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Model validation: Pikeman

Pikeman.mdx

0 errors 0 severe 12 warnings 34 unused
  • 2 Model
    • Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (16)
    • 1 Extent
      • Negative extents
  • 2 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (16)
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (16)
  • 1 Bone 0 - "Staff-hide"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "gutz00"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Staff"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Plane01"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "Plane05"
    • There are no vertices attached to this bone
  • 4 unused Material 2
    • 4 Layer 0
      • 4 Alpha
        • Track 1 at frame 20000 is not in any sequence
        • Track 4 at frame 159767 is not in any sequence
        • Track 5 at frame 217767 is not in any sequence
        • Track 6 at frame 219767 is not in any sequence
  • 2 Helper 0
    • 1 Rotation
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
    • 1 Scaling
      • Track 8 at frame 82333 has exactly the same value as tracks 7 and 9
  • 3 Helper 5
    • 3 Translation
      • Track 20 at frame 73667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 86533 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 86767 has exactly the same value as tracks 21 and 23
  • 6 Helper 8
    • 5 Translation
      • Track 9 at frame 60467 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 73667 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 86300 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 86533 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 86767 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 70 at frame 60467 has exactly the same value as tracks 69 and 71
  • 2 Helper 10
    • 2 Rotation
      • Track 23 at frame 32333 has roughly the same value as tracks 22 and 24
      • Track 50 at frame 73667 has exactly the same value as tracks 49 and 51
  • 2 Helper 11
    • 2 Rotation
      • Track 99 at frame 73667 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 86533 has exactly the same value as tracks 99 and 101
  • 2 Helper 12
    • 2 Rotation
      • Track 101 at frame 73667 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 86533 has exactly the same value as tracks 101 and 103
  • 2 Helper 13
    • 2 Rotation
      • Track 109 at frame 73667 has exactly the same value as tracks 108 and 110
      • Track 110 at frame 86533 has exactly the same value as tracks 109 and 111
  • 2 Helper 14
    • 2 Rotation
      • Track 107 at frame 73667 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 86533 has exactly the same value as tracks 107 and 109
  • 2 Helper 15
    • 2 Rotation
      • Track 114 at frame 73667 has exactly the same value as tracks 113 and 115
      • Track 115 at frame 86533 has exactly the same value as tracks 114 and 116
  • 2 Helper 16
    • 2 Rotation
      • Track 117 at frame 73667 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 86533 has roughly the same value as tracks 117 and 119
  • 4 ParticleEmitter2 0 - "BlizParticle01"
    • 4 Visibility
      • Track 0 at frame 1500 is not in any sequence
      • Track 1 at frame 9667 is not in any sequence
      • Track 2 at frame 16333 is not in any sequence
      • Track 9 at frame 159767 is not in any sequence
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