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Triggers
seal 2 3player with minigameversion.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 005
Untitled Trigger 006
potion
message
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy Copy
Untitled Trigger 009
Untitled Trigger 009 Copy
goblin mine
tree
revive
revive Copy
revive Copy Copy
kills
every kill
owl flock
flock
Untitled Trigger 004
limit
explosives
Untitled Trigger 010
explosives reminder
test
test Copy
test Copy 2
lumber add
lumber add Copy
lumber add Copy 2
lich king
bridge
fire off
decrease gold
start decrease
start critters
critter given
minigame
mingame minion
leave minion
minigame pig fel
aquire item
test Copy 3
test Copy 3 Copy
test Copy 3 Copy 2
Name
Type
is_array
initial_value
Kills
leaderboard
No
Untitled Trigger 001
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Penguin for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Penguin for Neutral Hostile at (Random point in Region_000_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Penguin for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Penguin for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 10 . Seal for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Seal for Neutral Hostile at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Dog for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Dog for Neutral Hostile at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_001 <gen> owned by Neutral Hostile) to Attack-Move To . (Center of Region_000_Copy <gen>)
Unit Group - Order (Units in Region_001_Copy <gen> owned by Neutral Hostile) to Attack-Move To . (Center of Region_000_Copy_Copy <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Region_000_Copy <gen>
Unit - A unit enters Region_001_Copy_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 005
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Item - Remove (Last created item)
Unit - Create 1 . Tortoise for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Tortoise for Neutral Hostile at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
Untitled Trigger 006
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Vulture for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
potion
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Item - Create Potion of Greater Healing at (Random point in (Playable map area))
message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Quest:Get 10,000 goldCheck Quests for more details
Quest - Create a Required quest titled Survival with the description The Ruler of the Frozen Throne is losing his power. Because of that the entire polar region is melting. Death is everywhere the animals are fleeing to the ocean caves. Get 10,000 gold to be able to keep you from starving. , using icon path ReplaceableTextures\CommandButtons\BTNEnvenomedSpear.blp
Quest - Create a Optional quest titled Prize Manual with the description Gold Prizes:Seal: 4+ gold, 1 pointDog: 12+ gold, 4 pointsVulture: 50+ gold, 15 pointsOwl: 100+ gold, 100 pointsTortoise: 50+ gold, 100 pointsPenguin: 20+ gold, 10 pointsMinion: Lots of experienceLobster: 150+ gold, 100 pointsFrozen Throne: 5000 gold, 1 free Baron of Frost unit , using icon path ReplaceableTextures\CommandButtons\BTNNecromancerMaster.tga
Quest - Create a Optional quest titled (The Frozen Throne's Power + ) with the description Eveything around here's melting. The power of the ruler of these wasteland is weakening. How about steal his power while it can still be used? That way we can get gold easier.Wanted: Ruler of the Frozen ThronePrize: His Power! And 4000 gold. , using icon path ReplaceableTextures\CommandButtons\BTNBrilliance.blp
Untitled Trigger 007
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Player 1 reached the Quota First!
Game - Defeat Player 3 (Teal) with the message: Player 1 reached the Quota First!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 007 Copy
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Player 2 reached the Quota First!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Player 2 reached the Quota First!
Untitled Trigger 007 Copy Copy
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Player 3 reached the Quota First!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Player 3 reached the Quota First!
Untitled Trigger 009
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Lobster (Riderless) for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Lobster (Riderless) for Neutral Hostile at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
Untitled Trigger 009 Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Minion for Player 9 (Gray) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Minion for Player 9 (Gray) at (Random point in Region_015 <gen>) facing Default building facing degrees
Game - Display to (All players) for 8.00 seconds the text: Warning! Souls are released from caves!
Unit - Create 1 . Bad Luck for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Bad Luck for Neutral Hostile at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Wolf (Level 3) for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Wolf (Level 3) for Neutral Hostile at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
goblin mine
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Goblin Land Mine for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 8.00 seconds the text: Warning! Goblin Land Mine randomly placed in map
tree
Events
Destructible - Icecrown Tree Wall 0964 <gen> dies
Destructible - Icecrown Tree Wall 0941 <gen> dies
Destructible - Icecrown Tree Wall 0987 <gen> dies
Conditions
Actions
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
revive
Events
Unit - Hunter 0004 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You died! You will be revived in the town... Reviving costs 200 gold
Wait 1.00 seconds
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) - 200)
Hero - Instantly revive (Dying unit) at (Center of Region_006_Copy <gen>) , Show revival graphics
Unit - Make (Dying unit) Invulnerable
Wait 10.00 seconds
Unit - Make (Dying unit) Vulnerable
revive Copy
Events
Unit - Hunter 0000 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You died! You will be revived in the camp... Reviving costs 200 gold
Wait 1.00 seconds
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - 200)
Hero - Instantly revive (Dying unit) at (Center of Region_006 <gen>) , Show revival graphics
Unit - Make (Dying unit) Invulnerable
Wait 10.00 seconds
Unit - Make (Dying unit) Vulnerable
revive Copy Copy
Events
Unit - Hunter 0018 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You died! You will be revived in the camp... Reviving costs 200 gold
Wait 1.00 seconds
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) - 200)
Hero - Instantly revive (Dying unit) at (Center of Region_006_Copy_Copy <gen>) , Show revival graphics
Unit - Make (Dying unit) Invulnerable
Wait 10.00 seconds
Unit - Make (Dying unit) Vulnerable
kills
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Show Kills
Leaderboard - Create a leaderboard for (All players) titled Current Gold:
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1: and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2: and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3: and value 0
every kill
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to ((Player 1 (Red) Current gold) + 0)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to ((Player 2 (Blue) Current gold) + 0)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to ((Player 3 (Teal) Current gold) + 0)
owl flock
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Seal for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 9.00 seconds the text: A flock of Owls is approaching the area from the north-west...
Wait 10.00 seconds
Unit - Create 10 . Snowy Owl for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
flock
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen> owned by Neutral Hostile) to Attack-Move To . (Center of Region_000_Copy <gen>)
Unit Group - Order (Units in Region_001_Copy <gen> owned by Neutral Hostile) to Attack-Move To . (Center of Region_000_Copy_Copy <gen>)
Untitled Trigger 004
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_009 <gen>) for 10.00 seconds, using a Flashy ping of color ( 50.00 %, 100 %, 50.00 %)
Cinematic - Ping minimap for (All players) at (Center of Region_010 <gen>) for 10.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_011 <gen>) for 10.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 50.00 %)
Game - Display to (All players) for 16.00 seconds the text: Trees will cotinue to grow again and again in these areas... The trees that will grow again is different from the other trees and is placed inside fences...
limit
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Limit training of Explosives Expert to 1 for Player 1 (Red)
Player - Limit training of Siege Commander to 1 for Player 1 (Red)
Player - Limit training of Siege Commander to 1 for Player 2 (Blue)
Player - Limit training of Siege Commander to 1 for Player 3 (Teal)
Player - Limit training of Explosives to 5 for Player 1 (Red)
Player - Limit training of Explosives Expert to 1 for Player 2 (Blue)
Player - Limit training of Explosives to 5 for Player 2 (Blue)
Player - Limit training of Explosives Expert to 1 for Player 3 (Teal)
Player - Limit training of Explosives to 5 for Player 3 (Teal)
Player - Limit training of Duchess of Lordaeron to 1 for Player 1 (Red)
Player - Limit training of Duchess of Lordaeron to 1 for Player 2 (Blue)
Player - Limit training of Duchess of Lordaeron to 1 for Player 3 (Teal)
explosives
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + left the game)
Untitled Trigger 010
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Trees always regrow here! at (Center of Region_011 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 0.25 % transparency
Wait 2 seconds
Floating Text - Create floating text that reads Trees always regrow here! at (Center of Region_010 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0.25 % transparency
Wait 2 seconds
Floating Text - Create floating text that reads Trees always regrow here! at (Center of Region_009 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0.25 % transparency
explosives reminder
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00Remember! Build Explosives to kill minions. and also buy a villager to build a base and get lumber!|r
test
Events
Unit - Hunter 0000 <gen> Acquires an item
Conditions
(((Item-type of (Item being manipulated)) Equal to Khaz Modan Shield) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to "Orb of Antonidas") or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to "Orb of Antonidas"))))))) or (((Item-type of (Item being manipulated)) Equal to "Orb of Antonidas") and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to (Item-type of (Item carried by (Hero manipulating item) of type Khaz Modan Shield))) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Khaz Modan Shield) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Khaz Modan Shield)))))))
Actions
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Item - Remove (Item carried by (Hero manipulating item) of type "Orb of Antonidas")
Item - Remove (Item carried by (Hero manipulating item) of type Khaz Modan Shield)
Hero - Create Shield of the Alliance and give it to (Hero manipulating item)
test Copy
Events
Unit - Hunter 0004 <gen> Acquires an item
Conditions
(((Item-type of (Item being manipulated)) Equal to Khaz Modan Shield) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to "Orb of Antonidas") or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to "Orb of Antonidas"))))))) or (((Item-type of (Item being manipulated)) Equal to "Orb of Antonidas") and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to (Item-type of (Item carried by (Hero manipulating item) of type Khaz Modan Shield))) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Khaz Modan Shield) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Khaz Modan Shield)))))))
Actions
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Item - Remove (Item carried by (Hero manipulating item) of type "Orb of Antonidas")
Item - Remove (Item carried by (Hero manipulating item) of type Khaz Modan Shield)
Hero - Create Shield of the Alliance and give it to (Hero manipulating item)
test Copy 2
Events
Unit - Hunter 0018 <gen> Acquires an item
Conditions
(((Item-type of (Item being manipulated)) Equal to Khaz Modan Shield) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to "Orb of Antonidas") or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to "Orb of Antonidas") or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to "Orb of Antonidas"))))))) or (((Item-type of (Item being manipulated)) Equal to "Orb of Antonidas") and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to (Item-type of (Item carried by (Hero manipulating item) of type Khaz Modan Shield))) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Khaz Modan Shield) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Khaz Modan Shield) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Khaz Modan Shield)))))))
Actions
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Item - Remove (Item carried by (Hero manipulating item) of type "Orb of Antonidas")
Item - Remove (Item carried by (Hero manipulating item) of type Khaz Modan Shield)
Hero - Create Shield of the Alliance and give it to (Hero manipulating item)
lumber add
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (10 x (Number of living Supply Crates units owned by Player 1 (Red))) to Player 1 (Red) . Current lumber
lumber add Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (10 x (Number of living Supply Crates units owned by Player 3 (Teal))) to Player 3 (Teal) . Current lumber
lumber add Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (10 x (Number of living Supply Crates units owned by Player 2 (Blue))) to Player 2 (Blue) . Current lumber
lich king
Events
Unit - Frozen Throne 0017 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Create 1 . Frost Baron for (Owner of (Killing unit)) at (Center of Region_016 <gen>) facing 270.00 degrees
Player - Add 4000 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) for 10.00 seconds the text: (The Power of the Ruler of the Frozen Throne has been acquired by + (Name of (Owner of (Killing unit))))
bridge
Events
Destructible - Barrel of Explosives 1757 <gen> dies
Conditions
Actions
Wait 0.10 seconds
Destructible - Kill Barrel 1758 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1760 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1762 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1763 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1765 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1764 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1766 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1767 <gen>
Wait 0.10 seconds
Destructible - Kill Barrel 1768 <gen>
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Region_012 <gen> .
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 30.00 seconds
Destructible - Kill Tree Bridge 0463 <gen>
Special Effect - Destroy (Last created special effect)
fire off
Events
Map initialization
Conditions
Actions
Destructible - Make Barrel 1758 <gen> Invulnerable
Destructible - Make Barrel 1760 <gen> Invulnerable
Destructible - Make Barrel 1762 <gen> Invulnerable
Destructible - Make Barrel 1763 <gen> Invulnerable
Destructible - Make Barrel 1764 <gen> Invulnerable
Destructible - Make Barrel 1765 <gen> Invulnerable
Destructible - Make Barrel 1766 <gen> Invulnerable
Destructible - Make Barrel 1767 <gen> Invulnerable
Destructible - Make Barrel 1768 <gen> Invulnerable
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Region_012 <gen> .
Game - Display to (All players) for 20.00 seconds the text: Wanted: Ruler of the Frozen ThronePrize: 5,000 gold and the power of the frozen throne
Wait 1.00 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
decrease gold
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffffcc12Gold Decreased|r
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - (3 x (Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units))))
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - (10 x (Count structures controlled by Player 1 (Red) (Exclude incomplete structures))))
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) - (3 x (Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units))))
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) - (10 x (Count structures controlled by Player 2 (Blue) (Exclude incomplete structures))))
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) - (3 x (Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units))))
Player - Set Player 3 (Teal) . Current gold to ((Player 3 (Teal) Current gold) - (10 x (Count structures controlled by Player 3 (Teal) (Exclude incomplete structures))))
start decrease
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Upkeep cost will begin now... Gold Upkeep Cost are shown here:Non-structure units: 3 gold cost each every 40 secondsStructure units: 10 gold cost each every 40 seconds
Trigger - Turn on decrease_gold <gen>
start critters
Events
Map initialization
Conditions
Actions
Unit - Create 3 . Dog for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 3 . Dog for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 3 . Dog for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 5 . Seal for Neutral Hostile at (Random point in Region_015 <gen>) facing Default building facing degrees
critter given
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Chicken for Neutral Hostile at (Center of Region_023 <gen>) facing Default building facing degrees
minigame
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Chicken Minigame at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Create floating text that reads Minion Minigame at (Center of Region_025 <gen>) with Z offset 0 , using font size 10 , color ( 10.00 %, 10.00 %, 10.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Create floating text that reads Crate Forage Minigame at (Center of Region_026 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
mingame minion
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
(Unit-type of (Entering unit)) Equal to Hunter
Actions
Destructible - Resurrect Icey Rock 0015 <gen> with (Max life of Icey Rock 0015 <gen>) life and Show birth animation
Unit - Create 1 . Minion (gold) for Neutral Hostile at (Center of Region_024 <gen>) facing Default building facing degrees
leave minion
Events
Unit - A unit leaves Region_025 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Neutral Hostile
Actions
Unit - Kill (Leaving unit)
minigame pig fel
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
(Unit-type of (Entering unit)) Equal to Hunter
Actions
Unit - Move (Entering unit) instantly to (Center of Region_027 <gen>)
Unit - Make (Entering unit) Invulnerable
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Wait 1.00 seconds
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Wait 4.00 seconds
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Wait 3.00 seconds
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Item - Create Bundle of Lumber at (Random point in Region_027 <gen>)
Unit - Make (Entering unit) Vulnerable
Unit - Make Cranky Builder 0052 <gen> Vulnerable
Unit - Make Cranky Builder 0054 <gen> Vulnerable
Unit - Make Cranky Builder 0050 <gen> Vulnerable
Unit - Make Cranky Builder 0053 <gen> Vulnerable
Unit - Make Cranky Builder 0051 <gen> Vulnerable
Wait 15.00 seconds
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Item - Remove (Random item in Region_027 <gen>)
Wait 5.00 seconds
Unit - Make Cranky Builder 0050 <gen> Invulnerable
Unit - Make Cranky Builder 0051 <gen> Invulnerable
Unit - Make Cranky Builder 0052 <gen> Invulnerable
Unit - Make Cranky Builder 0053 <gen> Invulnerable
Unit - Make Cranky Builder 0054 <gen> Invulnerable
Unit - Move (Entering unit) instantly to (Center of Region_028 <gen>)
aquire item
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Cranky Builder 0053 <gen> to Attack Once . (Random item in Region_027 <gen>)
Unit - Order Cranky Builder 0054 <gen> to Attack Once . (Random item in Region_027 <gen>)
Unit - Order Cranky Builder 0050 <gen> to Attack Once . (Random item in Region_027 <gen>)
Unit - Order Cranky Builder 0051 <gen> to Attack Once . (Random item in Region_027 <gen>)
Unit - Order Cranky Builder 0052 <gen> to Attack Once . (Random item in Region_027 <gen>)
test Copy 3
Events
Unit - Hunter 0000 <gen> Acquires an item
Conditions
(((Item-type of (Item being manipulated)) Equal to Blood of Persephone) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Gloves of Hades) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Gloves of Hades))))))) or (((Item-type of (Item being manipulated)) Equal to Gloves of Hades) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Blood of Persephone) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Blood of Persephone)))))))
Actions
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Hades)
Item - Remove (Item carried by (Hero manipulating item) of type Blood of Persephone)
Hero - Create Gloves of Blood and give it to (Hero manipulating item)
test Copy 3 Copy
Events
Unit - Hunter 0004 <gen> Acquires an item
Conditions
(((Item-type of (Item being manipulated)) Equal to Blood of Persephone) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Gloves of Hades) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Gloves of Hades))))))) or (((Item-type of (Item being manipulated)) Equal to Gloves of Hades) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Blood of Persephone) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Blood of Persephone)))))))
Actions
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Hades)
Item - Remove (Item carried by (Hero manipulating item) of type Blood of Persephone)
Hero - Create Gloves of Blood and give it to (Hero manipulating item)
test Copy 3 Copy 2
Events
Unit - Hunter 0018 <gen> Acquires an item
Conditions
(((Item-type of (Item being manipulated)) Equal to Blood of Persephone) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Gloves of Hades) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Gloves of Hades) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Gloves of Hades))))))) or (((Item-type of (Item being manipulated)) Equal to Gloves of Hades) and (((Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Blood of Persephone) or (((Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Blood of Persephone) or ((Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Blood of Persephone)))))))
Actions
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Hades)
Item - Remove (Item carried by (Hero manipulating item) of type Blood of Persephone)
Hero - Create Gloves of Blood and give it to (Hero manipulating item)
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