• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import PiccolowithCape

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model PiccolowithCape of the bundle PiccolowithCape. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file PiccolowithCape.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

PiccolowithCape
PicciloCape.mdx
Upperbody.blp
Lowerbody.blp
Face.blp
CAPE.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PicciloCape.mdx

Now Click the "Import File" Button:

Next select 'PicciloCape.mdx' in the folder which you extracted from the zip archive:

PiccolowithCape
PicciloCape.mdx
CAPE.BLP
Lowerbody.blp
Face.blp
Upperbody.blp

The file has been properly added to the map archive:

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx

Done, you have imported the file PicciloCape.mdx.

Importing CAPE.BLP

Now Click the "Import File" Button:

Next select 'CAPE.BLP' in the folder which you extracted from the zip archive:

PiccolowithCape
PicciloCape.mdx
CAPE.BLP
Lowerbody.blp
Face.blp
Upperbody.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
war3mapimported/CAPE.BLP

Double-click the file CAPE.BLP:

CAPE.BLP
Image / Texture
207
war3mapimported/CAPE.BLP

Tick the box "Use Custom Path" and type in the correct path:

CAPE.BLP
Image / Texture
207
CAPE.BLP

The file has been properly added to the map archive:

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP

Done, you have imported the file CAPE.BLP.

Importing Lowerbody.blp

Now Click the "Import File" Button:

Next select 'Lowerbody.blp' in the folder which you extracted from the zip archive:

PiccolowithCape
PicciloCape.mdx
CAPE.BLP
Lowerbody.blp
Face.blp
Upperbody.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP
Lowerbody.blp
Image / Texture
62
war3mapimported/Lowerbody.blp

Double-click the file Lowerbody.blp:

Lowerbody.blp
Image / Texture
62
war3mapimported/Lowerbody.blp

Tick the box "Use Custom Path" and type in the correct path:

Lowerbody.blp
Image / Texture
62
Lowerbody.blp

The file has been properly added to the map archive:

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP
Lowerbody.blp
Image / Texture
62
Lowerbody.blp

Done, you have imported the file Lowerbody.blp.

Importing Face.blp

Now Click the "Import File" Button:

Next select 'Face.blp' in the folder which you extracted from the zip archive:

PiccolowithCape
PicciloCape.mdx
CAPE.BLP
Lowerbody.blp
Face.blp
Upperbody.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP
Lowerbody.blp
Image / Texture
62
Lowerbody.blp
Face.blp
Image / Texture
53
war3mapimported/Face.blp

Double-click the file Face.blp:

Face.blp
Image / Texture
53
war3mapimported/Face.blp

Tick the box "Use Custom Path" and type in the correct path:

Face.blp
Image / Texture
53
Piccolo/Face.blp

The file has been properly added to the map archive:

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP
Lowerbody.blp
Image / Texture
62
Lowerbody.blp
Face.blp
Image / Texture
53
Piccolo/Face.blp

Done, you have imported the file Face.blp.

Importing Upperbody.blp

Now Click the "Import File" Button:

Next select 'Upperbody.blp' in the folder which you extracted from the zip archive:

PiccolowithCape
PicciloCape.mdx
CAPE.BLP
Lowerbody.blp
Face.blp
Upperbody.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP
Lowerbody.blp
Image / Texture
62
Lowerbody.blp
Face.blp
Image / Texture
53
Piccolo/Face.blp
Upperbody.blp
Image / Texture
49
war3mapimported/Upperbody.blp

Double-click the file Upperbody.blp:

Upperbody.blp
Image / Texture
49
war3mapimported/Upperbody.blp

Tick the box "Use Custom Path" and type in the correct path:

Upperbody.blp
Image / Texture
49
Upperbody.blp

The file has been properly added to the map archive:

PicciloCape.mdx
Model
167
war3mapimported/PicciloCape.mdx
CAPE.BLP
Image / Texture
207
CAPE.BLP
Lowerbody.blp
Image / Texture
62
Lowerbody.blp
Face.blp
Image / Texture
53
Piccolo/Face.blp
Upperbody.blp
Image / Texture
49
Upperbody.blp

Done, you have imported the file Upperbody.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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