Model validation: Polar - Tusk House

CampamentoTuskv2.mdx

0 errors 674 severe 73 warnings 72 unused
  • 1 8 Model
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "Origin Ref" is duplicated by attachments 0, 5, 11, 20; only one will be reachable in-game.
    • Attachment name "Sprite first Ref" is duplicated by attachments 1, 7, 12, 21; only one will be reachable in-game.
    • Attachment name "Sprite third Ref" is duplicated by attachments 2, 9, 14; only one will be reachable in-game.
    • Attachment name "Sprite RallyPoint Ref" is duplicated by attachments 3, 10, 15, 19; only one will be reachable in-game.
    • Attachment name "Sprite Medium Ref" is duplicated by attachments 4, 16; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 6, 17, 22; only one will be reachable in-game.
    • Attachment name "Sprite second Ref" is duplicated by attachments 8, 13, 18; only one will be reachable in-game.
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    • Vertex 650: Not attached to anything
    • Vertex 651: Not attached to anything
    • Vertex 652: Not attached to anything
    • Vertex 653: Not attached to anything
    • Vertex 654: Not attached to anything
    • Vertex 655: Not attached to anything
    • Vertex 656: Not attached to anything
    • Vertex 657: Not attached to anything
    • Vertex 658: Not attached to anything
    • Vertex 659: Not attached to anything
    • Vertex 660: Not attached to anything
    • Vertex 661: Not attached to anything
    • Vertex 662: Not attached to anything
    • Vertex 663: Not attached to anything
    • Vertex 664: Not attached to anything
    • Vertex 665: Not attached to anything
    • Vertex 666: Not attached to anything
    • Vertex 667: Not attached to anything
    • Vertex 668: Not attached to anything
    • Vertex 669: Not attached to anything
    • Vertex 670: Not attached to anything
    • Vertex 671: Not attached to anything
    • Vertex 672: Not attached to anything
  • 2 2 GeosetAnimation 2
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 3
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 4
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 5
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 8
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 9
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 1 Bone 4 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "log_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "log_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "charm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "log_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "grass_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "rock_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "grass_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "rock_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "nail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "grass_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "rock_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "tusk_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "barrel_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "nail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "rock_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "tusk_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "log_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "rockpath_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "log_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "rock_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "rock_05_bind_jnt"
    • There are no vertices attached to this bone
  • 2 2 Attachment 7 - "Sprite first Ref"
    • 2 2 Visibility
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 Attachment 8 - "Sprite second Ref"
    • 2 2 Visibility
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 2 2 Attachment 9 - "Sprite third Ref"
    • 2 2 Visibility
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 11 - "Origin Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 12 - "Sprite first Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 13 - "Sprite second Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 14 - "Sprite third Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 15 - "Sprite RallyPoint Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 16 - "Sprite Medium Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 6633 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6633 has exactly the same value as tracks 1 and 3
  • 1 Bone 35 - "tentRoof_07_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 2412 has roughly the same value as tracks 2 and 4
  • unused Texture 0 - "Orc_TaurenTotem_Diffuse.tif"
  • unused Texture 1 - "Orc_TaurenTotem_Normal.tif"
  • unused Texture 2 - "Orc_TaurenTotem_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NR_Destructibles_IceFloe_V1_Diffuse.tif"
  • unused Texture 7 - "NR_Destructibles_IceFloe_V1_Normal.tif"
  • unused Texture 8 - "NR_Destructibles_IceFloe_V1_ORM.tif"
  • unused Texture 9 - "NR_Destructibles_IceFloe_V1_Emissive.tif"
  • unused Texture 10 - "NightElf_HuntersHall_Diffuse.tif"
  • unused Texture 11 - "NightElf_HuntersHall_Normal.tif"
  • unused Texture 12 - "NightElf_HuntersHall_ORM.tif"
  • unused Texture 13 - "NightElf_HuntersHall_Emissive.tif"
  • unused Texture 14 - "Neutral_DraeneiHut2_Diffuse.tif"
  • unused Texture 15 - "Neutral_DraeneiHut2_Normal.tif"
  • unused Texture 16 - "Neutral_DraeneiHut2_ORM.tif"
  • unused Texture 17 - "Orc_Burrow_Diffuse.tif"
  • unused Texture 18 - "Orc_Burrow_Normal.tif"
  • unused Texture 19 - "Orc_Burrow_ORM.tif"
  • unused Texture 20 - "Neutral_TaurentTent1_Diffuse.tif"
  • unused Texture 21 - "Neutral_TaurentTent1_Normal.tif"
  • unused Texture 22 - "Neutral_TaurentTent1_ORM.tif"
  • unused Texture 23 - "NR_Structures_Archway_Diffuse.tif"
  • unused Texture 24 - "NR_Structures_Archway_Normal.tif"
  • unused Texture 25 - "NR_Structures_Archway_ORM.tif"
  • unused Texture 26 - "Unit_Tuskar_Trapper_Main_Diffuse.tif"
  • unused Texture 27 - "Unit_Tuskar_Trapper_Main_Normal.tif"
  • unused Texture 28 - "Unit_Tuskar_Trapper_Main_ORM.tif"
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