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Triggers
Outland.w3x
Variables
Win
Lose
Win
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lose
Events
Unit - Paladin Lord 0037 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Sir Gareth died!
Win
Events
Unit - Pit Lord 0030 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1000
Player - Set Player 1 (Red) . Current gold to 1000
Quest - Create a Required quest titled Kill the pitlord with the description The pitlord must die. , using icon path ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
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