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How to import Podling (for Reforged HD) Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Podling (for Reforged HD) Portrait of the bundle Podling (for Reforged HD) Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Podling (for Reforged HD).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Podling (for Reforged HD) Portrait
podling_portrait.mdx
podlingred_diff.dds
podling_normal.dds
podling_orm.dds
podlingred_emis.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing podling_portrait.mdx

Now Click the "Import File" Button:

Next select 'podling_portrait.mdx' in the folder which you extracted from the zip archive:

Podling (for Reforged HD) Portrait
podling_portrait.mdx
podling_normal.dds
podling_orm.dds
podlingred_diff.dds
podlingred_emis.dds

The file has been properly added to the map archive:

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx

Done, you have imported the file podling_portrait.mdx.

Importing podling_normal.dds

Now Click the "Import File" Button:

Next select 'podling_normal.dds' in the folder which you extracted from the zip archive:

Podling (for Reforged HD) Portrait
podling_portrait.mdx
podling_normal.dds
podling_orm.dds
podlingred_diff.dds
podlingred_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
war3mapimported/podling_normal.dds

Double-click the file podling_normal.dds:

podling_normal.dds
Image / Texture
341
war3mapimported/podling_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

podling_normal.dds
Image / Texture
341
podling_normal.dds

The file has been properly added to the map archive:

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds

Done, you have imported the file podling_normal.dds.

Importing podling_orm.dds

Now Click the "Import File" Button:

Next select 'podling_orm.dds' in the folder which you extracted from the zip archive:

Podling (for Reforged HD) Portrait
podling_portrait.mdx
podling_normal.dds
podling_orm.dds
podlingred_diff.dds
podlingred_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds
podling_orm.dds
Image / Texture
341
war3mapimported/podling_orm.dds

Double-click the file podling_orm.dds:

podling_orm.dds
Image / Texture
341
war3mapimported/podling_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

podling_orm.dds
Image / Texture
341
podling_orm.dds

The file has been properly added to the map archive:

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds
podling_orm.dds
Image / Texture
341
podling_orm.dds

Done, you have imported the file podling_orm.dds.

Importing podlingred_diff.dds

Now Click the "Import File" Button:

Next select 'podlingred_diff.dds' in the folder which you extracted from the zip archive:

Podling (for Reforged HD) Portrait
podling_portrait.mdx
podling_normal.dds
podling_orm.dds
podlingred_diff.dds
podlingred_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds
podling_orm.dds
Image / Texture
341
podling_orm.dds
podlingred_diff.dds
Image / Texture
171
war3mapimported/podlingred_diff.dds

Double-click the file podlingred_diff.dds:

podlingred_diff.dds
Image / Texture
171
war3mapimported/podlingred_diff.dds

Tick the box "Use Custom Path" and type in the correct path:

podlingred_diff.dds
Image / Texture
171
podlingred_diff.dds

The file has been properly added to the map archive:

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds
podling_orm.dds
Image / Texture
341
podling_orm.dds
podlingred_diff.dds
Image / Texture
171
podlingred_diff.dds

Done, you have imported the file podlingred_diff.dds.

Importing podlingred_emis.dds

Now Click the "Import File" Button:

Next select 'podlingred_emis.dds' in the folder which you extracted from the zip archive:

Podling (for Reforged HD) Portrait
podling_portrait.mdx
podling_normal.dds
podling_orm.dds
podlingred_diff.dds
podlingred_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds
podling_orm.dds
Image / Texture
341
podling_orm.dds
podlingred_diff.dds
Image / Texture
171
podlingred_diff.dds
podlingred_emis.dds
Image / Texture
171
war3mapimported/podlingred_emis.dds

Double-click the file podlingred_emis.dds:

podlingred_emis.dds
Image / Texture
171
war3mapimported/podlingred_emis.dds

Tick the box "Use Custom Path" and type in the correct path:

podlingred_emis.dds
Image / Texture
171
podlingred_emis.dds

The file has been properly added to the map archive:

podling_portrait.mdx
Model
195
war3mapimported/podling_portrait.mdx
podling_normal.dds
Image / Texture
341
podling_normal.dds
podling_orm.dds
Image / Texture
341
podling_orm.dds
podlingred_diff.dds
Image / Texture
171
podlingred_diff.dds
podlingred_emis.dds
Image / Texture
171
podlingred_emis.dds

Done, you have imported the file podlingred_emis.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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