Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Pikmin! 0.1b.w3x
Variables
Initialization
Change name
Pikmin dies P2
Pikmin dies P1
Pikmin dies P3
Pikmin dies P6
Pikmin dies P5
Pikmin dies P4
Pikmin dies P7
Pikmin dies P8
Pikmin dies P9
Spawn Gold
Map view
Spawn Goldz
p1 leaves
p2 leaves
p3 leaves
p4 leaves
p5 leaves
p6 leaves
p7 leaves
p8 leaves
p9 leaves
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Change name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to |cffFF5A29R|r|cffFF5A29e|r|cffFF5A29d|r |cffFF5A29P|r|cffFF5A29i|r|cffFF5A29k|r|cffFF5A29m|r|cffFF5A29i|r|cffFF5A29n|r
Player - Set name of Player 2 (Blue) to |cffFF5A29R|r|cffFF5A29e|r|cffFF5A29d|r |cffFF5A29P|r|cffFF5A29i|r|cffFF5A29k|r|cffFF5A29m|r|cffFF5A29i|r|cffFF5A29n|r
Player - Set name of Player 3 (Teal) to |cffFF5A29R|r|cffFF5A29e|r|cffFF5A29d|r |cffFF5A29P|r|cffFF5A29i|r|cffFF5A29k|r|cffFF5A29m|r|cffFF5A29i|r|cffFF5A29n|r
Player - Set name of Player 4 (Purple) to |cff0873C5B|r|cff0873C5l|r|cff0873C5u|r|cff0873C5e|r |cff0873C5P|r|cff0873C5i|r|cff0873C5k|r|cff0873C5m|r|cff0873C5i|r|cff0873C5n|r
Player - Set name of Player 5 (Yellow) to |cff0873C5B|r|cff0873C5l|r|cff0873C5u|r|cff0873C5e|r |cff0873C5P|r|cff0873C5i|r|cff0873C5k|r|cff0873C5m|r|cff0873C5i|r|cff0873C5n|r
Player - Set name of Player 6 (Orange) to |cff0873C5B|r|cff0873C5l|r|cff0873C5u|r|cff0873C5e|r |cff0873C5P|r|cff0873C5i|r|cff0873C5k|r|cff0873C5m|r|cff0873C5i|r|cff0873C5n|r
Player - Set name of Player 7 (Green) to |cffFFF719Y|r|cffFFF719e|r|cffFFF719l|r|cffFFF719l|r|cffFFF719o|r|cffFFF719w|r |cffFFF719P|r|cffFFF719i|r|cffFFF719k|r|cffFFF719m|r|cffFFF719i|r|cffFFF719n|r
Player - Set name of Player 8 (Pink) to |cffFFF719Y|r|cffFFF719e|r|cffFFF719l|r|cffFFF719l|r|cffFFF719o|r|cffFFF719w|r |cffFFF719P|r|cffFFF719i|r|cffFFF719k|r|cffFFF719m|r|cffFFF719i|r|cffFFF719n|r
Player - Set name of Player 9 (Gray) to |cffFFF719Y|r|cffFFF719e|r|cffFFF719l|r|cffFFF719l|r|cffFFF719o|r|cffFFF719w|r |cffFFF719P|r|cffFFF719i|r|cffFFF719k|r|cffFFF719m|r|cffFFF719i|r|cffFFF719n|r
Pikmin dies P2
Events
Unit - |cffFF3131Red Pikmin|r 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffFF2931One of the Red pikmin have died!|r
Game - Defeat Player 2 (Blue) with the message: Owned
Sound - Play Tension .
Pikmin dies P1
Events
Unit - |cffFF3131Red Pikmin|r 0000 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cffFF2931One of the Red pikmin have died!|r
Game - Defeat Player 1 (Red) with the message: Owned
Pikmin dies P3
Events
Unit - |cffFF3131Red Pikmin|r 0002 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cffFF2931One of the Red pikmin have died!|r
Game - Defeat Player 3 (Teal) with the message: Owned
Pikmin dies P6
Events
Unit - |cff4A6BCEBlue Pikmin|r 0005 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cff4A5AC5One of the Blue pikmin have died!|r
Game - Defeat Player 6 (Orange) with the message: Owned
Pikmin dies P5
Events
Unit - |cff4A6BCEBlue Pikmin|r 0004 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cff4A5AC5One of the Blue pikmin have died!|r
Game - Defeat Player 5 (Yellow) with the message: Owned
Pikmin dies P4
Events
Unit - |cff4A6BCEBlue Pikmin|r 0003 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cff4A5AC5One of the Blue pikmin have died!|r
Game - Defeat Player 4 (Purple) with the message: Owned
Pikmin dies P7
Events
Unit - |cffFFFF19Yellow Pikmin|r 0006 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cffFFFF10One of the Yellow pikmin have died!|r
Game - Defeat Player 7 (Green) with the message: Owned
Pikmin dies P8
Events
Unit - |cffFFFF19Yellow Pikmin|r 0008 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cffFFFF10One of the Yellow pikmin have died!|r
Game - Defeat Player 8 (Pink) with the message: Owned
Pikmin dies P9
Events
Unit - |cffFFFF19Yellow Pikmin|r 0007 <gen> Dies
Conditions
Actions
Sound - Play Tension .
Game - Display to (All players) the text: |cffFFFF10One of the Yellow pikmin have died!|r
Game - Defeat Player 9 (Gray) with the message: Owned
Spawn Gold
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Item - Create Gold Coins at (Center of Spawn <gen>)
Trigger - Turn on (This trigger)
Map view
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Spawn Goldz
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in (Playable map area))
p1 leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Remove |cffFF3131Red Pikmin|r 0000 <gen> from the game
p2 leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Remove |cffFF3131Red Pikmin|r 0001 <gen> from the game
p3 leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Remove |cffFF3131Red Pikmin|r 0002 <gen> from the game
p4 leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Remove |cff4A6BCEBlue Pikmin|r 0003 <gen> from the game
p5 leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Remove |cff4A6BCEBlue Pikmin|r 0004 <gen> from the game
p6 leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Remove |cff4A6BCEBlue Pikmin|r 0005 <gen> from the game
p7 leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit - Remove |cffFFFF19Yellow Pikmin|r 0006 <gen> from the game
p8 leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit - Remove |cffFFFF19Yellow Pikmin|r 0007 <gen> from the game
p9 leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit - Remove |cffFFFF19Yellow Pikmin|r 0008 <gen> from the game
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.