Model validation: Pit_Nathrgeddon

Nathrgeddon.mdx

0 errors 3 severe 15 warnings 1 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 146667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 12 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 146667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 146667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 ParticleEmitter2 0 - "BlizParticlePulse"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticleChannel"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 16 - "Bone_Chest"
    • 1 Rotation
      • Track 3 at frame 5000 has exactly the same value as tracks 2 and 4
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