Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
PMH.w3x
Variables
Game Start
Intro
lol
Hero Spawn Timer
Hero Levels
No experience gain
Units Spawn
Red Units Spawn
Red Hero Spawn
Blue Units Spawn
Blue Hero Spawn
Teal Units Spawn
Teal Hero Spawn
Purple Units Spawn
Purple Hero Spawn
Yellow Units Spawn
Yellow Hero Spawn
Orange Units Spawn
Orange Hero Spawn
Green Units Spawn
Green Hero Spawn
Pink Units Spawn
Pink Hero Spawn
Grey Units Spawn
Grey Hero Spawn
Light Blue Units Spawn
Light Blue Hero Spawn
Dark Green Units Spawn
Dark Green Hero Spawn
Brown Units Spawn
Bown Hero Spawn
Player Leaves
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Laves
Light Blue Leaves
Dark Green Leaves
Brown Leaves
Kick Players
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Light Blue
Kick Dark Green
Kick Brown
Player Vision
All Player Vision
Player Cameras
Red Camera
Blue Camera
Teal Camera
Purple Camera
Yellow Camera
Orange Camera
Green Camera
Pink Camera
Grey Camera
Light Blue Camera
Dark Green Camera
Brown Camera
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer
timer
No
Timer_Window
timerdialog
No
Intro
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Welcome to Pimp My Hero !Your hero's will spawn in 30 seconds and automaticly start combat. Use your minion's to harvest lumber and trade it in for upgrades for your hero. Good luck and have fun !
lol
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 750
Hero Spawn Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title Hero's spawn in:
Countdown Timer - Start Timer as a One-shot timer that will expire in 30 seconds
Wait 30.00 seconds
Countdown Timer - Destroy Timer_Window
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Hide Timer_Window
No experience gain
Events
Map initialization
Conditions
Actions
Hero - Set (Leveling Hero) experience to 0 , Hide level-up graphics
Red Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 1 (Red) at (Center of Red_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 1 (Red) at (Center of Red_Pimpery <gen>) facing Default building facing degrees
Red Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 1 (Red) at (Center of Red_Hero_Spawn <gen>) facing Default building facing degrees
Blue Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 2 (Blue) at (Center of Blue_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 2 (Blue) at (Center of Blue_Pimpery <gen>) facing Default building facing degrees
Blue Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 2 (Blue) at (Center of Blue_Hero_Spawn <gen>) facing Default building facing degrees
Teal Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 3 (Teal) at (Center of Teal_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 3 (Teal) at (Center of Teal_Pimpery <gen>) facing Default building facing degrees
Teal Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 3 (Teal) at (Center of Teal_Hero_Spawn <gen>) facing Default building facing degrees
Purple Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 4 (Purple) at (Center of Purple_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 4 (Purple) at (Center of Purple_Pimpery <gen>) facing Default building facing degrees
Purple Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 4 (Purple) at (Center of Purple_Hero_Spawn <gen>) facing Default building facing degrees
Yellow Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 5 (Yellow) at (Center of Yellow_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 5 (Yellow) at (Center of Yellow_Pimpery <gen>) facing Default building facing degrees
Yellow Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 5 (Yellow) at (Center of Yellow_Hero_Spawn <gen>) facing Default building facing degrees
Orange Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 6 (Orange) at (Center of Orange_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 6 (Orange) at (Center of Orange_Pimpery <gen>) facing Default building facing degrees
Orange Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 6 (Orange) at (Center of Orange_Hero_Spawn <gen>) facing Default building facing degrees
Green Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 7 (Green) at (Center of Green_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 7 (Green) at (Center of Green_Pimpery <gen>) facing Default building facing degrees
Green Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 7 (Green) at (Center of Green_Hero_Spawn <gen>) facing Default building facing degrees
Pink Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 8 (Pink) at (Center of Pink_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 8 (Pink) at (Center of Pink_Pimpery <gen>) facing Default building facing degrees
Pink Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 8 (Pink) at (Center of Pink_Hero_Spawn <gen>) facing Default building facing degrees
Grey Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 9 (Gray) at (Center of Grey_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 9 (Gray) at (Center of Grey_Pimpery <gen>) facing Default building facing degrees
Grey Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 9 (Gray) at (Center of Green_Hero_Spawn <gen>) facing Default building facing degrees
Light Blue Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 10 (Light Blue) at (Center of Light_Blue_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 10 (Light Blue) at (Center of Light_Blue_Pimpery <gen>) facing Default building facing degrees
Light Blue Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 10 (Light Blue) at (Center of Light_Blue_Hero_Spawn <gen>) facing Default building facing degrees
Dark Green Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 11 (Dark Green) at (Center of Dark_Green_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 11 (Dark Green) at (Center of Dark_Green_Pimpery <gen>) facing Default building facing degrees
Dark Green Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 11 (Dark Green) at (Center of Dark_Green_Hero_Spawn <gen>) facing Default building facing degrees
Brown Units Spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit - Create 1 . Minion for Player 12 (Brown) at (Center of Brown_Worker_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . The Pimpery for Player 12 (Brown) at (Center of Blue_Pimpery <gen>) facing Default building facing degrees
Bown Hero Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit - Create 1 . Arena Champion for Player 12 (Brown) at (Center of Brown_Hero_Spawn <gen>) facing Default building facing degrees
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Triggering unit) from the game)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Triggering unit) from the game)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Triggering unit) from the game)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Triggering unit) from the game)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Triggering unit) from the game)
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Triggering unit) from the game)
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Triggering unit) from the game)
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Triggering unit) from the game)
Gray Laves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Triggering unit) from the game)
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Triggering unit) from the game)
Dark Green Leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Triggering unit) from the game)
Brown Leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Triggering unit) from the game)
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Blue has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 2 (Blue) with the message: You've been kicked from the game.
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Teal has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 3 (Teal) with the message: You've been kicked from the game.
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Purple has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 4 (Purple) with the message: You've been kicked from the game.
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Yellow has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 5 (Yellow) with the message: You've been kicked from the game.
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick oj (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Orange has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 6 (Orange) with the message: You've been kicked from the game.
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Green has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 7 (Green) with the message: You've been kicked from the game.
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Pink has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 8 (Pink) with the message: You've been kicked from the game.
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Gray has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 9 (Gray) with the message: You've been kicked from the game.
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick lb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Light Blue has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 10 (Light Blue) with the message: You've been kicked from the game.
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick dg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Dark Green has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 11 (Dark Green) with the message: You've been kicked from the game.
Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Brown has been kicked from the game. This declares a forfeit and gives their opponent an instant win.
Game - Defeat Player 12 (Brown) with the message: You've been kicked from the game.
All Player Vision
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Entire map)
Red Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Red_Worker_Spawn <gen>) over 0 seconds
Blue Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 2 (Blue) to (Center of Blue_Worker_Spawn <gen>) over 0 seconds
Teal Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 3 (Teal) to (Center of Teal_Worker_Spawn <gen>) over 0 seconds
Purple Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 4 (Purple) to (Center of Purple_Worker_Spawn <gen>) over 0 seconds
Yellow Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 5 (Yellow) to (Center of Yellow_Worker_Spawn <gen>) over 0 seconds
Orange Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 6 (Orange) to (Center of Orange_Worker_Spawn <gen>) over 0 seconds
Green Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 7 (Green) to (Center of Green_Worker_Spawn <gen>) over 0 seconds
Pink Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 8 (Pink) to (Center of Pink_Worker_Spawn <gen>) over 0 seconds
Grey Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 9 (Gray) to (Center of Grey_Worker_Spawn <gen>) over 0 seconds
Light Blue Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 10 (Light Blue) to (Center of Light_Blue_Worker_Spawn <gen>) over 0 seconds
Dark Green Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 11 (Dark Green) to (Center of Dark_Green_Worker_Spawn <gen>) over 0 seconds
Brown Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Pan camera for Player 12 (Brown) to (Center of Brown_Worker_Spawn <gen>) over 0 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.