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Model validation: Polish 20s LMG (Chauchat)

Polish20sLMG(Chauchat).mdx

0 errors 3 severe 4 warnings 19 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Bone 18 - "Bone_Pelvis"
    • There are no vertices attached to this bone
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 23 at frame 316484 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 316559 has exactly the same value as tracks 23 and 25
  • 2 Bone 1 - "Wrench"
    • 1 Rotation
      • Track 3 at frame 312081 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 16 at frame 312081 has exactly the same value as tracks 15 and 17
  • 2 Bone 2 - "MachineGun"
    • 1 Translation
      • Track 17 at frame 312081 has exactly the same value as tracks 16 and 18
    • 1 Rotation
      • Track 19 at frame 312081 has roughly the same value as tracks 18 and 20
  • 1 Bone 6 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 27 at frame 312081 has exactly the same value as tracks 26 and 28
  • 2 Bone 7 - "Bone_Arm1_L"
    • 1 Translation
      • Track 23 at frame 312081 has exactly the same value as tracks 22 and 24
    • 1 Rotation
      • Track 27 at frame 312081 has exactly the same value as tracks 26 and 28
  • 1 Bone 8 - "Bone_Arm2_L"
    • 1 Translation
      • Track 25 at frame 312081 has exactly the same value as tracks 24 and 26
  • 3 Bone 9 - "Bone_Hand_L"
    • 1 Translation
      • Track 16 at frame 312081 has exactly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 22 at frame 312081 has exactly the same value as tracks 21 and 23
    • 1 Scaling
      • Track 16 at frame 312081 has exactly the same value as tracks 15 and 17
  • 2 Bone 10 - "Bone_Arm2_R"
    • 1 Translation
      • Track 20 at frame 312081 has exactly the same value as tracks 19 and 21
    • 1 Rotation
      • Track 24 at frame 312081 has exactly the same value as tracks 23 and 25
  • 3 Bone 11 - "Bone_Hand_R"
    • 1 Translation
      • Track 22 at frame 312081 has exactly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 23 at frame 312081 has exactly the same value as tracks 22 and 24
    • 1 Scaling
      • Track 19 at frame 312081 has exactly the same value as tracks 18 and 20
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