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How to import Pikeman

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Pikeman of the bundle Pikeman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Haths Highlanders.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Pikeman
Pikeman.mdx
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman_hair_diffuse.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Pikeman.mdx

Now Click the "Import File" Button:

Next select 'Pikeman.mdx' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx

Done, you have imported the file Pikeman.mdx.

Importing pikeman_badge_Diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_badge_Diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_badge_Diffuse.dds

Double-click the file pikeman_badge_Diffuse.dds:

pikeman_badge_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_badge_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds

Done, you have imported the file pikeman_badge_Diffuse.dds.

Importing pikeman_badge_normal.dds

Now Click the "Import File" Button:

Next select 'pikeman_badge_normal.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
war3mapimported/pikeman_badge_normal.dds

Double-click the file pikeman_badge_normal.dds:

pikeman_badge_normal.dds
Image / Texture
341
war3mapimported/pikeman_badge_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds

Done, you have imported the file pikeman_badge_normal.dds.

Importing pikeman_badge_ORM.dds

Now Click the "Import File" Button:

Next select 'pikeman_badge_ORM.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
war3mapimported/pikeman_badge_ORM.dds

Double-click the file pikeman_badge_ORM.dds:

pikeman_badge_ORM.dds
Image / Texture
341
war3mapimported/pikeman_badge_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds

Done, you have imported the file pikeman_badge_ORM.dds.

Importing pikeman_cuirass_Diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_cuirass_Diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_cuirass_Diffuse.dds

Double-click the file pikeman_cuirass_Diffuse.dds:

pikeman_cuirass_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_cuirass_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds

Done, you have imported the file pikeman_cuirass_Diffuse.dds.

Importing pikeman_cuirass_Normal.dds

Now Click the "Import File" Button:

Next select 'pikeman_cuirass_Normal.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
war3mapimported/pikeman_cuirass_Normal.dds

Double-click the file pikeman_cuirass_Normal.dds:

pikeman_cuirass_Normal.dds
Image / Texture
341
war3mapimported/pikeman_cuirass_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds

Done, you have imported the file pikeman_cuirass_Normal.dds.

Importing pikeman_cuirass_ORM.dds

Now Click the "Import File" Button:

Next select 'pikeman_cuirass_ORM.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
war3mapimported/pikeman_cuirass_ORM.dds

Double-click the file pikeman_cuirass_ORM.dds:

pikeman_cuirass_ORM.dds
Image / Texture
341
war3mapimported/pikeman_cuirass_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds

Done, you have imported the file pikeman_cuirass_ORM.dds.

Importing pikeman_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
war3mapimported/pikeman_hair_diffuse.dds

Double-click the file pikeman_hair_diffuse.dds:

pikeman_hair_diffuse.dds
Image / Texture
341
war3mapimported/pikeman_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds

Done, you have imported the file pikeman_hair_diffuse.dds.

Importing pikeman_main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_main_Diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
war3mapimported/pikeman_main_Diffuse.dds

Double-click the file pikeman_main_Diffuse.dds:

pikeman_main_Diffuse.dds
Image / Texture
2,731
war3mapimported/pikeman_main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds

Done, you have imported the file pikeman_main_Diffuse.dds.

Importing pikeman_main_normal.dds

Now Click the "Import File" Button:

Next select 'pikeman_main_normal.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
war3mapimported/pikeman_main_normal.dds

Double-click the file pikeman_main_normal.dds:

pikeman_main_normal.dds
Image / Texture
2,731
war3mapimported/pikeman_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds

Done, you have imported the file pikeman_main_normal.dds.

Importing pikeman_main_ORM.dds

Now Click the "Import File" Button:

Next select 'pikeman_main_ORM.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
war3mapimported/pikeman_main_ORM.dds

Double-click the file pikeman_main_ORM.dds:

pikeman_main_ORM.dds
Image / Texture
2,731
war3mapimported/pikeman_main_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds

Done, you have imported the file pikeman_main_ORM.dds.

Importing pikeman_morion_Diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_morion_Diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_morion_Diffuse.dds

Double-click the file pikeman_morion_Diffuse.dds:

pikeman_morion_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_morion_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds

Done, you have imported the file pikeman_morion_Diffuse.dds.

Importing pikeman_morion_Normal.dds

Now Click the "Import File" Button:

Next select 'pikeman_morion_Normal.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
war3mapimported/pikeman_morion_Normal.dds

Double-click the file pikeman_morion_Normal.dds:

pikeman_morion_Normal.dds
Image / Texture
341
war3mapimported/pikeman_morion_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds

Done, you have imported the file pikeman_morion_Normal.dds.

Importing pikeman_morion_ORM.dds

Now Click the "Import File" Button:

Next select 'pikeman_morion_ORM.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
war3mapimported/pikeman_morion_ORM.dds

Double-click the file pikeman_morion_ORM.dds:

pikeman_morion_ORM.dds
Image / Texture
341
war3mapimported/pikeman_morion_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds

Done, you have imported the file pikeman_morion_ORM.dds.

Importing pikeman_villagermale_Diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_villagermale_Diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_villagermale_Diffuse.dds

Double-click the file pikeman_villagermale_Diffuse.dds:

pikeman_villagermale_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_villagermale_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds

Done, you have imported the file pikeman_villagermale_Diffuse.dds.

Importing pikeman_villagermale_Normal.dds

Now Click the "Import File" Button:

Next select 'pikeman_villagermale_Normal.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
war3mapimported/pikeman_villagermale_Normal.dds

Double-click the file pikeman_villagermale_Normal.dds:

pikeman_villagermale_Normal.dds
Image / Texture
341
war3mapimported/pikeman_villagermale_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds

Done, you have imported the file pikeman_villagermale_Normal.dds.

Importing pikeman_villagermale_ORM.dds

Now Click the "Import File" Button:

Next select 'pikeman_villagermale_ORM.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
war3mapimported/pikeman_villagermale_ORM.dds

Double-click the file pikeman_villagermale_ORM.dds:

pikeman_villagermale_ORM.dds
Image / Texture
341
war3mapimported/pikeman_villagermale_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds

Done, you have imported the file pikeman_villagermale_ORM.dds.

Importing pikeman_weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'pikeman_weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_weapon_Diffuse.dds

Double-click the file pikeman_weapon_Diffuse.dds:

pikeman_weapon_Diffuse.dds
Image / Texture
341
war3mapimported/pikeman_weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds

Done, you have imported the file pikeman_weapon_Diffuse.dds.

Importing pikeman_weapon_Normal.dds

Now Click the "Import File" Button:

Next select 'pikeman_weapon_Normal.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
Image / Texture
341
war3mapimported/pikeman_weapon_Normal.dds

Double-click the file pikeman_weapon_Normal.dds:

pikeman_weapon_Normal.dds
Image / Texture
341
war3mapimported/pikeman_weapon_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_weapon_Normal.dds
Image / Texture
341
pikeman_weapon_Normal.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
Image / Texture
341
pikeman_weapon_Normal.dds

Done, you have imported the file pikeman_weapon_Normal.dds.

Importing pikeman_weapon_ORM.dds

Now Click the "Import File" Button:

Next select 'pikeman_weapon_ORM.dds' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
Image / Texture
341
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
Image / Texture
341
war3mapimported/pikeman_weapon_ORM.dds

Double-click the file pikeman_weapon_ORM.dds:

pikeman_weapon_ORM.dds
Image / Texture
341
war3mapimported/pikeman_weapon_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

pikeman_weapon_ORM.dds
Image / Texture
341
pikeman_weapon_ORM.dds

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
Image / Texture
341
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
Image / Texture
341
pikeman_weapon_ORM.dds

Done, you have imported the file pikeman_weapon_ORM.dds.

Importing pikeman.facefx_ingame

Now Click the "Import File" Button:

Next select 'pikeman.facefx_ingame' in the folder which you extracted from the zip archive:

Pikeman
Pikeman.mdx
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
pikeman.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
Image / Texture
341
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
Image / Texture
341
pikeman_weapon_ORM.dds
pikeman.facefx_ingame
Face Effect
33
war3mapimported/pikeman.facefx_ingame

Double-click the file pikeman.facefx_ingame:

pikeman.facefx_ingame
Face Effect
33
war3mapimported/pikeman.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

pikeman.facefx_ingame
Face Effect
33
pikeman.facefx_ingame

The file has been properly added to the map archive:

Pikeman.mdx
Model
2,855
war3mapimported/Pikeman.mdx
pikeman_badge_Diffuse.dds
Image / Texture
341
pikeman_badge_Diffuse.dds
pikeman_badge_normal.dds
Image / Texture
341
pikeman_badge_normal.dds
pikeman_badge_ORM.dds
Image / Texture
341
pikeman_badge_ORM.dds
pikeman_cuirass_Diffuse.dds
Image / Texture
341
pikeman_cuirass_Diffuse.dds
pikeman_cuirass_Normal.dds
Image / Texture
341
pikeman_cuirass_Normal.dds
pikeman_cuirass_ORM.dds
Image / Texture
341
pikeman_cuirass_ORM.dds
pikeman_hair_diffuse.dds
Image / Texture
341
pikeman_hair_diffuse.dds
pikeman_main_Diffuse.dds
Image / Texture
2,731
pikeman_main_Diffuse.dds
pikeman_main_normal.dds
Image / Texture
2,731
pikeman_main_normal.dds
pikeman_main_ORM.dds
Image / Texture
2,731
pikeman_main_ORM.dds
pikeman_morion_Diffuse.dds
Image / Texture
341
pikeman_morion_Diffuse.dds
pikeman_morion_Normal.dds
Image / Texture
341
pikeman_morion_Normal.dds
pikeman_morion_ORM.dds
Image / Texture
341
pikeman_morion_ORM.dds
pikeman_villagermale_Diffuse.dds
Image / Texture
341
pikeman_villagermale_Diffuse.dds
pikeman_villagermale_Normal.dds
Image / Texture
341
pikeman_villagermale_Normal.dds
pikeman_villagermale_ORM.dds
Image / Texture
341
pikeman_villagermale_ORM.dds
pikeman_weapon_Diffuse.dds
Image / Texture
341
pikeman_weapon_Diffuse.dds
pikeman_weapon_Normal.dds
Image / Texture
341
pikeman_weapon_Normal.dds
pikeman_weapon_ORM.dds
Image / Texture
341
pikeman_weapon_ORM.dds
pikeman.facefx_ingame
Face Effect
33
pikeman.facefx_ingame

Done, you have imported the file pikeman.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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