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Triggers
Peon Run.w3x
Variables
Initialization
Peon Moves
Peon Moves Copy
Peon Moves 2
Peon Moves 2 Copy
Peon Moves 3
Peon Moves 3 Copy
Grunt Dies
Grunt Dies Copy
Win
Peon Respawn
Peon Respawn Copy
Spawn First 50 peon
Grunt Spawns
Reset Run
Reset Run 2
Music
Music
Music 2
Enable
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Peon Moves
Events
Unit - A unit enters Peon_Spawning_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Move To . (Center of Peon_Escape_Region <gen>)
Peon Moves Copy
Events
Unit - A unit enters Peon_Spawning_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Move To . (Center of Peon_Escape_Region <gen>)
Peon Moves 2
Events
Unit - A unit enters Fixed_Gay_Peons <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Move To . (Center of Peon_Escape_Region <gen>)
Peon Moves 2 Copy
Events
Unit - A unit enters Fixed_Gay_Peons <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Move To . (Center of Peon_Escape_Region <gen>)
Peon Moves 3
Events
Unit - A unit enters Fixed_Gay_Peon_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Move To . (Center of Peon_Escape_Region <gen>)
Peon Moves 3 Copy
Events
Unit - A unit enters Fixed_Gay_Peon_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Move To . (Center of Peon_Escape_Region <gen>)
Grunt Dies
Events
Unit - A unit enters Grunt_Dies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Explode (Triggering unit) .
Grunt Dies Copy
Events
Unit - A unit enters Grunt_Dies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Explode (Triggering unit) .
Win
Events
Unit - A unit enters Peon_Escape_Region <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Peon Respawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Center of Peon_Spawning_Region <gen>) facing Default building facing degrees
Peon Respawn Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Center of Peon_Spawning_Region <gen>) facing Default building facing degrees
Spawn First 50 peon
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Create 50 . Peon for Player 2 (Blue) at (Center of Peon_Spawning_Region <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Peon for Player 3 (Teal) at (Center of Peon_Spawning_Region <gen>) facing Default building facing degrees
Grunt Spawns
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Peon_Spawning_Region <gen>) facing Default building facing degrees
Reset Run
Events
Player - Player 4 (Purple) types a chat message containing Reset Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Reset Run 2
Events
Player - Player 4 (Purple) types a chat message containing Reset Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Music
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play war3mapImported\Tristam - Follow Me [Monstercat VIP Release].mp3 (Unexpected type: 'musictheme') .
Sound - Set Music to 100.00 %
Music 2
Events
Time - Every 260.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\Tristam - Follow Me [Monstercat VIP Release].mp3 (Unexpected type: 'musictheme') .
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