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Triggers
Pac-Peon.w3x
Variables
Initialization
Rush Unlock
Mirror Unlock
Shield Unlock
Item Respawn
Respawning Heros
Never End Trigger
Rider Spawn
Test
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
tmp_unit
unit
No
Rush Unlock
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Hero - Set Peon 0005 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Peon 0006 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Peon 0007 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Peon 0008 <gen> Hero-level to 2 , Show level-up graphics
Mirror Unlock
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Hero - Set Peon 0005 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Peon 0006 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Peon 0007 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Peon 0008 <gen> Hero-level to 3 , Show level-up graphics
Shield Unlock
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Hero - Set Peon 0005 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Peon 0006 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Peon 0007 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Peon 0008 <gen> Hero-level to 4 , Show level-up graphics
Item Respawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create Potion of Lesser Invulnerability at (Random point in (Playable map area))
Respawning Heros
Events
Unit - A unit Dies
Conditions
Actions
Wait 11.00 seconds
Unit - Create 1 . Orc Peon for (Owner of (Triggering unit)) at (Center of Player_Spawn <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Never End Trigger
Events
Player - Player 1 (Red) types a chat message containing -Never End (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Respawning_Heros <gen>
Rider Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: A Fel Rider has appeared! He is faster then you so you will have to Rush to get away from him! He lasts 20 seconds.
Unit - Create 1 . Fel Rider for Player 5 (Yellow) at (Center of Fel_Spawn <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Remove (Last created unit) from the game
Test
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Default melee game initialization for all players
Melee Initialization
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Set Variable Set tmp_unit = (Random unit from (Units in (Playable map area) matching ((Owner of (Matching unit)) Not equal to Player 5 (Yellow))))
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