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How to import Photon Cannon Purifier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Photon Cannon Purifier of the bundle Photon Cannon Purifier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Purifier Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
ProtossInvoque.blp
LightningZap.blp
WeaponGlowOrange.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PhotonCannonPurifier.mdx

Now Click the "Import File" Button:

Next select 'PhotonCannonPurifier.mdx' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx

Done, you have imported the file PhotonCannonPurifier.mdx.

Importing LightningZap.blp

Now Click the "Import File" Button:

Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Double-click the file LightningZap.blp:

LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Tick the box "Use Custom Path" and type in the correct path:

LightningZap.blp
Image / Texture
15
LightningZap.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp

Done, you have imported the file LightningZap.blp.

Importing ProtossInvoque.blp

Now Click the "Import File" Button:

Next select 'ProtossInvoque.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp

Double-click the file ProtossInvoque.blp:

ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp

Tick the box "Use Custom Path" and type in the correct path:

ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp

Done, you have imported the file ProtossInvoque.blp.

Importing PuriPartCannB_Diff.blp

Now Click the "Import File" Button:

Next select 'PuriPartCannB_Diff.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
war3mapimported/PuriPartCannB_Diff.blp

Double-click the file PuriPartCannB_Diff.blp:

PuriPartCannB_Diff.blp
Image / Texture
313
war3mapimported/PuriPartCannB_Diff.blp

Tick the box "Use Custom Path" and type in the correct path:

PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp

Done, you have imported the file PuriPartCannB_Diff.blp.

Importing PuriPartCannB_Emis.blp

Now Click the "Import File" Button:

Next select 'PuriPartCannB_Emis.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
war3mapimported/PuriPartCannB_Emis.blp

Double-click the file PuriPartCannB_Emis.blp:

PuriPartCannB_Emis.blp
Image / Texture
45
war3mapimported/PuriPartCannB_Emis.blp

Tick the box "Use Custom Path" and type in the correct path:

PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp

Done, you have imported the file PuriPartCannB_Emis.blp.

Importing PuriPartCannT_Diff.blp

Now Click the "Import File" Button:

Next select 'PuriPartCannT_Diff.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
Image / Texture
363
war3mapimported/PuriPartCannT_Diff.blp

Double-click the file PuriPartCannT_Diff.blp:

PuriPartCannT_Diff.blp
Image / Texture
363
war3mapimported/PuriPartCannT_Diff.blp

Tick the box "Use Custom Path" and type in the correct path:

PuriPartCannT_Diff.blp
Image / Texture
363
PuriPartCannT_Diff.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
Image / Texture
363
PuriPartCannT_Diff.blp

Done, you have imported the file PuriPartCannT_Diff.blp.

Importing PuriPartCannT_Emis.blp

Now Click the "Import File" Button:

Next select 'PuriPartCannT_Emis.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
Image / Texture
363
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
Image / Texture
52
war3mapimported/PuriPartCannT_Emis.blp

Double-click the file PuriPartCannT_Emis.blp:

PuriPartCannT_Emis.blp
Image / Texture
52
war3mapimported/PuriPartCannT_Emis.blp

Tick the box "Use Custom Path" and type in the correct path:

PuriPartCannT_Emis.blp
Image / Texture
52
PuriPartCannT_Emis.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
Image / Texture
363
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
Image / Texture
52
PuriPartCannT_Emis.blp

Done, you have imported the file PuriPartCannT_Emis.blp.

Importing WeaponGlowOrange.blp

Now Click the "Import File" Button:

Next select 'WeaponGlowOrange.blp' in the folder which you extracted from the zip archive:

Photon Cannon Purifier
PhotonCannonPurifier.mdx
LightningZap.blp
ProtossInvoque.blp
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
Image / Texture
363
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
Image / Texture
52
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp
Image / Texture
5
war3mapimported/WeaponGlowOrange.blp

Double-click the file WeaponGlowOrange.blp:

WeaponGlowOrange.blp
Image / Texture
5
war3mapimported/WeaponGlowOrange.blp

Tick the box "Use Custom Path" and type in the correct path:

WeaponGlowOrange.blp
Image / Texture
5
WeaponGlowOrange.blp

The file has been properly added to the map archive:

PhotonCannonPurifier.mdx
Model
89
war3mapimported/PhotonCannonPurifier.mdx
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
PuriPartCannB_Diff.blp
Image / Texture
313
PuriPartCannB_Diff.blp
PuriPartCannB_Emis.blp
Image / Texture
45
PuriPartCannB_Emis.blp
PuriPartCannT_Diff.blp
Image / Texture
363
PuriPartCannT_Diff.blp
PuriPartCannT_Emis.blp
Image / Texture
52
PuriPartCannT_Emis.blp
WeaponGlowOrange.blp
Image / Texture
5
WeaponGlowOrange.blp

Done, you have imported the file WeaponGlowOrange.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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