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Model validation: Polar Race - Hunters Refuge

Hec_Polar_Barracksv8.mdx

0 errors 1 severe 93 warnings 103 unused
  • 1 9 Model
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "Origin Ref" is duplicated by attachments 0, 8, 16, 23, 31, 39; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 1, 9, 22, 24, 32, 40; only one will be reachable in-game.
    • Attachment name "Sprite first Ref" is duplicated by attachments 2, 10, 17, 25, 33, 41; only one will be reachable in-game.
    • Attachment name "Sprite second Ref" is duplicated by attachments 3, 11, 18, 26, 34, 42; only one will be reachable in-game.
    • Attachment name "Sprite third Ref" is duplicated by attachments 4, 12, 19, 27, 35, 43; only one will be reachable in-game.
    • Attachment name "Sprite fourth Ref" is duplicated by attachments 5, 13, 28, 36, 44; only one will be reachable in-game.
    • Attachment name "Sprite RallyPoint Ref" is duplicated by attachments 6, 14, 20, 29, 37, 45; only one will be reachable in-game.
    • Attachment name "Sprite Medium Ref" is duplicated by attachments 7, 15, 21, 30, 38, 46; only one will be reachable in-game.
  • 2 2 GeosetAnimation 2
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 3
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 4
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 5
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 6
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 9
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 10
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 2 2 GeosetAnimation 12
    • 2 2 Alpha
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 1 Bone 2 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 4 4 Bone 7 - "L_gate_01_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 8 - "L_gate_02_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 9 - "R_gate_01_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 10 - "R_gate_02_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 12 - "death_wood_01_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 13 - "death_wood_02_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 14 - "death_wood_03_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Bone 15 - "death_bowl_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 10 2 Bone 18 - "M_bad_02_bind_jnt"
    • 2 2 Translation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 8 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 452 as track 2
      • Track 5 has the same frame 758 as track 4
      • Track 7 has the same frame 1101 as track 6
      • Track 9 has the same frame 1292 as track 8
      • Track 11 has the same frame 1636 as track 10
      • Track 13 has the same frame 2552 as track 12
      • Track 15 has the same frame 2934 as track 14
  • 4 4 Attachment 16 - "Origin Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 17 - "Sprite first Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 18 - "Sprite second Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 19 - "Sprite third Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 20 - "Sprite RallyPoint Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • 4 4 Attachment 21 - "Sprite Medium Ref"
    • 2 2 Rotation
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
    • 2 2 Scaling
      • Track 1 has the same frame 300 as track 0
      • Track 3 has the same frame 2934 as track 2
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
  • unused Texture 0 - "Orc_Barracks_Diffuse.tif"
  • unused Texture 1 - "Orc_Barracks_Normal.tif"
  • unused Texture 2 - "Orc_Barracks_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NR_Structures_Archway_Diffuse.tif"
  • unused Texture 7 - "NR_Structures_Archway_Normal.tif"
  • unused Texture 8 - "NR_Structures_Archway_ORM.tif"
  • unused Texture 9 - "Orc_Burrow_Diffuse.tif"
  • unused Texture 10 - "Orc_Burrow_Normal.tif"
  • unused Texture 11 - "Orc_Burrow_ORM.tif"
  • unused Texture 12 - "Orc_Beastiary_Diffuse.tif"
  • unused Texture 13 - "Orc_Beastiary_Normal.tif"
  • unused Texture 14 - "Orc_Beastiary_ORM.tif"
  • unused Texture 15 - "ICG_Destructibles_IcyGate_Diffuse.tif"
  • unused Texture 16 - "ICG_Destructibles_IcyGate_Normal.tif"
  • unused Texture 17 - "ICG_Destructibles_IcyGate_ORM.tif"
  • unused Texture 18 - "LS_Props_Brazier_Diffuse.tif"
  • unused Texture 19 - "LS_Props_Brazier_Normal.tif"
  • unused Texture 20 - "LS_Props_Brazier_ORM.tif"
  • unused Texture 21 - "LS_Props_Brazier_Emissive.tif"
  • unused Texture 22 - "NR_Props_FirePit_Diffuse.tif"
  • unused Texture 23 - "NR_Props_FirePit_Normal.tif"
  • unused Texture 24 - "NR_Props_FirePit_ORM.tif"
  • unused Texture 25 - "NR_Props_FirePit_Emissive.tif"
  • unused Texture 26 - "Unit_Tuskar_Trapper_Main_Diffuse.tif"
  • unused Texture 27 - "Unit_Tuskar_Trapper_Main_Normal.tif"
  • unused Texture 28 - "Unit_Tuskar_Trapper_Main_ORM.tif"
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