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Unit - Remove PETDummy[(Player number of (Owner of PETOwner))] from the game
Game - Display to (All players controlled by a ((Owner of PETOwner) controller) player) the text: You have adopted a Grizzle.
Unit - Create 1 . Grizzle for (Owner of PETOwner) at PETOwnerLoc facing Default building facing degrees
Set Variable Set PETDummy[(Player number of (Owner of PETOwner))] = (Last created unit)
Unit - Order PETDummy[(Player number of (Owner of PETOwner))] to Right-Click . PETOwner
Unit Group - Pick every unit in (Units within 200.00 of PETOwnerLoc matching (((PETDummy[(Player number of (Owner of PETOwner))] is alive) Equal to True) and (((Owner of PETDummy[(Player number of (Owner of PETOwner))]) Equal to (Owner of PETOwner)) and ((Picked unit) Not equal to PETOwner))).) and do (Actions)
Loop - Actions
Set Variable Set PETGroup = (Last created unit group)
Custom script: call DestroyGroup (udg_PETGroup)
PetDie
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to PETOwner
Actions
Unit - Kill PETDummy[(Player number of (Owner of PETOwner))]
Game - Display to (All players controlled by a ((Owner of PETOwner) controller) player) the text: Your Grizzle is dead.
FreeGold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
InvLevelUp
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Level Up
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Hero manipulating item)) Less than 25
Then - Actions
Hero - Set (Hero manipulating item) Hero-level to ((Hero level of (Hero manipulating item)) + 1) , Hide level-up graphics
Else - Actions
Do nothing
InvCooldownMana
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cooldown/Mana
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Hero manipulating item)) Less than 26
Then - Actions
Unit - Reset ability cooldowns for (Hero manipulating item) .
Unit - Set mana of (Hero manipulating item) to 100 %
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