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Model validation: Poison Elemental

PoisonElemental.mdx

1 errors 0 severe 11 warnings 5 unused
  • 1 Material 1
    • 1 Layer 0
      • Invalid texture animation 1
  • 2 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 1
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 2
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 3
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 4
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 5
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 6
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 7
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Geoset 8
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 Bone 27 - "Mesh26"
    • 1 Scaling
      • Track 3 at frame 7433 has exactly the same value as tracks 2 and 4
  • 3 Bone 42 - "Mesh36"
    • 3 Scaling
      • Track 4 at frame 12400 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13900 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 15267 has exactly the same value as tracks 5 and 7
  • unused Texture 4 - "Clouds8x8.blp"
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