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Model validation: Phaseling and Phasebat
Phasestuff_Portrait.mdx
0errors0severe3warnings65unused
3
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
GeosetAnimation 0
1
Alpha
Track 5 at frame 10849 has exactly the same value as tracks 4 and 6
1
GeosetAnimation 1
1
Alpha
Track 6 at frame 11145 has exactly the same value as tracks 5 and 7
3
Bone 1 - "bone_chest"
3
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 8 at frame 10364 has exactly the same value as tracks 7 and 9
Track 9 at frame 10553 has exactly the same value as tracks 8 and 10
3
Bone 2 - "bone_arm1_R"
3
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 8 at frame 10364 has exactly the same value as tracks 7 and 9
Track 9 at frame 10553 has exactly the same value as tracks 8 and 10
3
Bone 3 - "bone_arm2_R"
3
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 8 at frame 10364 has exactly the same value as tracks 7 and 9
Track 9 at frame 10553 has exactly the same value as tracks 8 and 10
6
Bone 4 - "bone_hand_R"
3
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 8 at frame 10364 has exactly the same value as tracks 7 and 9
Track 9 at frame 10553 has exactly the same value as tracks 8 and 10
3
Rotation
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
Track 10 at frame 10553 has exactly the same value as tracks 9 and 11
5
Bone 5 - "bone_arm1_L"
4
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 4 at frame 7019 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
Track 10 at frame 10553 has exactly the same value as tracks 9 and 11
1
Rotation
Track 5 at frame 6555 has exactly the same value as tracks 4 and 6
5
Bone 6 - "bone_arm2_L"
4
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 4 at frame 7019 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
Track 10 at frame 10553 has exactly the same value as tracks 9 and 11
1
Rotation
Track 6 at frame 6555 has exactly the same value as tracks 5 and 7
5
Bone 7 - "bone_handL"
3
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 8 at frame 10364 has exactly the same value as tracks 7 and 9
Track 9 at frame 10553 has exactly the same value as tracks 8 and 10
2
Rotation
Track 12 at frame 10364 has exactly the same value as tracks 11 and 13
Track 13 at frame 10553 has exactly the same value as tracks 12 and 14
2
Bone 8 - "bone_head"
2
Translation
Track 3 at frame 6555 has exactly the same value as tracks 2 and 4
Track 8 at frame 10364 has exactly the same value as tracks 7 and 9
3
Bone 12 - "bone_new3"
1
Translation
Track 1 at frame 1000 is not in any sequence
2
Rotation
Track 1 at frame 535 is not in any sequence
Track 2 at frame 1000 is not in any sequence
3
Bone 17 - "bone_leg1R"
3
Translation
Track 3 at frame 5671 has exactly the same value as tracks 2 and 4
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
3
Bone 18 - "bone_leg1_L"
3
Translation
Track 3 at frame 5671 has exactly the same value as tracks 2 and 4
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
3
Bone 19 - "bone_leg2R"
3
Translation
Track 3 at frame 5671 has exactly the same value as tracks 2 and 4
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
4
Bone 20 - "bone_footR"
3
Translation
Track 3 at frame 5671 has exactly the same value as tracks 2 and 4
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
1
Rotation
Track 10 at frame 10364 has exactly the same value as tracks 9 and 11
3
Bone 21 - "bone_leg2_L"
3
Translation
Track 3 at frame 5671 has exactly the same value as tracks 2 and 4
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
3
Bone 22 - "bone_foot_L"
3
Translation
Track 3 at frame 5671 has exactly the same value as tracks 2 and 4
Track 4 at frame 6555 has exactly the same value as tracks 3 and 5
Track 9 at frame 10364 has exactly the same value as tracks 8 and 10
2
Bone 23 - "bone_tail2"
1
Translation
Track 7 at frame 10364 has exactly the same value as tracks 6 and 8
1
Rotation
Track 14 at frame 10364 has exactly the same value as tracks 13 and 15
2
Bone 24 - "bone_tail1"
1
Translation
Track 7 at frame 10364 has exactly the same value as tracks 6 and 8
1
Rotation
Track 17 at frame 10364 has exactly the same value as tracks 16 and 18
2
Bone 25 - "bone_tail3"
1
Translation
Track 6 at frame 10364 has exactly the same value as tracks 5 and 7
1
Rotation
Track 17 at frame 10364 has exactly the same value as tracks 16 and 18
3
ParticleEmitter2 0 - "UNNAMED"
3
Visibility
Track 7 at frame 10691 has exactly the same value as tracks 6 and 8
Track 8 at frame 10849 has exactly the same value as tracks 7 and 9
Track 9 at frame 11145 has exactly the same value as tracks 8 and 10
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