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How to import Pokey Minch

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Pokey Minch of the bundle Pokey Minch. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Pokey Minch.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Pokey Minch
Pokey.mdx
PokeyHead.blp
PokeyButtons.blp
PokeyLegs.blp
PokeyBody.blp
PokeyHair.blp
PokeyShoes.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Pokey.mdx

Now Click the "Import File" Button:

Next select 'Pokey.mdx' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx

Done, you have imported the file Pokey.mdx.

Importing PokeyBody.blp

Now Click the "Import File" Button:

Next select 'PokeyBody.blp' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
war3mapimported/PokeyBody.blp

Double-click the file PokeyBody.blp:

PokeyBody.blp
Image / Texture
2,484
war3mapimported/PokeyBody.blp

Tick the box "Use Custom Path" and type in the correct path:

PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp

Done, you have imported the file PokeyBody.blp.

Importing PokeyButtons.blp

Now Click the "Import File" Button:

Next select 'PokeyButtons.blp' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
war3mapimported/PokeyButtons.blp

Double-click the file PokeyButtons.blp:

PokeyButtons.blp
Image / Texture
33
war3mapimported/PokeyButtons.blp

Tick the box "Use Custom Path" and type in the correct path:

PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp

Done, you have imported the file PokeyButtons.blp.

Importing PokeyHair.blp

Now Click the "Import File" Button:

Next select 'PokeyHair.blp' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
war3mapimported/PokeyHair.blp

Double-click the file PokeyHair.blp:

PokeyHair.blp
Image / Texture
820
war3mapimported/PokeyHair.blp

Tick the box "Use Custom Path" and type in the correct path:

PokeyHair.blp
Image / Texture
820
PokeyHair.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp

Done, you have imported the file PokeyHair.blp.

Importing PokeyHead.blp

Now Click the "Import File" Button:

Next select 'PokeyHead.blp' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp
PokeyHead.blp
Image / Texture
360
war3mapimported/PokeyHead.blp

Double-click the file PokeyHead.blp:

PokeyHead.blp
Image / Texture
360
war3mapimported/PokeyHead.blp

Tick the box "Use Custom Path" and type in the correct path:

PokeyHead.blp
Image / Texture
360
PokeyHead.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp
PokeyHead.blp
Image / Texture
360
PokeyHead.blp

Done, you have imported the file PokeyHead.blp.

Importing PokeyLegs.blp

Now Click the "Import File" Button:

Next select 'PokeyLegs.blp' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp
PokeyHead.blp
Image / Texture
360
PokeyHead.blp
PokeyLegs.blp
Image / Texture
414
war3mapimported/PokeyLegs.blp

Double-click the file PokeyLegs.blp:

PokeyLegs.blp
Image / Texture
414
war3mapimported/PokeyLegs.blp

Tick the box "Use Custom Path" and type in the correct path:

PokeyLegs.blp
Image / Texture
414
PokeyLegs.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp
PokeyHead.blp
Image / Texture
360
PokeyHead.blp
PokeyLegs.blp
Image / Texture
414
PokeyLegs.blp

Done, you have imported the file PokeyLegs.blp.

Importing PokeyShoes.blp

Now Click the "Import File" Button:

Next select 'PokeyShoes.blp' in the folder which you extracted from the zip archive:

Pokey Minch
Pokey.mdx
PokeyBody.blp
PokeyButtons.blp
PokeyHair.blp
PokeyHead.blp
PokeyLegs.blp
PokeyShoes.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp
PokeyHead.blp
Image / Texture
360
PokeyHead.blp
PokeyLegs.blp
Image / Texture
414
PokeyLegs.blp
PokeyShoes.blp
Image / Texture
1,018
war3mapimported/PokeyShoes.blp

Double-click the file PokeyShoes.blp:

PokeyShoes.blp
Image / Texture
1,018
war3mapimported/PokeyShoes.blp

Tick the box "Use Custom Path" and type in the correct path:

PokeyShoes.blp
Image / Texture
1,018
PokeyShoes.blp

The file has been properly added to the map archive:

Pokey.mdx
Model
437
war3mapimported/Pokey.mdx
PokeyBody.blp
Image / Texture
2,484
PokeyBody.blp
PokeyButtons.blp
Image / Texture
33
PokeyButtons.blp
PokeyHair.blp
Image / Texture
820
PokeyHair.blp
PokeyHead.blp
Image / Texture
360
PokeyHead.blp
PokeyLegs.blp
Image / Texture
414
PokeyLegs.blp
PokeyShoes.blp
Image / Texture
1,018
PokeyShoes.blp

Done, you have imported the file PokeyShoes.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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