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Trigger Viewer

Peasants VS Peons 2.6b.w3x
Variables
Inicjalizacja
say
Wyzwalacz bez nazwy 003
hero die
atack 1
groups
Rozpoczęcie walki wręcz
Wyzwalacz bez nazwy 001
Wyzwalacz bez nazwy 001 Kopiuj
Wyzwalacz bez nazwy 002
Wyzwalacz bez nazwy 002 Kopiuj
leavers
Wyzwalacz bez nazwy 003 Kopiuj
Wyzwalacz bez nazwy 003 Kopiuj 2
Wyzwalacz bez nazwy 003 Kopiuj 3
Wyzwalacz bez nazwy 003 Kopiuj 4
Wyzwalacz bez nazwy 003 Kopiuj 7
Wyzwalacz bez nazwy 003 Kopiuj 8
Wyzwalacz bez nazwy 003 Kopiuj 9
Wyzwalacz bez nazwy 003 Kopiuj 9 Kopiuj 2
hrero
Wyzwalacz bez nazwy 005
Wyzwalacz bez nazwy 005 Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 2
Wyzwalacz bez nazwy 005 Kopiuj 3
Wyzwalacz bez nazwy 005 Kopiuj 4
Wyzwalacz bez nazwy 005 Kopiuj 5
Wyzwalacz bez nazwy 005 Kopiuj 5 Kopiuj
hero0
Wyzwalacz bez nazwy 005 Kopiuj 6
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
cam
Wyzwalacz bez nazwy 006
Wyzwalacz bez nazwy 006 Kopiuj
war
Wyzwalacz bez nazwy 008
Wyzwalacz bez nazwy 007
Wyzwalacz bez nazwy 007 Kopiuj 3
Wyzwalacz bez nazwy 007 Kopiuj 4
Wyzwalacz bez nazwy 007 Kopiuj 2
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj Kopiuj 2
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj Kopiuj 2 Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj 2
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj 3
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
peons and peasants
Wyzwalacz bez nazwy 009
Wyzwalacz bez nazwy 009 Kopiuj
text
Wyzwalacz bez nazwy 010
Wyzwalacz bez nazwy 010 Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
music
Wyzwalacz bez nazwy 011
spawn troops
Player blue
peasants
Wyzwalacz bez nazwy 004
revive
Wyzwalacz bez nazwy 012
Wyzwalacz bez nazwy 012 Kopiuj
money
Wyzwalacz bez nazwy 013
Wyzwalacz bez nazwy 013 Kopiuj
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.

		
Name Type Is Array Initial Value
Peasants force No
Peons force No
say
  Events
    Time - Elapsed game time is 8.00 seconds
  Conditions
  Actions
    Cinematic - Ping minimap for Peasants at (Center of Region_013 <gen>) for 10.00 seconds, using a Warning ping of color (100%, 100%, 100%)
    Cinematic - Ping minimap for Peons at (Center of Region_005 <gen>) for 10.00 seconds, using a Warning ping of color (100%, 100%, 100%)
    Game - Display to Peasants for 10.00 seconds the text: Upgrade your barracks to spawn more troops
    Game - Display to Peons for 10.00 seconds the text: Upgrade your barracks to spawn more troops
Wyzwalacz bez nazwy 003
  Events
    Map initialization
  Conditions
  Actions
    Hero - Disable experience gain for Magic 0081 <gen>.
    Hero - Disable experience gain for Bombardier 0001 <gen>.
    Hero - Disable experience gain for Aureora 0002 <gen>.
    Hero - Disable experience gain for Doctor Peon 0005 <gen>.
    Hero - Disable experience gain for Angry Hero 0006 <gen>.
    Hero - Disable experience gain for Elektros 0007 <gen>.
    Hero - Disable experience gain for Burning Peon 0015 <gen>.
    Hero - Disable experience gain for Magic 0082 <gen>.
    Hero - Disable experience gain for Bombardier 0034 <gen>.
    Hero - Disable experience gain for Aureora 0035 <gen>.
    Hero - Disable experience gain for Doctor Peasant 0036 <gen>.
    Hero - Disable experience gain for Angry Hero 0037 <gen>.
    Hero - Disable experience gain for Burning Peasant 0042 <gen>.
    Hero - Disable experience gain for Elektros 0043 <gen>.
hero die
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Sound - Play terminater.wav (musictheme).
atack 1
  Events
  Conditions
  Actions
groups
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Add Player 2 (Blue) to Peons
    Player Group - Add Player 3 (Teal) to Peons
    Player Group - Add Player 4 (Purple) to Peons
    Player Group - Add Player 5 (Yellow) to Peons
    Player Group - Add Player 8 (Pink) to Peasants
    Player Group - Add Player 9 (Gray) to Peasants
    Player Group - Add Player 10 (Light Blue) to Peasants
    Player Group - Add Player 11 (Dark Green) to Peasants
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Wyzwalacz bez nazwy 001
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Add 700 to (Picked player).Current gold)
Wyzwalacz bez nazwy 001 Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Add 2 to (Picked player).Food cap)
Wyzwalacz bez nazwy 002
  Events
    Unit - Fortress 0004 <gen> Dies
  Conditions
  Actions
    Game - Victory Player 7 (Green) (Show dialogs, Show scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
    Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
    Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
    Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
    Game - Defeat Player 1 (Red) with the message: Klęska!
    Game - Defeat Player 2 (Blue) with the message: Klęska!
    Game - Defeat Player 3 (Teal) with the message: Klęska!
    Game - Defeat Player 4 (Purple) with the message: Klęska!
    Game - Defeat Player 5 (Yellow) with the message: Klęska!
Wyzwalacz bez nazwy 002 Kopiuj
  Events
    Unit - Castle 0003 <gen> Dies
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
    Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
    Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
    Game - Defeat Player 7 (Green) with the message: Klęska!
    Game - Defeat Player 8 (Pink) with the message: Klęska!
    Game - Defeat Player 9 (Gray) with the message: Klęska!
    Game - Defeat Player 10 (Light Blue) with the message: Klęska!
    Game - Defeat Player 11 (Dark Green) with the message: Klęska!
Wyzwalacz bez nazwy 003 Kopiuj
  Events
    Player - Player 2 (Blue) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision and full shared units
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision and full shared units
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 2
  Events
    Player - Player 3 (Teal) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision and full shared units
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision and full shared units
    Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 3
  Events
    Player - Player 4 (Purple) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision and full shared units
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision and full shared units
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 4
  Events
    Player - Player 5 (Yellow) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision and full shared units
    Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision and full shared units
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 7
  Events
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision and full shared units
    Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
    Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 8
  Events
    Player - Player 9 (Gray) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision and full shared units
    Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
    Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 9
  Events
    Player - Player 10 (Light Blue) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision and full shared units
    Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision and full shared units
    Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 003 Kopiuj 9 Kopiuj 2
  Events
    Player - Player 11 (Dark Green) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + leaves the game<-----Noooooob!!! Loooser!! )
    Sound - Play t2-hasta_la_vista.wav (musictheme).
    Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision and full shared units
    Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision and full shared units
    Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Wyzwalacz bez nazwy 005
  Events
    Unit - A unit enters Region_000 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Bombardier for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj
  Events
    Unit - A unit enters Region_001 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Aureora for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 2
  Events
    Unit - A unit enters Region_002 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Doctor Peon for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 3
  Events
    Unit - A unit enters Region_003 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Angry Hero for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 4
  Events
    Unit - A unit enters Region_004 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Elektros for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 5
  Events
    Unit - A unit enters Region_006 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Burning Peon for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 5 Kopiuj
  Events
    Unit - A unit enters Region_014 <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_005 <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Magic for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 005 Kopiuj 6
  Events
    Unit - A unit enters Region_007 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Bombardier for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj
  Events
    Unit - A unit enters Region_008 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Aureora for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_009 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Doctor Peasant for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_010 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Angry Hero for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_011 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Burning Peasant for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_012 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Elektros for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 005 Kopiuj 6 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Unit - A unit enters Region_015 <gen>
  Conditions
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Magic for (Owner of (Triggering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_013 <gen>) over 0 seconds
Wyzwalacz bez nazwy 006
  Events
    Map initialization
  Conditions
  Actions
    Camera - Pan camera for Player 2 (Blue) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 3 (Teal) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 0 seconds
    Camera - Pan camera for Player 5 (Yellow) to (Center of Region_003 <gen>) over 0 seconds
Wyzwalacz bez nazwy 006 Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Camera - Pan camera for Player 8 (Pink) to (Center of Region_009 <gen>) over 0 seconds
    Camera - Pan camera for Player 9 (Gray) to (Center of Region_009 <gen>) over 0 seconds
    Camera - Pan camera for Player 10 (Light Blue) to (Center of Region_009 <gen>) over 0 seconds
    Camera - Pan camera for Player 11 (Dark Green) to (Center of Region_009 <gen>) over 0 seconds
Wyzwalacz bez nazwy 008
  Events
  Conditions
  Actions
Wyzwalacz bez nazwy 007
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 3
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 4
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 2
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Rocket Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Minigun Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj Kopiuj 2
  Events
    Time - Every 120.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Minigun Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj Kopiuj 2 Kopiuj
  Events
    Time - Every 400.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Tank Peon for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj 2 Kopiuj Kopiuj
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peon with Jetpack for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_013 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj 2
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj 3
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Rocket Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Shotgun Peasant with Jetpack for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Minigun Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Time - Every 120.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Minigun Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 007 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Time - Every 400.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1 Tank Peasant for Player 7 (Green) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
    Unit - Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 009
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Peasant
    (Owner of (Killing unit)) Equal to Player 8 (Pink)
    (Owner of (Killing unit)) Equal to Player 9 (Gray)
    (Owner of (Killing unit)) Equal to Player 10 (Light Blue)
    (Owner of (Killing unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wyzwalacz bez nazwy 009 Kopiuj
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Peon
    (Owner of (Killing unit)) Equal to Player 2 (Blue)
    (Owner of (Killing unit)) Equal to Player 3 (Teal)
    (Owner of (Killing unit)) Equal to Player 4 (Purple)
    (Owner of (Killing unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Create 1 Peon for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Wyzwalacz bez nazwy 010
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Bombardier above Bombardier 0034 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Bombardier above Bombardier 0001 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Aura Guy above Aureora 0002 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Aura Guy above Aureora 0035 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Doctor above Doctor Peasant 0036 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Doctor above Doctor Peon 0005 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Angry Hero above Angry Hero 0006 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Angry Hero above Angry Hero 0037 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Burning Hero above Burning Peasant 0042 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Burning Hero above Burning Peon 0015 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Elektros above Elektros 0007 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Elektros above Elektros 0043 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 010 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Mage above Magic 0082 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Mage above Magic 0081 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Wyzwalacz bez nazwy 011
  Events
    Time - Elapsed game time is 5 seconds
  Conditions
  Actions
    Sound - Play trainedpros.wav (musictheme).
Player blue
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Cinematic - Ping minimap for Peasants at (Center of Region_018 <gen>) for 2.00 seconds
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R000 (techcode) for (Picked player)) x 1) Sword Peon for (Picked player) at (Random point in Region_019 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R002 (techcode) for (Picked player)) x 1) Spear Peon for (Picked player) at (Random point in Region_020 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R004 (techcode) for (Picked player)) x 1) Shotgun Peon for (Picked player) at (Random point in Region_021 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R006 (techcode) for (Picked player)) x 1) Minigun Peon for (Picked player) at (Random point in Region_022 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R008 (techcode) for (Picked player)) x 1) Shotgun Peon with Jetpack for (Picked player) at (Random point in Region_023 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00B (techcode) for (Picked player)) x 1) Rocket Peon for (Picked player) at (Random point in Region_024 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00C (techcode) for (Picked player)) x 1) Rocket Peon Jet for (Picked player) at (Random point in Region_025 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00F (techcode) for (Picked player)) x 1) Sniper Peon for (Picked player) at (Random point in Region_026 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00G (techcode) for (Picked player)) x 1) Laser Peon for (Picked player) at (Random point in Region_027 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00I (techcode) for (Picked player)) x 1) Tank Peon for (Picked player) at (Random point in Region_028 <gen>) facing (Random point in (Playable map area)))
peasants
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Cinematic - Ping minimap for Peons at (Center of Region_016 <gen>) for 2.00 seconds
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R001 (techcode) for (Picked player)) x 1) Sword Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Game - Display to (All players) for 2.00 seconds the text: |cffFF0000Spawn
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R003 (techcode) for (Picked player)) x 1) Spear Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R005 (techcode) for (Picked player)) x 1) Shotgun Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R007 (techcode) for (Picked player)) x 1) Minigun Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R009 (techcode) for (Picked player)) x 1) Shotgun Peasant with Jetpack for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00A (techcode) for (Picked player)) x 1) Rocket Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00D (techcode) for (Picked player)) x 1) Rocket Peasant Jetpack for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00E (techcode) for (Picked player)) x 1) Sniper Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00H (techcode) for (Picked player)) x 1) Laser Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
    Player Group - Pick every player in (All players) and do (Create ((Current research level of R00J (techcode) for (Picked player)) x 1) Tank Peasant for (Picked player) at (Random point in Region_018 <gen>) facing (Random point in (Playable map area)))
Wyzwalacz bez nazwy 004
  Events
    Time - Every 2 seconds of game time
  Conditions
    ((Triggering unit) is A Hero) Equal to False
  Actions
    Unit Group - Order (Units in Region_029 <gen>) to Attack-Move To.(Center of Region_013 <gen>)
    Unit Group - Order (Units in Region_018 <gen>) to Attack-Move To.(Center of Region_005 <gen>)
Wyzwalacz bez nazwy 012
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Sound - Play terminater.wav (musictheme).
    Wait 45.00 seconds
    If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Instantly revive (Dying unit) at (Center of Region_005 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
    If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Instantly revive (Dying unit) at (Center of Region_005 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
    If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Instantly revive (Dying unit) at (Center of Region_005 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
    If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Instantly revive (Dying unit) at (Center of Region_005 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
Wyzwalacz bez nazwy 012 Kopiuj
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Sound - Play terminater.wav (musictheme).
    Wait 45.00 seconds
    If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Instantly revive (Dying unit) at (Center of Region_013 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
    If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Instantly revive (Dying unit) at (Center of Region_013 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
    If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Instantly revive (Dying unit) at (Center of Region_013 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
    If ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green)) then do (Instantly revive (Dying unit) at (Center of Region_013 <gen>), Hide revival graphics) else do (Wait 60.00 seconds)
Wyzwalacz bez nazwy 013
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to False
  Actions
    Player - Add 15 to (Owner of (Killing unit)).Current gold
Wyzwalacz bez nazwy 013 Kopiuj
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
    Player - Add 100 to (Owner of (Killing unit)).Current gold