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Model validation: Pirate Shark

SharkPirate.mdx

0 errors 11 severe 2 warnings 67 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Swim" (frame 196500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 4 Bone 0 - "Root"
    • 4 Rotation
      • Track 6 at frame 4494 has exactly the same value as tracks 5 and 7
      • Track 21 at frame 8229 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 8277 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 9737 has exactly the same value as tracks 24 and 26
  • 6 Bone 1 - "Head"
    • 6 Translation
      • Track 4 at frame 1519 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1792 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 3994 has exactly the same value as tracks 9 and 11
      • Track 15 at frame 6465 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 10694 has exactly the same value as tracks 23 and 25
      • Track 33 at frame 250511 has exactly the same value as tracks 32 and 34
  • 2 Bone 2 - "Chest"
    • 2 Translation
      • Track 35 at frame 134626 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 135815 has exactly the same value as tracks 35 and 37
  • 1 Bone 3 - "Arm1_L"
    • 1 Translation
      • Track 12 at frame 6200 has exactly the same value as tracks 11 and 13
  • 8 Bone 4 - "Arm1_R"
    • 8 Translation
      • Track 6 at frame 2668 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3865 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 3994 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4328 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 5216 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 6200 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6465 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 8226 has exactly the same value as tracks 20 and 22
  • 3 Bone 5 - "Arm2_L"
    • 3 Translation
      • Track 3 at frame 1338 has exactly the same value as tracks 2 and 4
      • Track 12 at frame 6200 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 7644 has exactly the same value as tracks 14 and 16
  • 4 Bone 6 - "Arm2_R"
    • 4 Translation
      • Track 4 at frame 2668 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 4328 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 6200 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6465 has exactly the same value as tracks 12 and 14
  • 2 Bone 7 - "HandL"
    • 2 Translation
      • Track 11 at frame 6200 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 7612 has exactly the same value as tracks 13 and 15
  • 4 Bone 8 - "HandR"
    • 4 Translation
      • Track 3 at frame 1835 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 2668 has exactly the same value as tracks 5 and 7
      • Track 13 at frame 6200 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6465 has exactly the same value as tracks 13 and 15
  • 9 Bone 9 - "LowerJaw"
    • 9 Translation
      • Track 1 at frame 628 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1519 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 3994 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4131 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4335 has exactly the same value as tracks 10 and 12
      • Track 16 at frame 6611 has exactly the same value as tracks 15 and 17
      • Track 21 at frame 7598 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 8194 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8270 has exactly the same value as tracks 22 and 24
  • 1 Bone 10 - "Pelvis_Presley"
    • 1 Translation
      • Track 11 at frame 8178 has exactly the same value as tracks 10 and 12
  • 2 Bone 11 - "Leg1_L"
    • 2 Translation
      • Track 8 at frame 4494 has exactly the same value as tracks 7 and 9
      • Track 13 at frame 6749 has exactly the same value as tracks 12 and 14
  • 2 Bone 12 - "Leg1_R"
    • 2 Translation
      • Track 6 at frame 4494 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 6749 has exactly the same value as tracks 10 and 12
  • 3 Bone 13 - "Leg2_L"
    • 3 Translation
      • Track 6 at frame 4494 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5588 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 6749 has exactly the same value as tracks 11 and 13
  • 3 Bone 14 - "Leg2_R"
    • 3 Translation
      • Track 6 at frame 3865 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4494 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 6749 has exactly the same value as tracks 11 and 13
  • 2 Bone 15 - "FootL"
    • 2 Translation
      • Track 8 at frame 4494 has exactly the same value as tracks 7 and 9
      • Track 14 at frame 6749 has exactly the same value as tracks 13 and 15
  • 2 Bone 16 - "Foot_R"
    • 2 Translation
      • Track 6 at frame 4494 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 6749 has exactly the same value as tracks 10 and 12
  • 9 Bone 17 - "Dorsal"
    • 9 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 2663 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 3816 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 3982 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4378 has exactly the same value as tracks 10 and 12
      • Track 19 at frame 6231 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 6545 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 6642 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 6741 has exactly the same value as tracks 21 and 23
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