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Triggers
The Battle of Pelennor Fields.w3x
Variables
Initialization
Time of Day
Countdown Timer
WitchKing
Spawn MT
Spawn MT2
Spawn MT Archers
Spawn S Archers
Spawn S Orcs
Spawn S Easterlings
Spawn S
Camera
Music
Music2
Spawn Big
Spawn Rohan
Lose
Lose1
Spawn King
King Dies
Quest Log
Lumber
Attack on Castle
Items
Teams
Spawn UD
Triggers
Spawn UD2
Spawn UD3
Gold
Spawn Rohan2
Catapults
Quest Log2
Boot System
Boot System Copy
Boot System Copy 2
Boot System Copy 3
Boot System Copy 4
Boot System Copy 5
Boot System Copy 6
Boot System Copy 7
Boot System Copy 8
Assassins
Merry Dies
Eowyn Dies
Name
Type
is_array
initial_value
Default melee game initialization for all players
Time of Day
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 15.00
Game - Turn the day/night cycle Off
Countdown Timer
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Witch-King Arrives
WitchKing
Events
Map initialization
Conditions
Actions
Unit - Hide of Angmar 0104 <gen>
Unit - Hide Nazgûl 0128 <gen>
Unit - Hide Nazgûl 0127 <gen>
Unit - Hide Nazgûl 0126 <gen>
Unit - Hide Nazgûl 0125 <gen>
Unit - Hide Nazgûl 0124 <gen>
Unit - Hide Nazgûl 0123 <gen>
Unit - Hide Nazgûl 0122 <gen>
Unit - Hide Nazgûl 0085 <gen>
Unit - Hide Nazgûl 0083 <gen>
Unit - Hide of Angmar 0105 <gen>
Unit - Hide Orc Leader 0082 <gen>
Unit - Make of Angmar 0104 <gen> Invulnerable
Spawn MT
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Minas_Tirith9 <gen>) facing 180.00 degrees
Unit - Create 1 . Medic for Player 8 (Pink) at (Center of Minas_Tirith9 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Minas_Tirith9 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Unit - Create 3 . Minas Tirith Archer for Player 8 (Pink) at (Center of Minas_Tirith14 <gen>) facing 180.00 degrees
Unit - Create 1 . Medic for Player 8 (Pink) at (Center of Minas_Tirith14 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Minas_Tirith14 <gen>) to Attack-Move To . (Center of Region_065 <gen>)
Spawn MT2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Minas_Tirith1 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Minas_Tirith1 <gen>) to Attack-Move To . (Center of Region_038 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Minas_Tirith2 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Minas_Tirith2 <gen>) to Attack-Move To . (Center of Region_060 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Minas_Tirith3 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Minas_Tirith3 <gen>) to Attack-Move To . (Center of Region_062 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Minas_Tirith4 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Minas_Tirith4 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of MT_Soldier2 <gen>) facing 180.00 degrees
Unit Group - Order (Units in MT_Soldier2 <gen>) to Attack-Move To . (Center of Region_027 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of MT_Soldier1 <gen>) facing 180.00 degrees
Unit Group - Order (Units in MT_Soldier1 <gen>) to Attack-Move To . (Center of Region_033 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of MT_Soldier4 <gen>) facing 180.00 degrees
Unit Group - Order (Units in MT_Soldier4 <gen>) to Attack-Move To . (Center of Region_034 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of MT_Soldier3 <gen>) facing 180.00 degrees
Unit Group - Order (Units in MT_Soldier3 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Region_105 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Region_105 <gen>) to Attack-Move To . (Center of Region_064 <gen>)
Unit - Create 1 . Minas Tirith Soldier for Player 8 (Pink) at (Center of Region_106 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Region_106 <gen>) to Attack-Move To . (Center of Region_066 <gen>)
Spawn MT Archers
Events
Time - Every 27.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Minas Tirith Archer for Player 8 (Pink) at (Center of MT_Archer3 <gen>) facing 270.00 degrees
Unit Group - Order (Units in MT_Archer3 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Unit - Create 1 . Minas Tirith Archer for Player 8 (Pink) at (Center of MT_Archer1 <gen>) facing 270.00 degrees
Unit Group - Order (Units in MT_Archer1 <gen>) to Attack-Move To . (Center of Region_063 <gen>)
Unit - Create 1 . Minas Tirith Archer for Player 8 (Pink) at (Center of MT_Archer6 <gen>) facing 90.00 degrees
Unit Group - Order (Units in MT_Archer6 <gen>) to Attack-Move To . (Center of Region_060 <gen>)
Unit - Create 1 . Minas Tirith Archer for Player 8 (Pink) at (Center of MT_Archer4 <gen>) facing 90.00 degrees
Unit Group - Order (Units in MT_Archer4 <gen>) to Attack-Move To . (Center of Region_060 <gen>)
Spawn S Archers
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Archer8 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Archer8 <gen>) to Attack-Move To . (Center of Undead2 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Archer5 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Archer5 <gen>) to Attack-Move To . (Center of Minas_Tirith4 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Archer7 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Archer7 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Archer4 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Archer4 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Archer1 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Archer1 <gen>) to Attack-Move To . (Center of MT_Soldier2 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Archer3 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Archer3 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Spawn S Orcs
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_061 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_061 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_059 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_059 <gen>) to Attack-Move To . (Center of Rohan2 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_062 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_062 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_060 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_060 <gen>) to Attack-Move To . (Center of Minas_Tirith2 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_058 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_058 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_038 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Undead2 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_031 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_031 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_034 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_034 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_027 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_027 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_033 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_033 <gen>) to Attack-Move To . (Center of MT_Soldier4 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_075 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_075 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_099 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_099 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_075 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_075 <gen>) to Attack-Move To . (Center of MT_Soldier4 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_076 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_076 <gen>) to Attack-Move To . (Center of MT_Soldier2 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_094 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_094 <gen>) to Attack-Move To . (Center of MT_Soldier1 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_095 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_095 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_096 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_096 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_097 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_097 <gen>) to Attack-Move To . (Center of MT_Soldier2 <gen>)
Unit - Create 1 . Orc for Player 12 (Brown) at (Center of Region_098 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_098 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Spawn S Easterlings
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_039 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Rohan2 <gen>)
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_042 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_042 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_057 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_057 <gen>) to Attack-Move To . (Center of Undead2 <gen>)
Spawn S
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_063 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_063 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_064 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_064 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Medic for Player 12 (Brown) at (Center of Region_065 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_065 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_067 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_067 <gen>) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_066 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_066 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Camera
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 11 (Dark Green) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display Prepare for battle! . Modify duration: Add 1.00 seconds and Wait
Wait 3.00 seconds
Unit - Kill Minas Tirith Soldier 0121 <gen>
Unit - Kill Minas Tirith Soldier 0120 <gen>
Unit - Kill Minas Tirith Soldier 0119 <gen>
Unit - Kill Minas Tirith Soldier 0118 <gen>
Unit - Kill Minas Tirith Soldier 0117 <gen>
Unit - Kill Minas Tirith Soldier 0116 <gen>
Unit - Kill Orc 0115 <gen>
Unit - Kill Orc 0114 <gen>
Unit - Kill Orc 0113 <gen>
Unit - Kill Orc 0060 <gen>
Unit - Kill Orc 0045 <gen>
Unit - Kill Orc 0031 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display Send these foul beasts into the abyss! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display Hold them back. Do not give in to fear! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 4.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dwarven Warrior 0090 <gen> named Gimli : Play No sound and display There are plenty for both of us! May the best dwarf win! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ruler of Souls 0089 <gen> named King of the Dead : Play No sound and display We fight! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 11 (Dark Green) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . High Elf (Female) named Éowyn at (Center of Region_123 <gen>) : Play No sound and display Courage, Merry. Courage for our friends. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from King of Rohan 0093 <gen> named Théoden : Play No sound and display Arise! Arise! Riders of Théoden! Spears shall be shaken, shields shall be splintered! A sword-day! A red day, ere the sun rises! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . High Elf (Female) named Éowyn at (Center of Region_123 <gen>) : Play No sound and display Whatever happens, stay with me. I will look after you. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Aragorn for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_Pippin for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Gimli for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Legolas for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Th__oden for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam___omer for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam___owyn_Merry for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam___owyn_Merry for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_Pippin for Player 9 (Gray) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn on Attack_on_Castle <gen>
Trigger - Turn on Spawn_Big <gen>
Trigger - Turn on Spawn_King <gen>
Trigger - Turn on Spawn_MT <gen>
Trigger - Turn on Spawn_Rohan <gen>
Trigger - Turn on Spawn_MT2 <gen>
Trigger - Turn on Spawn_S <gen>
Trigger - Turn on Spawn_S_Archers <gen>
Trigger - Turn on Assassins <gen>
Trigger - Turn on Countdown_Timer <gen>
Trigger - Turn on Spawn_UD <gen>
Trigger - Turn on Spawn_S_Easterlings <gen>
Trigger - Turn on Spawn_S_Orcs <gen>
Trigger - Turn on Spawn_UD2 <gen>
Trigger - Turn on Spawn_UD3 <gen>
Trigger - Turn on Spawn_MT_Archers <gen>
Trigger - Turn on Catapults <gen>
Unit - Unhide Trebuchet 0032 <gen>
Unit - Unhide Trebuchet 0033 <gen>
Unit - Unhide Demolisher 0037 <gen>
Unit - Unhide Demolisher 0036 <gen>
Unit - Unhide Demolisher 0035 <gen>
Unit - Unhide Demolisher 0034 <gen>
Unit - Make Trebuchet 0032 <gen> Vulnerable
Unit - Make Trebuchet 0033 <gen> Vulnerable
Unit - Make Demolisher 0034 <gen> Vulnerable
Unit - Make Demolisher 0035 <gen> Vulnerable
Unit - Make Demolisher 0036 <gen> Vulnerable
Unit - Make Demolisher 0037 <gen> Vulnerable
Music
Events
Unit - Sound Unit 0099 <gen> Dies
Conditions
Actions
Sound - Play 13___The_Bridge_Of_Khazad_Dum_u <gen>
Sound - Set volume of 13___The_Bridge_Of_Khazad_Dum_u <gen> to 100 %
Music2
Events
Player - Player 1 (Red) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 13___The_Bridge_Of_Khazad_Dum_u <gen>
Sound - Set volume of 13___The_Bridge_Of_Khazad_Dum_u <gen> to 100 %
Spawn Big
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mûmakil for Player 12 (Brown) at (Center of Mumakil1 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Mumakil1 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Mûmakil for Player 12 (Brown) at (Center of Mumakil2 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Mumakil2 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Minas_Tirith14 <gen>)
Spawn Rohan
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rider of Rohan for Player 8 (Pink) at (Center of Rohan1 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Rohan1 <gen>) to Attack-Move To . (Center of Mumakil1 <gen>)
Unit - Create 1 . Rider of Rohan for Player 8 (Pink) at (Center of Rohan3 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Rohan3 <gen>) to Attack-Move To . (Center of Mumakil1 <gen>)
Unit - Create 3 . Rohan Soldier for Player 8 (Pink) at (Center of Rohan2 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Rohan2 <gen>) to Attack-Move To . (Center of Mumakil1 <gen>)
Unit - Create 1 . Rider of Rohan for Player 8 (Pink) at (Center of Rohan4 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Rohan4 <gen>) to Attack-Move To . (Center of Mumakil1 <gen>)
Unit - Create 1 . Rider of Rohan for Player 8 (Pink) at (Center of Rohan5 <gen>) facing 180.00 degrees
Unit Group - Order (Units in Rohan5 <gen>) to Attack-Move To . (Center of Mumakil1 <gen>)
Lose
Events
Unit - Shieldmaiden of Rohan 0094 <gen> Dies
Unit - Hobbit 0095 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Pause all units
Trigger - Turn off Spawn_MT <gen>
Trigger - Turn off Spawn_UD <gen>
Trigger - Turn off Spawn_Rohan <gen>
Unit - Make Minas Tirith 0106 <gen> Invulnerable
Unit - Set life of The White 0092 <gen> to 0.50 %
Unit - Set life of Hobbit 0097 <gen> to 0.50 %
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 11 (Dark Green) over 0 seconds
Unit - Move The White 0092 <gen> instantly to (Center of Region_077 <gen>) , facing (Position of Hobbit 0097 <gen>)
Unit - Move Hobbit 0097 <gen> instantly to (Center of Region_078 <gen>) , facing (Position of The White 0092 <gen>)
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Footman named Pippin at (Center of Region_078 <gen>) : Play No sound and display I didn't think it would end this way... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display End? No, the journey doesn't end here. Death is just another path. One that we all must take... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display The gray rain curtain of this world rolls back, and all turns to silver glass. And then you see it... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Footman named Pippin at (Center of Region_078 <gen>) : Play No sound and display What, Gandalf? See what? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display White shores. And beyond, the far green country, under a swift sunrise... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 9 (Gray) . Footman named Pippin at (Center of Region_078 <gen>) : Play No sound and display Well, that isn't so bad... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 9 (Gray) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 10 (Light Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 11 (Dark Green) over 4.00 seconds
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display No. No, it isn't... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make The White 0092 <gen> face 180.00 over 2.00 seconds
Unit - Make Hobbit 0097 <gen> face 180.00 over 2.00 seconds
Wait 2 seconds
Unit - Unpause all units
Unit - Create 5 . Orc for Player 12 (Brown) at (Center of Region_079 <gen>) facing 0.00 degrees
Unit - Create 5 . Easterling Archer for Player 12 (Brown) at (Center of Region_079 <gen>) facing 0.00 degrees
Unit - Kill The White 0092 <gen>
Unit - Kill Hobbit 0097 <gen>
Game - Defeat Player 1 (Red) with the message: Try Again...
Game - Defeat Player 2 (Blue) with the message: Try Again...
Game - Defeat Player 3 (Teal) with the message: Try Again...
Game - Defeat Player 4 (Purple) with the message: Try Again...
Game - Defeat Player 5 (Yellow) with the message: Try Again...
Game - Defeat Player 6 (Orange) with the message: Try Again...
Game - Defeat Player 7 (Green) with the message: Try Again...
Game - Defeat Player 9 (Gray) with the message: Try Again...
Game - Defeat Player 10 (Light Blue) with the message: Try Again...
Game - Defeat Player 11 (Dark Green) with the message: Try Again...
Lose1
Events
Unit - Minas Tirith 0106 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Try Again...
Game - Defeat Player 2 (Blue) with the message: Try Again...
Game - Defeat Player 3 (Teal) with the message: Try Again...
Game - Defeat Player 4 (Purple) with the message: Try Again...
Game - Defeat Player 5 (Yellow) with the message: Try Again...
Game - Defeat Player 6 (Orange) with the message: Try Again...
Game - Defeat Player 7 (Green) with the message: Try Again...
Game - Defeat Player 9 (Gray) with the message: Try Again...
Game - Defeat Player 10 (Light Blue) with the message: Try Again...
Game - Defeat Player 11 (Dark Green) with the message: Try Again...
Spawn King
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Make of Angmar 0104 <gen> Vulnerable
Unit - Unhide of Angmar 0104 <gen>
Unit Group - Pick every unit in (Units in Region_028 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_028 <gen>) to Attack-Move To.(Center of Minas_Tirith9 <gen>))
Unit - Unhide Nazgûl 0083 <gen>
Unit Group - Pick every unit in (Units in Region_114 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_114 <gen>) to Attack-Move To.(Center of Minas_Tirith4 <gen>))
Unit - Unhide Nazgûl 0085 <gen>
Unit Group - Pick every unit in (Units in Region_115 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_115 <gen>) to Attack-Move To.(Center of MT_Soldier3 <gen>))
Unit - Unhide Nazgûl 0122 <gen>
Unit Group - Pick every unit in (Units in Region_116 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_116 <gen>) to Attack-Move To.(Center of Minas_Tirith1 <gen>))
Unit - Unhide Nazgûl 0123 <gen>
Unit Group - Pick every unit in (Units in Region_118 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_118 <gen>) to Attack-Move To.(Center of Minas_Tirith4 <gen>))
Unit - Unhide Nazgûl 0124 <gen>
Unit Group - Pick every unit in (Units in Region_119 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_119 <gen>) to Attack-Move To.(Center of Minas_Tirith9 <gen>))
Unit - Unhide Nazgûl 0125 <gen>
Unit Group - Pick every unit in (Units in Region_120 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_120 <gen>) to Attack-Move To.(Center of Minas_Tirith14 <gen>))
Unit - Unhide Nazgûl 0126 <gen>
Unit Group - Pick every unit in (Units in Region_121 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_121 <gen>) to Attack-Move To.(Center of MT_Soldier1 <gen>))
Unit - Unhide Nazgûl 0127 <gen>
Unit Group - Pick every unit in (Units in Region_117 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_117 <gen>) to Attack-Move To.(Center of Minas_Tirith3 <gen>))
Unit - Unhide Nazgûl 0128 <gen>
Unit Group - Pick every unit in (Units in Region_122 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_122 <gen>) to Attack-Move To.(Center of Minas_Tirith2 <gen>))
Unit - Unhide Orc Leader 0082 <gen>
Unit Group - Pick every unit in (Units in Region_113 <gen> owned by Player 12 (Brown)) and do (Order (Units in Region_113 <gen>) to Attack-Move To.(Center of Minas_Tirith9 <gen>))
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current gold to 5000
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 3 (Teal) . Current gold to 5000
Player - Set Player 3 (Teal) . Current lumber to 500
Player - Set Player 4 (Purple) . Current gold to 5000
Player - Set Player 4 (Purple) . Current lumber to 500
Player - Set Player 5 (Yellow) . Current gold to 5000
Player - Set Player 6 (Orange) . Current gold to 5000
Player - Set Player 6 (Orange) . Current lumber to 500
Player - Set Player 7 (Green) . Current gold to 5000
Player - Set Player 7 (Green) . Current lumber to 500
Player - Set Player 9 (Gray) . Current gold to 5000
Player - Set Player 9 (Gray) . Current lumber to 500
Player - Set Player 10 (Light Blue) . Current gold to 5000
Player - Set Player 11 (Dark Green) . Current gold to 5000
Game - Display to (All players) the text: Nazgûls!
Wait 2 seconds
Game - Display to (All players) the text: HERE IS SOME GOLD AND LUMBER, GO UPGRADE! QUICK!
Cinematic - Ping minimap for (All players) at (Center of Region_041 <gen>) for 2.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_029 <gen>) for 2.00 seconds
Wait 2 seconds
Trigger - Turn off (This trigger)
King Dies
Events
Unit - of Angmar 0104 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_MT <gen>
Trigger - Turn off Attack_on_Castle <gen>
Trigger - Turn off Spawn_Big <gen>
Trigger - Turn off Assassins <gen>
Unit - Unhide of Angmar 0105 <gen>
Wait 10.00 seconds
Unit - Hide Heir to Gondor 0088 <gen>
Unit - Hide The White 0092 <gen>
Unit - Hide Dwarven Warrior 0090 <gen>
Unit - Hide King of Rohan 0093 <gen>
Unit - Hide Prince of Mirkwood 0091 <gen>
Unit - Hide Ruler of Souls 0089 <gen>
Unit - Hide Knight of Rohan 0096 <gen>
Unit - Hide Hobbit 0097 <gen>
Camera - . Apply . gg_cam_WitchKing_Dead for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_WitchKing_Dead for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Unit - Move Shieldmaiden of Rohan 0094 <gen> instantly to (Center of __owyn <gen>) , facing 90.00 degrees
Unit - Move Hobbit 0095 <gen> instantly to (Center of Merry <gen>) , facing 270.00 degrees
Unit - Move of Angmar 0105 <gen> instantly to (Center of Witch_King <gen>) , facing 270.00 degrees
Cinematic - Send transmission to (All players) from of Angmar 0105 <gen> named Witch King : Play No sound and display You fool! No man can slay the Lord of the Nazgûl! Die now! . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 11 (Dark Green) over 0 seconds
Cinematic - Send transmission to (All players) from Hobbit 0095 <gen> named Merry : Play No sound and display Argh!!!! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Hobbit 0095 <gen> 's attack defend animation, using only Common animations
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . High Elf (Female) named Éowyn at (Center of __owyn <gen>) : Play No sound and display I am no man! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Shieldmaiden of Rohan 0094 <gen> 's attack defend animation, using only Common animations
Unit - Kill of Angmar 0105 <gen>
Wait 4.00 seconds
Unit - Unhide Heir to Gondor 0088 <gen>
Unit - Unhide Ruler of Souls 0089 <gen>
Unit - Unhide Dwarven Warrior 0090 <gen>
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_King_of_the_Dead2 for Player 11 (Dark Green) over 0 seconds
Unit - Move Dwarven Warrior 0090 <gen> instantly to (Center of Region_080 <gen>) , facing 280.00 degrees
Unit - Move Heir to Gondor 0088 <gen> instantly to (Center of Region_056 <gen>) , facing 270.00 degrees
Unit - Move Ruler of Souls 0089 <gen> instantly to (Center of Region_049 <gen>) , facing 90.00 degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ruler of Souls 0089 <gen> named King of the Dead : Play No sound and display Release us... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dwarven Warrior 0090 <gen> named Gimli : Play No sound and display Bad idea... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dwarven Warrior 0090 <gen> named Gimli : Play No sound and display Very handy in a tight spot, these lads, despite the fact they're dead. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ruler of Souls 0089 <gen> named King of the Dead : Play No sound and display You gave us your word! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Heir to Gondor 0088 <gen> named Aragorn : Play No sound and display I hold your oath fulfilled. Go, be at peace. . Modify duration: Add 1.00 seconds and Wait
Unit - Kill Ruler of Souls 0089 <gen>
Wait 3.00 seconds
Unit - Unhide The White 0092 <gen>
Unit - Unhide Prince of Mirkwood 0091 <gen>
Unit - Unhide Hobbit 0097 <gen>
Unit - Unhide Knight of Rohan 0096 <gen>
Camera - . Apply . gg_cam_Win for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Win for Player 11 (Dark Green) over 0.00 seconds
Unit - Move Heir to Gondor 0088 <gen> instantly to (Center of Aragorn2 <gen>) , facing 180.00 degrees
Unit - Move The White 0092 <gen> instantly to (Center of Gandalf2 <gen>) , facing 180.00 degrees
Unit - Move Dwarven Warrior 0090 <gen> instantly to (Center of Gimli <gen>) , facing 180.00 degrees
Unit - Move Prince of Mirkwood 0091 <gen> instantly to (Center of Legolas2 <gen>) , facing 180.00 degrees
Unit - Move Hobbit 0095 <gen> instantly to (Center of Merry2 <gen>) , facing 180.00 degrees
Unit - Move Hobbit 0097 <gen> instantly to (Center of Pippin2 <gen>) , facing 180.00 degrees
Unit - Move Knight of Rohan 0096 <gen> instantly to (Center of __omer2 <gen>) , facing 180.00 degrees
Unit - Move Shieldmaiden of Rohan 0094 <gen> instantly to (Center of __owyn2 <gen>) , facing 180.00 degrees
Animation - Play The White 0092 <gen> 's stand victory animation, using only Common animations
Animation - Play Heir to Gondor 0088 <gen> 's stand ready animation, using only Common animations
Animation - Play Dwarven Warrior 0090 <gen> 's stand fourth animation, using only Common animations
Animation - Play Prince of Mirkwood 0091 <gen> 's stand ready animation, using only Common animations
Animation - Play Hobbit 0097 <gen> 's stand victory animation, using only Common animations
Animation - Play Hobbit 0095 <gen> 's stand victory animation, using only Common animations
Animation - Play Knight of Rohan 0096 <gen> 's stand victory animation, using only Common animations
Animation - Play Shieldmaiden of Rohan 0094 <gen> 's stand victory animation, using only Common animations
Wait 2 seconds
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display Our job is done here... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display We must jouney on to the Black Gates... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from The White 0092 <gen> named Gandalf : Play No sound and display There... we will make our last stand... . Modify duration: Add 2.00 seconds and Wait
Unit Group - Order (Units in Gandalf2 <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in Aragorn2 <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in __omer2 <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in Gimli <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in Pippin2 <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in Legolas2 <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in Merry2 <gen>) to Move To . (Center of Region_055 <gen>)
Unit Group - Order (Units in __owyn2 <gen>) to Move To . (Center of Region_055 <gen>)
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Quest Log
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Pelennor Fields with the description Huge battle,Fight together and aim for the heart of the army,the Witch-KingIf you work together, he will be easy to defeat , using icon path ReplaceableTextures\CommandButtons\BTNDizzy.blp
Quest - Create a Optional quest titled To Win with the description Defeat the leader of the Nazgûls. , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
Quest - Create a Required quest titled Two Kings with the description The King of the Undead and the King of Rohan has an ability to summon units when needed.- But DO NOT! I repeat, DO NOT use unless you really need it.- If you use it too early, you army will fail and Minas Tirith will fall.- You can only use this ability once, and after that, you cannot use anymore.Dark Green: Special Ability Type: -SummonBlue: Special Ability: Type: -Attack , using icon path ReplaceableTextures\CommandButtons\BTNLionHorn.tga
Quest - Create a Optional quest titled To Lose with the description If the following were killed or destroyed: -Merry -Éowyn -Minas Tirith , using icon path ReplaceableTextures\CommandButtons\BTNDeathAndDecay.blp
Quest - Create a Required quest titled Credits with the description I made this game,no one can take my credits!If you wish to improve or change anything,e-mail me at [email protected] leave me creditThanks to: -Cheez-Nip -SoD_ -Huy677 -DestinyDragon -Tyranus - Zanius_For testing my new map! And helping me with changes! , using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
Quest - Create a Optional quest titled More Maps! with the description I create all kinds of lord of the rings maps.I focus on only the specific parts, such as Helms Deep, or Mines of Moria.So be sure to find the maps that I've created!Maps I Have Made so Far: 1. Lord of the Rings: Mines of Moria 2. Lord of the Rings: The Battle of Pelennor Fields , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteArchitecture.tga
Quest - Create a Required quest titled Hints with the description Where are the merchants? Type: -ItemsWanna hear more music? Type: -MusicHow to Win? Defeat the Witch-King , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled Models with the description Thanks you: - Dan van Ohllus - Miseracord - HappyTauren - Pike - Konblade - CataFor the use of your ModelsThanks you HiveWorkShop.com for the finding of these great models and skins. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 3 (Teal) . Current lumber to 500
Player - Set Player 4 (Purple) . Current lumber to 500
Player - Set Player 5 (Yellow) . Current lumber to 500
Player - Set Player 6 (Orange) . Current lumber to 500
Player - Set Player 7 (Green) . Current lumber to 500
Player - Set Player 9 (Gray) . Current lumber to 500
Player - Set Player 10 (Light Blue) . Current lumber to 500
Player - Set Player 11 (Dark Green) . Current lumber to 500
Attack on Castle
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_043 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_043 <gen>) to Attack-Move To . (Center of Region_045 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_088 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_088 <gen>) to Attack-Move To . (Center of Region_045 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_085 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_085 <gen>) to Attack-Move To . (Center of Region_045 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_087 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_087 <gen>) to Attack-Move To . (Center of Region_045 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_086 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_086 <gen>) to Attack-Move To . (Center of Region_045 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_089 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_089 <gen>) to Attack-Move To . (Center of Region_044 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_093 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_093 <gen>) to Attack-Move To . (Center of Region_044 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_090 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_090 <gen>) to Attack-Move To . (Center of Region_044 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_092 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_092 <gen>) to Attack-Move To . (Center of Region_044 <gen>)
Unit - Create 1 . Easterling Archer for Player 12 (Brown) at (Center of Region_091 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_091 <gen>) to Attack-Move To . (Center of Region_044 <gen>)
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_068 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_068 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Unit - Create 1 . Easterling Soldier for Player 12 (Brown) at (Center of Region_069 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_069 <gen>) to Attack-Move To . (Center of Region_055 <gen>)
Items
Events
Player - Player 1 (Red) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Items (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_029 <gen>) for 2.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_041 <gen>) for 2.00 seconds
Teams
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Spawn UD
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fallen Soldier for Player 8 (Pink) at (Center of Undead1 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead1 <gen>) to Attack-Move To . (Center of Mumakil2 <gen>)
Unit - Create 1 . Fallen Warrior for Player 8 (Pink) at (Center of Undead2 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead2 <gen>) to Attack-Move To . (Center of Mumakil2 <gen>)
Unit - Create 1 . Fallen Soldier for Player 8 (Pink) at (Center of Undead3 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead3 <gen>) to Attack-Move To . (Center of Mumakil2 <gen>)
Unit - Create 1 . Fallen Soldier for Player 8 (Pink) at (Center of Undead10 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead10 <gen>) to Attack-Move To . (Center of Mumakil2 <gen>)
Unit - Create 1 . Fallen Soldier for Player 8 (Pink) at (Center of Undead8 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead8 <gen>) to Attack-Move To . (Center of Mumakil2 <gen>)
Unit - Create 1 . Fallen Warrior for Player 8 (Pink) at (Center of Undead9 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead9 <gen>) to Attack-Move To . (Center of Mumakil2 <gen>)
Triggers
Events
Map initialization
Conditions
Actions
Trigger - Turn off Spawn_Big <gen>
Trigger - Turn off Countdown_Timer <gen>
Trigger - Turn off Assassins <gen>
Trigger - Turn off Attack_on_Castle <gen>
Trigger - Turn off Spawn_MT <gen>
Trigger - Turn off Spawn_Rohan <gen>
Trigger - Turn off Spawn_MT2 <gen>
Trigger - Turn off Spawn_S <gen>
Trigger - Turn off Spawn_S_Archers <gen>
Trigger - Turn off Spawn_UD <gen>
Trigger - Turn off Spawn_S_Easterlings <gen>
Trigger - Turn off Spawn_S_Orcs <gen>
Trigger - Turn off Spawn_UD2 <gen>
Trigger - Turn off Spawn_UD3 <gen>
Trigger - Turn off Spawn_MT_Archers <gen>
Trigger - Turn off Catapults <gen>
Unit - Hide Trebuchet 0032 <gen>
Unit - Hide Trebuchet 0033 <gen>
Unit - Hide Demolisher 0037 <gen>
Unit - Hide Demolisher 0036 <gen>
Unit - Hide Demolisher 0035 <gen>
Unit - Hide Demolisher 0034 <gen>
Unit - Make Trebuchet 0032 <gen> Invulnerable
Unit - Make Trebuchet 0033 <gen> Invulnerable
Unit - Make Demolisher 0034 <gen> Invulnerable
Unit - Make Demolisher 0035 <gen> Invulnerable
Unit - Make Demolisher 0036 <gen> Invulnerable
Unit - Make Demolisher 0037 <gen> Invulnerable
Spawn UD2
Events
Player - Player 11 (Dark Green) types a chat message containing -Summon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead6 <gen>) facing 180.00 degrees
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead4 <gen>) facing 180.00 degrees
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead7 <gen>) facing 180.00 degrees
Unit - Create 25 . Fallen Warrior for Player 8 (Pink) at (Center of Undead5 <gen>) facing 180.00 degrees
Trigger - Turn off (This trigger)
Spawn UD3
Events
Unit - of Angmar 0104 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead6 <gen>) facing 180.00 degrees
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead5 <gen>) facing 180.00 degrees
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead7 <gen>) facing 180.00 degrees
Unit - Create 25 . Fallen Soldier for Player 8 (Pink) at (Center of Undead4 <gen>) facing 180.00 degrees
Trigger - Turn off (This trigger)
Gold
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Player - Add 15 to Player 2 (Blue) . Current gold
Player - Add 15 to Player 3 (Teal) . Current gold
Player - Add 15 to Player 4 (Purple) . Current gold
Player - Add 15 to Player 5 (Yellow) . Current gold
Player - Add 15 to Player 6 (Orange) . Current gold
Player - Add 15 to Player 7 (Green) . Current gold
Player - Add 15 to Player 9 (Gray) . Current gold
Player - Add 15 to Player 10 (Light Blue) . Current gold
Player - Add 15 to Player 11 (Dark Green) . Current gold
Spawn Rohan2
Events
Player - Player 2 (Blue) types a chat message containing -Attack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 80 . Rider of Rohan for Player 8 (Pink) at (Center of Rohan_Summon <gen>) facing 180.00 degrees
Trigger - Turn off (This trigger)
Catapults
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Demolisher 0037 <gen> to Attack Ground . (Center of Region_009 <gen>)
Unit - Order Demolisher 0036 <gen> to Attack Ground . (Center of Region_022 <gen>)
Unit - Order Demolisher 0035 <gen> to Attack Ground . (Center of Region_014 <gen>)
Unit - Order Demolisher 0034 <gen> to Attack Ground . (Center of Region_017 <gen>)
Unit - Order Trebuchet 0032 <gen> to Attack Ground . (Center of Region_071 <gen>)
Unit - Order Trebuchet 0033 <gen> to Attack Ground . (Center of Region_072 <gen>)
Quest Log2
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Don't Forget to Check out the Quest Log, it provides useful information in case your team is in trouble.
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Boot System
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Fuck off you Prick
Boot System Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Fuck off you Prick
Boot System Copy 2
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Fuck off you Prick
Boot System Copy 3
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Fuck off you Prick
Boot System Copy 4
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Fuck off you Prick
Unit - Move Shieldmaiden of Rohan 0094 <gen> instantly to (Center of Region_055 <gen>) , facing 180.00 degrees
Boot System Copy 5
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Fuck off you Prick
Boot System Copy 6
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Fuck off you Prick
Boot System Copy 7
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Fuck off you Prick
Boot System Copy 8
Events
Player - Player 11 (Dark Green) types a chat message containing -Kick Light Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Fuck off you Prick
Unit - Move Hobbit 0095 <gen> instantly to (Center of Region_055 <gen>) , facing 180.00 degrees
Assassins
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Easterling Assassin for Player 12 (Brown) at (Center of Region_110 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_110 <gen>) to Attack-Move To . (Center of MT_Soldier1 <gen>)
Unit - Create 1 . Easterling Assassin for Player 12 (Brown) at (Center of Region_111 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_111 <gen>) to Attack-Move To . (Center of Minas_Tirith9 <gen>)
Unit - Create 1 . Easterling Assassin for Player 12 (Brown) at (Center of Region_112 <gen>) facing 0.00 degrees
Unit Group - Order (Units in Region_112 <gen>) to Attack-Move To . (Center of Minas_Tirith1 <gen>)
Merry Dies
Events
Unit - Hobbit 0095 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Merry died! All is lost
Trigger - Turn off (This trigger)
Eowyn Dies
Events
Unit - Shieldmaiden of Rohan 0094 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Éowyn died! All is lost
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