the same value as tracks 18 and 20
3
Bone 12 - "Bone_Arm2_R"
3
Translation
Track 10 at frame 236954 has exactly the same value as tracks 9 and 11
Track 13 at frame 238282 has exactly the same value as tracks 12 and 14
Track 18 at frame 240780 has exactly the same value as tracks 17 and 19
3
Bone 18 - "Jaw"
1
Translation
Track 12 at frame 238160 has exactly the same value as tracks 11 and 13
2
Rotation
Track 30 at frame 238160 has exactly the same value as tracks 29 and 31
Track 35 at frame 240780 has exactly the same value as tracks 34 and 36
9
Bone 21 - "Bone_Hand_L"
3
Translation
Track 11 at frame 236954 has exactly the same value as tracks 10 and 12
Track 14 at frame 238161 has exactly the same value as tracks 13 and 15
Track 19 at frame 240780 has exactly the same value as tracks 18 and 20
3
Rotation
Track 10 at frame 236954 has exactly the same value as tracks 9 and 11
Track 13 at frame 238161 has exactly the same value as tracks 12 and 14
Track 18 at frame 240780 has exactly the same value as tracks 17 and 19
3
Scaling
Track 2 at frame 236954 has exactly the same value as tracks 1 and 3
Track 5 at frame 238161 has exactly the same value as tracks 4 and 6
Track 10 at frame 240780 has exactly the same value as tracks 9 and 11
9
Bone 22 - "Bone_Hand_R"
3
Translation
Track 8 at frame 236954 has exactly the same value as tracks 7 and 9
Track 11 at frame 238160 has exactly the same value as tracks 10 and 12
Track 16 at frame 240780 has exactly the same value as tracks 15 and 17
3
Rotation
Track 13 at frame 236954 has exactly the same value as tracks 12 and 14
Track 16 at frame 238160 has exactly the same value as tracks 15 and 17
Track 21 at frame 240780 has exactly the same value as tracks 20 and 22
3
Scaling
Track 2 at frame 236954 has exactly the same value as tracks 1 and 3
Track 5 at frame 238160 has exactly the same value as tracks 4 and 6
Track 10 at frame 240780 has exactly the same value as tracks 9 and 11
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