Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Photon Cannon2 of the bundle Photon Cannon2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Photon Cannon2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Protoss PhotonCannon.MDX
Now Click the "Import File" Button:
Next select 'Protoss PhotonCannon.MDX' in the folder which you extracted from the zip archive:
Photon Cannon2
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
Done, you have imported the file Protoss PhotonCannon.MDX.
Importing PhotonCannon.blp
Now Click the "Import File" Button:
Next select 'PhotonCannon.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
war3mapimported/PhotonCannon.blp
Double-click the file PhotonCannon.blp:
PhotonCannon.blp
Image / Texture
172
war3mapimported/PhotonCannon.blp
Tick the box "Use Custom Path" and type in the correct path:
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
Done, you have imported the file PhotonCannon.blp.
Importing ProtossBuilding.blp
Now Click the "Import File" Button:
Next select 'ProtossBuilding.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
war3mapimported/ProtossBuilding.blp
Double-click the file ProtossBuilding.blp:
ProtossBuilding.blp
Image / Texture
22
war3mapimported/ProtossBuilding.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
Done, you have imported the file ProtossBuilding.blp.
Importing ProtossBuilding2.blp
Now Click the "Import File" Button:
Next select 'ProtossBuilding2.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
war3mapimported/ProtossBuilding2.blp
Double-click the file ProtossBuilding2.blp:
ProtossBuilding2.blp
Image / Texture
44
war3mapimported/ProtossBuilding2.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
Done, you have imported the file ProtossBuilding2.blp.
Importing ProtossFire1.blp
Now Click the "Import File" Button:
Next select 'ProtossFire1.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
war3mapimported/ProtossFire1.blp
Double-click the file ProtossFire1.blp:
ProtossFire1.blp
Image / Texture
44
war3mapimported/ProtossFire1.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
Done, you have imported the file ProtossFire1.blp.
Importing ProtossFire2.blp
Now Click the "Import File" Button:
Next select 'ProtossFire2.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
war3mapimported/ProtossFire2.blp
Double-click the file ProtossFire2.blp:
ProtossFire2.blp
Image / Texture
44
war3mapimported/ProtossFire2.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
Done, you have imported the file ProtossFire2.blp.
Importing ProtossGlow1.blp
Now Click the "Import File" Button:
Next select 'ProtossGlow1.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
war3mapimported/ProtossGlow1.blp
Double-click the file ProtossGlow1.blp:
ProtossGlow1.blp
Image / Texture
44
war3mapimported/ProtossGlow1.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
Done, you have imported the file ProtossGlow1.blp.
Importing ReaverSmoke1.blp
Now Click the "Import File" Button:
Next select 'ReaverSmoke1.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
ReaverSmoke1.blp
Image / Texture
12
war3mapimported/ReaverSmoke1.blp
Double-click the file ReaverSmoke1.blp:
ReaverSmoke1.blp
Image / Texture
12
war3mapimported/ReaverSmoke1.blp
Tick the box "Use Custom Path" and type in the correct path:
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
Done, you have imported the file ReaverSmoke1.blp.
Importing ReaverSmoke2.blp
Now Click the "Import File" Button:
Next select 'ReaverSmoke2.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp
Double-click the file ReaverSmoke2.blp:
ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp
Tick the box "Use Custom Path" and type in the correct path:
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
Done, you have imported the file ReaverSmoke2.blp.
Importing ReaverSmoke3.blp
Now Click the "Import File" Button:
Next select 'ReaverSmoke3.blp' in the folder which you extracted from the zip archive:
Photon Cannon2
Protoss PhotonCannon.MDX
PhotonCannon.blp
ProtossBuilding.blp
ProtossBuilding2.blp
ProtossFire1.blp
ProtossFire2.blp
ProtossGlow1.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ReaverSmoke3.blp
Image / Texture
12
war3mapimported/ReaverSmoke3.blp
Double-click the file ReaverSmoke3.blp:
ReaverSmoke3.blp
Image / Texture
12
war3mapimported/ReaverSmoke3.blp
Tick the box "Use Custom Path" and type in the correct path:
ReaverSmoke3.blp
Image / Texture
12
ReaverSmoke3.blp
The file has been properly added to the map archive:
Protoss PhotonCannon.MDX
Model
75
war3mapimported/Protoss PhotonCannon.MDX
PhotonCannon.blp
Image / Texture
172
PhotonCannon.blp
ProtossBuilding.blp
Image / Texture
22
ProtossBuilding.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
ProtossGlow1.blp
Image / Texture
44
ProtossGlow1.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ReaverSmoke3.blp
Image / Texture
12
ReaverSmoke3.blp
Done, you have imported the file ReaverSmoke3.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.