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Triggers
Phaeax v.1.8.w3x
Variables
Initialization
Melee Initialization
Main Photo
Level 1
Awakening
Level 2
Gauntlet
Level 4
Snow
Snow 2
Harbinger Ultra1
Disable Legendary
Difficulty Legendary
Difficulty Legendary Copy
Difficulty Legendary Copy Copy
Difficulty Solo
Game Over
Game Over Copy
Game Over Copy 2
Game Over Copy 3
Game Over Copy 3 Copy
Main Airlocks
Notice
Terraform Disaster
Happy Birthday Skull
Hbday Skull Trig
Shut Main Airlocks
Captains Cabin
Shut Cabin
Reactor Door
Reactor Door Copy
Alien Reactor
Reactor Death
Armor Lockdown00
Plasma Grenade00
Plasma Grenade00 Copy
Die Hard On00
Legendary Mode
Legendary Mode Copy
The Index level 3
Open Med Bay
Open Med Bay Copy
Destination
Radiation
Radiation Copy
Radiation Copy 2
Radiation Copy 3
Radiation Copy 4
Commands
Danger
Roster
Skulls
Updates
Radiation1
Radiation2
New Message
Sgt Mayers
Sgt Mayers Copy
Skirmisher1
Alien Contact
Medical Bay
Foundry
Foundry Death
Automatic Door1 Copy 3
Automatic Door1 Copy Copy 2
Automatic Door1
Automatic Door1 Copy
TEST Boot
Automatic Door1 Copy 2
Automatic Door1 Copy Copy
Spore Spawn
Crew Death
Crew Death Copy
Crew Death Copy 2
Crew Death Copy 3
Blue Leaves
Blue Leaves Copy
Blue Leaves Copy 2
Blue Leaves Copy 3
Blue Leaves Copy 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player - Limit training of Heroes to 1 for Player 1 (Red)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Set Player 1 (Red) . Food cap to 50
Player - Set Player 2 (Blue) . Food cap to 50
Player - Set Player 3 (Teal) . Food cap to 50
Player - Set Player 4 (Purple) . Food cap to 50
Player - Set Player 5 (Yellow) . Food cap to 50
Trigger - Turn off Hbday_Skull_Trig <gen>
Main Photo
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00This map is sponsered by
Wait 3.00 game-time seconds
Cinematic - Fade out over 0.00 seconds using texture war3mapImported\IroncladLogo.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 game-time seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Level 1
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffLevel 1 Landfall
Awakening
Events
Unit - A unit enters Level_2 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffAwakening
Trigger - Turn off (This trigger)
Level 2
Events
Unit - A unit enters Level_4 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffLevel 2 The Flood
Wait 5.00 game-time seconds
Unit - Create 7 . Combat Form for Player 11 (Dark Green) at (Center of Flood_Spawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Combat Form for Player 11 (Dark Green) at (Center of Flood_Spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrier for Player 11 (Dark Green) at (Center of Flood_Spawn1 <gen>) facing Default building facing degrees
Unit - Create 23 . Infection Form for Player 11 (Dark Green) at (Center of Flood_Spawn1 <gen>) facing Default building facing degrees
Unit - Create 13 . Ghost for Player 9 (Gray) at (Center of Vasari_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Harbinger for Player 9 (Gray) at (Center of Vasari_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Shadow for Player 9 (Gray) at (Center of Vasari_Spawn_1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Gauntlet
Events
Unit - A unit enters Level_5 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffGauntlet
Trigger - Turn off (This trigger)
Level 4
Events
Unit - A unit enters Waygate_3 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffLevel 4 Standard Operations
Trigger - Turn off (This trigger)
Snow
Events
Map initialization
Conditions
Actions
Environment - Create at SNOW <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Snow 2
Events
Map initialization
Conditions
Actions
Environment - Create at SNOW2 <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Harbinger Ultra1
Events
Unit - A unit enters Harbinger_Ultra1 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Harbinger Ultra 0167 <gen> named Harbinger Ultra : Play No sound and display Hahahahahah . Modify duration: Add 2.00 seconds and Wait
Disable Legendary
Events
Map initialization
Conditions
Actions
Trigger - Turn off Legendary_Mode <gen>
Trigger - Turn off Legendary_Mode_Copy <gen>
Difficulty Legendary
Events
Player - Player 1 (Red) types a chat message containing -legendary (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffDifficulty: Legendary
Item - Create Life at (Center of Starting_Items <gen>)
Trigger - Turn on Legendary_Mode <gen>
Trigger - Turn on Legendary_Mode_Copy <gen>
Trigger - Turn off Difficulty_Legendary_Copy <gen>
Trigger - Turn off (This trigger)
Difficulty Legendary Copy
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffDifficulty: Hard
Item - Create Life at (Center of Starting_Items <gen>)
Item - Create Life at (Center of Starting_Items <gen>)
Trigger - Turn off Legendary_Mode <gen>
Trigger - Turn off Legendary_Mode_Copy <gen>
Trigger - Turn off Difficulty_Legendary <gen>
Trigger - Turn off (This trigger)
Difficulty Legendary Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffDifficulty: Easy
Item - Create Life at (Center of Starting_Items <gen>)
Item - Create Life at (Center of Starting_Items <gen>)
Item - Create Life at (Center of Starting_Items <gen>)
Item - Create Life at (Center of Starting_Items <gen>)
Item - Create Life at (Center of Starting_Items <gen>)
Trigger - Turn off Legendary_Mode <gen>
Trigger - Turn off Legendary_Mode_Copy <gen>
Trigger - Turn off Difficulty_Legendary <gen>
Trigger - Turn off Difficulty_Legendary_Copy <gen>
Trigger - Turn off (This trigger)
Difficulty Solo
Events
Player - Player 1 (Red) types a chat message containing -solo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -solo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -solo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -solo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -solo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Life at (Center of Starting_Items <gen>)
Game - Display to (All players) the text: |cff8b00ffDifficulty: Solo
Trigger - Turn off Legendary_Mode <gen>
Trigger - Turn off Legendary_Mode_Copy <gen>
Trigger - Turn off Difficulty_Legendary <gen>
Trigger - Turn off Difficulty_Legendary_Copy <gen>
Trigger - Turn off (This trigger)
Game Over
Events
Unit - Specialist 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game Over Copy
Events
Unit - First Mate 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game Over Copy 2
Events
Unit - Crew 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game Over Copy 3
Events
Unit - Crew 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game Over Copy 3 Copy
Events
Unit - Crew 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Main Airlocks
Events
Player - Player 1 (Red) types a chat message containing -disengage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -disengage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -disengage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -disengage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -disengage airlocks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Virus 0000 <gen>
Destructible - Open Virus 0003 <gen>
Destructible - Open Virus 0002 <gen>
Destructible - Open Virus 0001 <gen>
Notice
Events
Unit - First Mate 0017 <gen> Acquires a target
Conditions
Actions
Sound - Play BanditYes2 <gen>
Terraform Disaster
Events
Unit - Terraform Facility 0085 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Phaeax has been destroyed.
Game - Defeat Player 2 (Blue) with the message: Phaeax has been destroyed.
Game - Defeat Player 3 (Teal) with the message: Phaeax has been destroyed.
Game - Defeat Player 4 (Purple) with the message: Phaeax has been destroyed.
Game - Defeat Player 5 (Yellow) with the message: Phaeax has been destroyed.
Happy Birthday Skull
Events
Player - Player 1 (Red) types a chat message containing igotlimits (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing igotlimits (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing igotlimits (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing igotlimits (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing igotlimits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00Happy Birthday Skull
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Hbday_Skull_Trig <gen>
Trigger - Turn off (This trigger)
Hbday Skull Trig
Events
Unit - A unit Dies
Conditions
Actions
Unit - Explode (Triggering unit) .
Shut Main Airlocks
Events
Player - Player 1 (Red) types a chat message containing -engage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -engage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -engage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -engage airlocks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -engage airlocks (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Virus 0000 <gen>
Destructible - Close Virus 0003 <gen>
Destructible - Close Virus 0002 <gen>
Destructible - Close Virus 0001 <gen>
Captains Cabin
Events
Player - Player 1 (Red) types a chat message containing -open cabin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Mana Shield 0404 <gen>
Shut Cabin
Events
Player - Player 1 (Red) types a chat message containing -close cabin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Mana Shield 0404 <gen>
Reactor Door
Events
Player - Player 1 (Red) types a chat message containing -746 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -746 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -746 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -746 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -746 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Reactor Gate 0465 <gen>
Reactor Door Copy
Events
Player - Player 1 (Red) types a chat message containing -311 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -311 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -311 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -311 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -311 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Reactor Gate 0465 <gen>
Alien Reactor
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Item - Create Radiation Sample at (Center of Alien_Reactor <gen>)
Reactor Death
Events
Unit - Reactor 0051 <gen> Dies
Conditions
Actions
Trigger - Turn off Alien_Reactor <gen>
Armor Lockdown00
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Armor Lockdown (Neutral Hostile)
Actions
Unit - Pause (Triggering unit)
Wait 13.00 game-time seconds
Unit - Unpause (Triggering unit)
Plasma Grenade00
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Plasma Grenade
Actions
Floating Text - Create floating text that reads |Cffff0000Stuck! at (Position of (Triggering unit)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 game-time seconds
Floating Text - Destroy (Last created floating text)
Plasma Grenade00 Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Frag Grenade
Actions
Floating Text - Create floating text that reads |Cffff0000Frag Out! at (Position of (Triggering unit)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 game-time seconds
Floating Text - Destroy (Last created floating text)
Die Hard On00
Events
Unit - A unit enters Die_Hard <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffDie Hard Skull
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off (This trigger)
Legendary Mode
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Harbinger
(Unit-type of (Triggering unit)) Equal to Elite Harbinger
(Unit-type of (Triggering unit)) Equal to Elite Ghost
(Unit-type of (Triggering unit)) Equal to Harbinger
(Unit-type of (Triggering unit)) Equal to Combat Form
(Unit-type of (Triggering unit)) Equal to Combat Form
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Set life of (Triggering unit) to 250.00
Legendary Mode Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Elite Ghost
(Unit-type of (Triggering unit)) Equal to Elite Ghost
(Unit-type of (Triggering unit)) Equal to Ghost
(Unit-type of (Triggering unit)) Equal to Wight
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Set life of (Triggering unit) to 200.00
The Index level 3
Events
Unit - A unit comes within 50.00 of Activate Phaeax 0228 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffLevel 3 The Index
Item - Create The Index at (Position of (Triggering unit))
Unit - Create 15 . Infection Form for Player 11 (Dark Green) at (Center of Flood_Spawn2 <gen>) facing Default building facing degrees
Unit - Create 7 . Combat Form for Player 11 (Dark Green) at (Center of Flood_Spawn2 <gen>) facing Default building facing degrees
Unit - Create 5 . Combat Form for Player 11 (Dark Green) at (Center of Flood_Spawn2 <gen>) facing Default building facing degrees
Unit - Create 3 . Pure Form for Player 11 (Dark Green) at (Center of Flood_Spawn2 <gen>) facing Default building facing degrees
Unit - Create 3 . Carrier for Player 11 (Dark Green) at (Center of Flood_Spawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Juggernaught for Player 11 (Dark Green) at (Center of Flood_Spawn2 <gen>) facing Default building facing degrees
Unit - Create 3 . Pure Form for Player 11 (Dark Green) at (Center of VasariFood1 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghost for Player 9 (Gray) at (Center of VasariFood1 <gen>) facing Default building facing degrees
Unit - Create 11 . Infection Form for Player 11 (Dark Green) at (Center of VasariFood1 <gen>) facing Default building facing degrees
Unit - Create 3 . Harbinger for Player 9 (Gray) at (Center of VasariFood1 <gen>) facing Default building facing degrees
Unit - Create 2 . Elite Ghost for Player 9 (Gray) at (Center of VasariFood1 <gen>) facing Default building facing degrees
Unit - Create 15 . Infection Form for Player 11 (Dark Green) at (Random point in Flood_Spawn3 <gen>) facing Default building facing degrees
Unit - Create 5 . Carrier for Player 11 (Dark Green) at (Random point in Flood_Spawn3 <gen>) facing Default building facing degrees
Destructible - Open Ancient Gate 1217 <gen>
Destructible - Open Ancient Gate 1375 <gen>
Trigger - Turn off (This trigger)
Open Med Bay
Events
Player - Player 1 (Red) types a chat message containing -unlock medical bay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Medical Wing 1374 <gen>
Open Med Bay Copy
Events
Player - Player 1 (Red) types a chat message containing -lock medical bay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Medical Wing 1374 <gen>
Destination
Events
Unit - A unit comes within 50.00 of Main Ship Control 0001 <gen>
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00Destination Reached: Phaeax
Radiation
Events
Player - Player 1 (Red) 's Food used becomes Greater than or equal to 50.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Radiation Copy
Events
Player - Player 2 (Blue) 's Food used becomes Greater than or equal to 50.00
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Radiation Copy 2
Events
Player - Player 3 (Teal) 's Food used becomes Greater than or equal to 50.00
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Radiation Copy 3
Events
Player - Player 4 (Purple) 's Food used becomes Greater than or equal to 50.00
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Radiation Copy 4
Events
Player - Player 5 (Yellow) 's Food used becomes Greater than or equal to 50.00
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Commands
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Commands with the description Commands: -disengage airlocks//-engage airlocks-open cabin//-close cabin -unlock medical bay // -lock medical bayDifficulty: -legendary//-hard//-easy//-solo , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Danger
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Radiation with the description Radiation: Although your suit shields you from the planetary radiation, there are other sources that can contaminate you. Killing a creature may expose you to radiation, treading in certain areas may raise your radiation level, and using certain objects will further poison you. |Cffffff00If your radiation level reaches 50, you will die. , using icon path ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
Roster
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Roster with the description SturdyBoi - Level 3 // Die Hard Skull [Hard]DGG_RiceKriSpy - Level 2 [Legendary]BlackBadger - Level 3 // [Legendary]xFactor - Level 4 // Die Hard Skull // Happy Birthday Skull [Hard]HotBallsJohnson - Level 4 [Legendary]Refraction - Level 4 // Psycho Skull [Legendary]NuLLeT - Tester , using icon path ReplaceableTextures\CommandButtons\BTNPhoenixEgg.blp
Skulls
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Skulls with the description Die HardShadowPsychoHappy Birthday , using icon path ReplaceableTextures\CommandButtons\BTNAcidBomb.blp
Updates
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Updates with the description -Medical Bay added-Phase Beacon added-Melee Shadow added , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Radiation1
Events
Unit - A unit enters Radiation1 <gen>
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Food used
Player - Add 3 to Player 2 (Blue) . Food used
Player - Add 3 to Player 3 (Teal) . Food used
Player - Add 3 to Player 4 (Purple) . Food used
Player - Add 3 to Player 5 (Yellow) . Food used
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + |Cffffff00Warning! Radiation level has increased.)
Radiation2
Events
Unit - A unit enters Radiation2 <gen>
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Food used
Player - Add 3 to Player 2 (Blue) . Food used
Player - Add 3 to Player 3 (Teal) . Food used
Player - Add 3 to Player 4 (Purple) . Food used
Player - Add 3 to Player 5 (Yellow) . Food used
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + |Cffffff00Warning! Radiation level has increased.)
New Message
Events
Map initialization
Conditions
Actions
Wait 19.00 game-time seconds
Game - Display to (All players) the text: |cff8b00ffNew? Read the Data/Extras or ask a teammate.
Quest - Flash the quest dialog button
Sgt Mayers
Events
Unit - A unit comes within 250.00 of Sgt. Mayers 0548 <gen>
Conditions
Actions
Unit - Order Sgt. Mayers 0548 <gen> to Move To . (Center of Move_Point2 <gen>)
Unit - Change ownership of Sgt. Mayers 0548 <gen> to Player 1 (Red) and Retain color
Trigger - Turn off (This trigger)
Sgt Mayers Copy
Events
Unit - A unit comes within 250.00 of Sgt. Mayers 0548 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Sgt. Mayers 0548 <gen> named Sgt. Mayers : Play No sound and display There we go! See Marines? God does answer prayers! Let's get tactical, boys. The Vasari aren't going to kill themselves. Let's go, the base is this way. . Modify duration: Add 20.00 seconds and Wait
Trigger - Turn off (This trigger)
Skirmisher1
Events
Unit - Skirmisher 0704 <gen> Dies
Conditions
Actions
Destructible - Open Control Door 1406 <gen>
Alien Contact
Events
Unit - A unit comes within 100.00 of Juggernaught 0086 <gen>
Conditions
Actions
Unit - Order Juggernaught 0086 <gen> to Move To . (Center of Move_Point <gen>)
Cinematic - Send transmission to (All players) from First Mate 0017 <gen> named First Mate : Play No sound and display What the fuck is that? Archias! Come in. We have Alien contact, repeat. We have Alien contact. Request assistance. . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 game-time seconds
Special Effect - Create a special effect at (Center of Drop_Pod <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 game-time seconds
Unit - Create 1 . Dropship Merc. for Player 1 (Red) at (Random point in Drop_Pod <gen>) facing Default building facing degrees
Unit - Create 1 . Dropship Merc. for Player 2 (Blue) at (Random point in Drop_Pod <gen>) facing Default building facing degrees
Unit - Create 1 . Dropship Merc. for Player 3 (Teal) at (Random point in Drop_Pod <gen>) facing Default building facing degrees
Unit - Create 1 . Dropship Merc. for Player 4 (Purple) at (Random point in Drop_Pod <gen>) facing Default building facing degrees
Unit - Create 1 . Dropship Merc. for Player 5 (Yellow) at (Random point in Drop_Pod <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Medical Bay
Events
Unit - A unit enters Medical_Bay <gen>
Conditions
Actions
Unit - Pause (Triggering unit)
Wait 15.00 game-time seconds
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100 %
Unit - Unpause (Triggering unit)
Foundry
Events
Unit - A unit comes within 50.00 of Activate 0103 <gen>
Conditions
Actions
Item - Create Metabolic Enhancement at (Position of (Triggering unit))
Player - Add 7 to Player 1 (Red) . Food used
Player - Add 7 to Player 2 (Blue) . Food used
Player - Add 7 to Player 3 (Teal) . Food used
Player - Add 7 to Player 4 (Purple) . Food used
Player - Add 7 to Player 5 (Yellow) . Food used
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + |Cffffff00Warning! Radiation level has increased.)
Foundry Death
Events
Unit - Foundry 0102 <gen> Dies
Conditions
Actions
Trigger - Turn off Foundry <gen>
Automatic Door1 Copy 3
Events
Unit - A unit enters Foundry_Door <gen>
Conditions
Actions
Destructible - Open Foundry Gate 0776 <gen>
Automatic Door1 Copy Copy 2
Events
Unit - A unit leaves Foundry_Door <gen>
Conditions
Actions
Destructible - Close Foundry Gate 0776 <gen>
Automatic Door1
Events
Unit - A unit enters Automatic_Door <gen>
Conditions
Actions
Destructible - Open Door 0927 <gen>
Automatic Door1 Copy
Events
Unit - A unit leaves Automatic_Door <gen>
Conditions
Actions
Destructible - Close Door 0927 <gen>
TEST Boot
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Gloomfrost
Actions
Game - Defeat Player 2 (Blue) with the message: Booted By Gloomfrost...
Automatic Door1 Copy 2
Events
Unit - A unit enters Automatic_Door2 <gen>
Conditions
Actions
Destructible - Open Door 0929 <gen>
Destructible - Open Door 0928 <gen>
Automatic Door1 Copy Copy
Events
Unit - A unit leaves Automatic_Door2 <gen>
Conditions
Actions
Destructible - Close Door 0929 <gen>
Destructible - Close Door 0928 <gen>
Spore Spawn
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Item - Create Spore at (Random point in Spore_Spawn <gen>)
Crew Death
Events
Unit - Crew 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00One of your crew has died.
Crew Death Copy
Events
Unit - Crew 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00One of your crew has died.
Crew Death Copy 2
Events
Unit - Crew 0020 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00One of your crew has died.
Crew Death Copy 3
Events
Unit - First Mate 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |Cffffff00One of your crew has died.
Blue Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
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