Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Polish 20s LMG (Chauchat)
Polish20sLMG(Chauchat).mdx
0errors3severe4warnings19unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
1
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Bone 18 - "Bone_Pelvis"
There are no vertices attached to this bone
2
GeosetAnimation 2
2
Alpha
Track 23 at frame 316484 has exactly the same value as tracks 22 and 24
Track 24 at frame 316559 has exactly the same value as tracks 23 and 25
2
Bone 1 - "Wrench"
1
Rotation
Track 3 at frame 312081 has exactly the same value as tracks 2 and 4
1
Scaling
Track 16 at frame 312081 has exactly the same value as tracks 15 and 17
2
Bone 2 - "MachineGun"
1
Translation
Track 17 at frame 312081 has exactly the same value as tracks 16 and 18
1
Rotation
Track 19 at frame 312081 has roughly the same value as tracks 18 and 20
1
Bone 6 - "Bone_Arm1_R"
1
Rotation
Track 27 at frame 312081 has exactly the same value as tracks 26 and 28
2
Bone 7 - "Bone_Arm1_L"
1
Translation
Track 23 at frame 312081 has exactly the same value as tracks 22 and 24
1
Rotation
Track 27 at frame 312081 has exactly the same value as tracks 26 and 28
1
Bone 8 - "Bone_Arm2_L"
1
Translation
Track 25 at frame 312081 has exactly the same value as tracks 24 and 26
3
Bone 9 - "Bone_Hand_L"
1
Translation
Track 16 at frame 312081 has exactly the same value as tracks 15 and 17
1
Rotation
Track 22 at frame 312081 has exactly the same value as tracks 21 and 23
1
Scaling
Track 16 at frame 312081 has exactly the same value as tracks 15 and 17
2
Bone 10 - "Bone_Arm2_R"
1
Translation
Track 20 at frame 312081 has exactly the same value as tracks 19 and 21
1
Rotation
Track 24 at frame 312081 has exactly the same value as tracks 23 and 25
3
Bone 11 - "Bone_Hand_R"
1
Translation
Track 22 at frame 312081 has exactly the same value as tracks 21 and 23
1
Rotation
Track 23 at frame 312081 has exactly the same value as tracks 22 and 24
1
Scaling
Track 19 at frame 312081 has exactly the same value as tracks 18 and 20
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.