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Model validation: Polish 20s LMG (MG15)
Polish20sLMG(MG15).mdx
0errors4severe3warnings6unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
3
GeosetAnimation 2
3
Alpha
Track 21 at frame 316484 has exactly the same value as tracks 20 and 22
Track 22 at frame 316559 has exactly the same value as tracks 21 and 23
Track 23 at frame 316643 has exactly the same value as tracks 22 and 24
1
Bone 7 - "Bone_Arm1_R"
1
Rotation
Track 24 at frame 312112 has exactly the same value as tracks 23 and 25
1
Bone 10 - "Bone_Arm1_L"
1
Rotation
Track 24 at frame 312112 has exactly the same value as tracks 23 and 25
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