Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Kopie (2) van Pirates of the Caribbean HEX 1.1.w3x
Variables
Initialization
Begin
victory's
Winning Teal
Winning Yellow
Winning Yellow after
Winning Purple
Winning Red
Winning Red after
Doors
Doors
Doors2
Doors3
Doors4
Doors6
Doors5
doors7
doors8
doors9
doors10
doors 11
doors 12
doors 13
doors 14
doors 15
doors 16
Doors blue1
Doors blue1 close
Cinematics
STOP
STOPPING
Pirate
Adults lock
bIG BOY
Steal
Mother
Son
Here lies
Well
Daddy
Untitled Trigger 001
Thunder
Armor
Thanks
HIHIHI
OH mandy
Tortuga
what is going on here
The GOLD
BURN BURN BURN
Cinematic
Dead Barbossa
Cinematic Rescue Jack
Jack Cinematic
Elizabeth
Misc.
Untitled Trigger 002
Indians
Dead indian
cages
Quest information
sleep
last
Name
Type
is_array
initial_value
Begin
Events
Map initialization
Conditions
Actions
Hero - Give gg_item_I001_0059 to Will Turner 0097 <gen>
Destructible - Open Elven Gate 5324 <gen>
Player - Set Player 3 (Teal) . Current gold to 1000
Sound - Play Klaus_Badelt___He_s_a_Pirate <gen>
Unit - Change ownership of Elizabeth 0074 <gen> to Neutral Passive and Change color
Unit - Make Elizabeth 0074 <gen> Invulnerable
Winning Teal
Events
Unit - Gouvernour 0081 <gen> Dies
Conditions
(All units of (Units owned by Player 1 (Red).) are dead) Equal to True
(All units of (Units owned by Player 2 (Blue).) are dead) Equal to True
(All units of (Units owned by Player 5 (Yellow).) are dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Winning Yellow
Events
Unit - Port Royal Fort 0072 <gen> Dies
Conditions
(All units of (Units owned by Player 1 (Red).) are dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: You are defeated
Quest - Display to Player Group - Player 5 (Yellow) the Quest Completed message: You have succeed now you are the master of the caribbean, but wait first the pirates those most be dead.
Trigger - Turn on Winning_Yellow_after <gen>
Winning Yellow after
Events
Unit - Barbossa 0103 <gen> Dies
Conditions
(All units of (Units owned by Player 4 (Purple).) are dead) Equal to True
(All units of (Units owned by Player 3 (Teal).) are dead) Equal to True
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Winning Purple
Events
Unit - Will Turner 0097 <gen> Dies
Conditions
(All units of (Units owned by Player 2 (Blue).) are dead) Equal to True
Actions
Game - Defeat Player 2 (Blue) with the message: You have failed now those pirates will take your blood and the amulet and throw it in the chest at an good time.
Quest - Display to Player Group - Player 4 (Purple) the Quest Completed message: Your mission has been completed now help your friend or leave.
Winning Red
Events
Unit - Da Mallan 0431 <gen> Dies
Conditions
(All units of (Units owned by Player 5 (Yellow).) are dead) Equal to True
Actions
Game - Defeat Player 5 (Yellow) with the message: YOU are DEFEATED
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: Your mission is completed now try to kill all those pirates.
Winning Red after
Events
Unit - The captain of the pirates 1001 <gen> Dies
Conditions
(All units of (Units owned by Player 3 (Teal).) are dead) Equal to True
(All units of (Units owned by Player 4 (Purple).) are dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Doors
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0000 <gen>
Doors2
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0000 <gen>
Doors3
Events
Player - Player 1 (Red) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0001 <gen>
Doors4
Events
Player - Player 1 (Red) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0001 <gen>
Doors6
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0191 <gen>
Doors5
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0191 <gen>
doors7
Events
Player - Player 2 (Blue) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 3241 <gen>
doors8
Events
Player - Player 2 (Blue) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 3241 <gen>
doors9
Events
Player - Player 2 (Blue) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 5323 <gen>
doors10
Events
Player - Player 2 (Blue) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 5323 <gen>
doors 11
Events
Player - Player 5 (Yellow) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 5324 <gen>
doors 12
Events
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 5324 <gen>
doors 13
Events
Player - Player 5 (Yellow) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 5326 <gen>
doors 14
Events
Player - Player 5 (Yellow) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 5326 <gen>
doors 15
Events
Player - Player 5 (Yellow) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 5329 <gen>
doors 16
Events
Player - Player 5 (Yellow) types a chat message containing -close3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 5329 <gen>
Doors blue1
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0191 <gen>
Doors blue1 close
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0191 <gen>
STOP
Events
Player - Player 1 (Red) types a chat message containing -stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Daddy <gen>
Trigger - Turn off what_is_going_on_here <gen>
Trigger - Turn off BURN_BURN_BURN <gen>
Trigger - Turn off Untitled_Trigger_001 <gen>
Trigger - Turn off Well <gen>
Game - Display to Player Group - Player 1 (Red) the text: Your cinematics has been stopped afcorse not those when you click you can still play further but you see a few text on the screen.
STOPPING
Events
Player - Player 5 (Yellow) types a chat message containing -stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Steal <gen>
Trigger - Turn off Son <gen>
Game - Display to Player Group - Player 5 (Yellow) the text: Oke those cinematics has been stopped perhaps those that you can still playing.
Pirate
Events
Unit - Pirate villager female 0999 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to (All players) from Pirate villager female 0999 <gen> named No virgin more : Play No sound and display OH Frenchy ohohohoh . Modify duration: Add 0 seconds and Wait
Adults lock
Events
Player - Player 1 (Red) types a chat message containing -stop this (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Pirate <gen>
bIG BOY
Events
Unit - Child 0873 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0871 <gen> named Father : Play No sound and display My boy is so little, i have buyed an potion at the markt it makes your boy BIG it says, lets test. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Unit - Remove (Triggering unit) from the game
Unit - Create 1 BIG boy (2) for Neutral Passive at (Position of Child 0873 <gen>) facing (Position of Villager 0871 <gen>)
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0871 <gen> named father : Play No sound and display What, he is maded red and he is a little bit to big this stupid potion . Modify duration: Add 0 seconds and Wait
Item - Create Potion to make Bigger at (Position of Villager 0871 <gen>)
Game - Display to (All players) the text: So yellow haves found one of the secrets that you can find... i say look further yellow you can find much more in Isla Da Muerta, Herre herre_gandalf, Emiel and Xander xsr1000
Steal
Events
Unit - Child 0857 <gen> Is selected
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 5 (Yellow) : fade out over 2 seconds
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Child 0857 <gen> named Bad boy : Play No sound and display Oke you will steal that photo from our great bad boy boss oke... 1.2.3 Bad boys bad boys what you gonna do when they capture you whow. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Child 0852 <gen> named Lower bad boy : Play No sound and display Yes i steal it bad boys bad boys what you gonna do when they capture you whow . Modify duration: Add 0 seconds and Wait
Unit - Order Child 0852 <gen> to Move To . (Center of Region_008 <gen>)
Wait 2.00 seconds
Unit - Hide Child 0852 <gen>
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Spellbreaker 0870 <gen> named Shopboss : Play No sound and display Welcome little boy what do you want . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Child 0852 <gen> named Lower bad boy : Play No sound and display Go away fool. TAKE this *ough* i didnt say that you most attack me.... aaaaaaaaaah that hurts (fast take that photo) OHOH no not there aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah... . Modify duration: Add 3.00 seconds and Wait
Unit - Unhide Child 0852 <gen>
Unit - Kill Child 0852 <gen>
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Spellbreaker 0870 <gen> named Shopboss : Play No sound and display So he will never come back . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Child 0857 <gen> named Bad boy : Play No sound and display So he is dead don't hit that photo it has been hitted by him . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 5 (Yellow) : fade in over 2 seconds
Trigger - Turn off (This trigger)
Mother
Events
Unit - Child 0862 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Child 0862 <gen> named Lost boy : Play No sound and display Mommy where are you . Modify duration: Add 0 seconds and Wait
Son
Events
Unit - Villager 0867 <gen> Is selected
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 5 (Yellow) : fade out over 2 seconds
Camera - Lock camera target for Player 5 (Yellow) to Villager 0867 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0867 <gen> named Confused mommy : Play No sound and display Mister do you know where my son is i lost him . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0868 <gen> named Big villager : Play No sound and display No i never seen kids... living.. do you have one kid for me . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0867 <gen> named Mommy : Play No sound and display What you beast you are eating kids ough . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0867 <gen> to Move To . (Center of child <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0867 <gen> named Mommy : Play No sound and display Ah there you are my son he what is happining . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Child 0862 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.50 seconds
Unit - Explode Child 0862 <gen> .
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0867 <gen> named Mommy (crying) : Play No sound and display NOOOOOOOOOOOOOOOOOOOOO . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 5 (Yellow) : fade in over 2 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Here lies
Events
Unit - Villager 0848 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Villager 0848 <gen> named Villager : Play No sound and display Here lies our Grandpa that served the Spanish army his whole life....... Amen . Modify duration: Add 0 seconds and Wait
Well
Events
Unit - English Musket 0035 <gen> Is selected
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Camera - Lock camera target for Player 1 (Red) to Villager 0690 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to Player Group - Player 1 (Red) from English Musket 0035 <gen> named Soldier : Play No sound and display Well to be an soldier you most go to the Commodore. I remembered a long time ago when i go to the commodore..... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Villager 0690 <gen> named Villager : Play No sound and display Oke oke oke no story's please i will go to the commodore. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Destructible - Open Gate 0000 <gen>
Unit - Order Villager 0690 <gen> to Move To . (Center of blabla <gen>)
Wait 15.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Commodore 0080 <gen> named Commodore : Play No sound and display You want to join the army i say welcome to the army . Modify duration: Add 0 seconds and Wait
Unit - Remove Villager 0690 <gen> from the game
Unit - Create 1 Soldier of the English swordmans for Player 1 (Red) at (Position of Villager 0690 <gen>) facing (Random point in (Playable map area))
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Camera - Stop the camera for Player 1 (Red) .
Trigger - Turn off Well <gen>
Daddy
Events
Unit - Villager 0685 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to (All players) from Child 0686 <gen> named Back : Play No sound and display Oh John i love you kiss me . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0687 <gen> named John : Play No sound and display Sure back let's kiss and roll . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0684 <gen> named Neighbour : Play No sound and display He Sonny myne son is kissing your son i will kill your son . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0685 <gen> named Sonny father of Back : Play No sound and display What i say Back that you most not be an gay and you john you will die.... STORM EARTH AND FIRE HEATH MY CALL . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Child 0687 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Child 0686 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Explode Child 0686 <gen> .
Unit - Explode Child 0687 <gen> .
Cinematic - Send transmission to (All players) from Villager 0685 <gen> named Sonny : Play No sound and display What you killed my son you will die STORM EARTH AND FIRE HEATH MY CALL AGAIN . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Villager 0684 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Explode Villager 0684 <gen> .
Cinematic - Send transmission to (All players) from Villager 0685 <gen> named Sonny : Play No sound and display It's an beatiful day the sun is shining i feel good and no one gonna stop me now oh yeah(hihihihihihihihi) . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - Child 0689 <gen> Is selected
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Camera - Lock camera target for Player 1 (Red) to Child 0688 <gen> , offset by ( 0 , 0 ) using Default rotation
Animation - Change Child 0688 <gen> 's animation speed to 10.00 % of its original speed
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child 0688 <gen> named Little child Ben : Play No sound and display Ring the bell now . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child 0689 <gen> named Big child Bean : Play No sound and display Oke i will ring the bell.......... TRINGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG . Modify duration: Add 0 seconds and Wait
Unit - Order Child 0689 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Child 0688 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warden 0806 <gen> named Old Woman Edith : Play No sound and display Who is there ah an little boy....... YOU WILL DIE . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Child 0688 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Explode Child 0688 <gen> .
Cinematic - Send transmission to Player Group - Player 1 (Red) from Child 0689 <gen> named Bean : Play No sound and display hihihihi . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn off Untitled_Trigger_001 <gen>
Thunder
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Vulture 0525 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Kill Vulture 0525 <gen>
Armor
Events
Unit - Rifleman of the Spanish 0602 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Rifleman of the Spanish 0602 <gen> named Soldier : Play No sound and display Wich armor shall i take . Modify duration: Add 0 seconds and Wait
Thanks
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Barbossa 0103 <gen> named Herre herre_gandalf, Emiel and Xander xsr1000 : Play No sound and display Thank you for downloading this map i have thousands of secrets placed in this map try to find them all you can find them to select everything you see. PS. If you dont want those cinematics just type-stop . Modify duration: Add 0 seconds and Wait
HIHIHI
Events
Unit - Villager 0681 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0681 <gen> named Hiding villager : Play No sound and display hihihihi . Modify duration: Add 0 seconds and Wait
OH mandy
Events
Unit - Villager 0674 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0674 <gen> named Tom : Play No sound and display Oh mandy . Modify duration: Add 0 seconds and Wait
Tortuga
Events
Unit - A unit enters Tortuga <gen>
Conditions
((Entering unit) belongs to an ally of Player 5 (Yellow).) Equal to True
(Unit-type of (Triggering unit)) Equal to Interceptor
Actions
Cinematic - Send transmission to (All players) from Jack Sparrow 0062 <gen> named Jack Sparrow : Play No sound and display Whe are in Tortuga Will the land of the pirates . Modify duration: Add 1.00 seconds and Wait
what is going on here
Events
Unit - Villager 0748 <gen> Is selected
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Villager 0748 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Child 0758 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Child 0777 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Child 0777 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Child 0770 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Villager 0748 <gen> named villager : Play No sound and display What is going on here . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier of the English swordmans 0743 <gen> named Sergeant : Play No sound and display Are all those baby's from you . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0748 <gen> named Villager : Play No sound and display yes but why are you all here . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier of the English swordmans 0743 <gen> named Sergeant : Play No sound and display You have decreased the amount of baby's you may have so i most kill a few . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0749 <gen> named villager : Play No sound and display NOOOOOOOOOO . Modify duration: Add 0 seconds and Wait
Unit - Order Soldier of the English swordmans 0743 <gen> to Attack . Child 0768 <gen>
Unit - Order Soldier of the English swordmans 0746 <gen> to Attack . Child 0763 <gen>
Unit - Order Soldier of the English swordmans 0742 <gen> to Attack . Child 0770 <gen>
Unit - Order Soldier of the English swordmans 0740 <gen> to Attack . Child 0759 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Soldier of the English swordmans 0743 <gen> named Sergeant : Play No sound and display So that is enough . Modify duration: Add 0 seconds and Wait
Unit - Explode Barricade 0788 <gen> .
Unit - Explode Barricade 0787 <gen> .
Unit - Explode Barricade 0786 <gen> .
Unit - Explode Barricade 0785 <gen> .
Unit - Explode Barricade 0784 <gen> .
Unit - Explode Barricade 0783 <gen> .
Unit - Explode Barricade 0782 <gen> .
Unit - Explode Barricade 0781 <gen> .
Unit - Explode Barricade 0780 <gen> .
Unit - Explode Barricade 0779 <gen> .
Unit - Explode Barricade 0789 <gen> .
Unit - Explode Barricade 0790 <gen> .
Unit - Explode Barricade 0791 <gen> .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Trigger - Turn off what_is_going_on_here <gen>
The GOLD
Events
Unit - A unit enters come_in <gen>
Conditions
((Entering unit) belongs to an ally of Player 2 (Blue).) Equal to True
((Entering unit) has gg_item_I001_0059) Equal to True
Actions
Unit - Kill Black Pearl 0095 <gen>
Unit - Create 1 . Black Pearl for Player 2 (Blue) at (Position of Rock Chunks 1271 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The gold was throwed back in the chest with an part of blood. Thank you for playing i hope you have enjoyed it takes very long for building this map. You can still play further so lets kill all enemy's.
Item - Remove (Item carried by Will Turner 0097 <gen> in slot 1)
Unit - Kill Bombing Skeleton 0098 <gen>
Unit - Kill The black Captain of the Black Pearl 0146 <gen>
Unit - Explode The death island 0147 <gen> .
Unit - Kill Pirate of the Black Pearl 0138 <gen>
Unit - Kill Pirate of the Black Pearl 0137 <gen>
Unit - Kill Pirate of the Black Pearl 0131 <gen>
Unit - Kill Pirate of the Black Pearl 0130 <gen>
Unit - Kill Sergeant of the Black Pearl 0099 <gen>
Unit - Kill Sergeant of the Black Pearl 0100 <gen>
Unit - Remove Undead Hotkey D from Barbossa 0103 <gen>
Hero - Set Barbossa 0103 <gen> Hero-level to 1 , Hide level-up graphics
Cinematic - Send transmission to (All players) from Jack Sparrow 0062 <gen> named Jack Sparrow : Play No sound and display Alright the Black Pearl is ours . Modify duration: Add 1.00 seconds and Wait
Sound - Play Human Victory .
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: Your mission has been completed you can stil play killing pirates etc. but your mission has been completed. To leave just leave with the menu.
BURN BURN BURN
Events
Unit - English Musket 0028 <gen> Is selected
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Villager 0653 <gen> named Villager : Play No sound and display Ah it is hot here . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from English Musket 0028 <gen> named Soldier : Play No sound and display Jump in it then (pushing him in the fire) . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0653 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Kill Villager 0653 <gen>
Cinematic - Send transmission to (All players) from Villager 0653 <gen> named villager : Play No sound and display ahahahahahaaaaaaaaaaaaa i am burning . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from English Musket 0028 <gen> named Soldier : Play No sound and display hihihihi ohoh i hope no-one has see me . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Commodore 0080 <gen> named A dark voice from far : Play No sound and display You are fired . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of English Musket 0028 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Unit - Explode English Musket 0028 <gen> .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for (Matching player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Will Turner 0097 <gen> named Will Turner : Play No sound and display I most go now to Jack he knows where Elizabeth is . Modify duration: Add 1.00 seconds and Wait
Dead Barbossa
Events
Unit - Barbossa 0103 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Barbossa 0103 <gen> named Barbossa : Play No sound and display I feel i feel........... cold . Modify duration: Add 1.00 seconds and Wait
Cinematic Rescue Jack
Events
Destructible - Iron Gate 0164 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Jack Sparrow 0062 <gen> named Jack Sparrow : Play No sound and display So you want me to rescue Elizabeth, your name is Will Turner and you give me the freedom if i help you. I knew you have an love. But i come help, Turner . Modify duration: Add 1.00 seconds and Wait
Jack Cinematic
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Jack Sparrow 0062 <gen> named Jack Sparrow : Play No sound and display Ough it smells here like an graveyard.... Come here doggy come here. . Modify duration: Add 1.00 seconds and Wait
Elizabeth
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Elizabeth 0074 <gen> named Elizabeth : Play No sound and display This amulet it is so special i never thaught that. . Modify duration: Add 1.00 seconds and Wait
Untitled Trigger 002
Events
Unit - A unit enters KILL <gen>
Conditions
((Triggering unit) belongs to an ally of Player 5 (Yellow).) Equal to True
Actions
Unit - Make Elizabeth 0074 <gen> Vulnerable
Unit - Change ownership of Elizabeth 0074 <gen> to Player 2 (Blue) and Change color
Indians
Events
Unit - A unit enters Indian <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from The great Indian 0960 <gen> named The great indian from the non-corrupted indians : Play No sound and display Warriors our enemy has found or hide-out. Whe most defend us self at all cost but still let see that whe are the good-ones. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Dead indian
Events
Unit - The great Indian 0960 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from The great Indian 0960 <gen> named The non-corrupted Great Indian : Play No sound and display Those beasts had killed me.... why my brothers in the taverns has been corrupted. aaaaaaaaaaaaaaaaaaaaah . Modify duration: Add 0 seconds and Wait
cages
Events
Destructible - Cage 0163 <gen> dies
Conditions
Actions
Unit - Create 1 . Prisoners of the English for Player 1 (Red) at (Position of Cage 0163 <gen>) facing Default building facing degrees
Quest information
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Optional quest titled Gates with the description To open gates type -open, -open2 or -open3 to close you most typ -close, -close2 or -close3. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Destructible.blp
Quest - Create a Optional quest titled Prisongates with the description All prisongates that exist you can not open with -open or higher , using icon path ReplaceableTextures\CommandButtons\BTNBandit.blp
Quest - Create a Required quest titled Mission for Red with the description Kill the Spanish , using icon path ReplaceableTextures\CommandButtons\BTNInnerFire.blp
Quest - Create a Required quest titled Mission for blue with the description Go with Will to that island in the north-east there throw your amulet in the chest with an part of blood after that the Black Pearl is yoursPS if the Interceptor is destroyed it is to yours cause Jack is by every battle ready to steal. , using icon path ReplaceableTextures\CommandButtons\BTNStarfall.blp
Quest - Create a Required quest titled Mission Purple with the description Kill Jack Will and Elizabeth after that you can better help your friends The Pirate , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp
Quest - Create a Required quest titled Mission yellow with the description Kill all English units , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteArmor.blp
Quest - Create a Required quest titled Mission Teal with the description Kill all your enemy's , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Keydog(tip for yellow) with the description The dog in Port Royal can open doors use.PS you can open to the Prisongate's to let the Prisoners attack from inside Port RoyalPSS actually you don't open the doors but destroy , using icon path ReplaceableTextures\CommandButtons\BTNWolf.blp
sleep
Events
Unit - Interceptor 0001 <gen> Dies
Conditions
Actions
Unit - Create 1 . Interceptor for Player 2 (Blue) at (Position of Rock Chunks 1038 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Jack Sparrow 0062 <gen> named Jack Sparrow : Play No sound and display Yeah whe have captured the Interceptor . Modify duration: Add 1.00 seconds and Wait
last
Events
Unit - Jack Sparrow 0062 <gen> Stops casting an ability
Conditions
(Ability being cast) Equal to Last shot Hotkey T
Actions
Unit - Remove Last shot Hotkey T from Jack Sparrow 0062 <gen>
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.