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Model validation: Penguin Launcher

Catapult.mdx

0 errors 175 severe 12 warnings 72 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 173 Geoset 1
    • Vertex 0: Attached to "Weapon Ref" which is not a bone
    • Vertex 1: Attached to "Weapon Ref" which is not a bone
    • Vertex 2: Attached to "Weapon Ref" which is not a bone
    • Vertex 3: Attached to "Weapon Ref" which is not a bone
    • Vertex 4: Attached to "Weapon Ref" which is not a bone
    • Vertex 5: Attached to "Weapon Ref" which is not a bone
    • Vertex 6: Attached to "Weapon Ref" which is not a bone
    • Vertex 7: Attached to "Weapon Ref" which is not a bone
    • Vertex 8: Attached to "Weapon Ref" which is not a bone
    • Vertex 9: Attached to "Weapon Ref" which is not a bone
    • Vertex 10: Attached to "Weapon Ref" which is not a bone
    • Vertex 11: Attached to "Weapon Ref" which is not a bone
    • Vertex 12: Attached to "Weapon Ref" which is not a bone
    • Vertex 13: Attached to "Weapon Ref" which is not a bone
    • Vertex 14: Attached to "Weapon Ref" which is not a bone
    • Vertex 15: Attached to "Weapon Ref" which is not a bone
    • Vertex 16: Attached to "Weapon Ref" which is not a bone
    • Vertex 17: Attached to "Weapon Ref" which is not a bone
    • Vertex 18: Attached to "Weapon Ref" which is not a bone
    • Vertex 19: Attached to "Weapon Ref" which is not a bone
    • Vertex 20: Attached to "Weapon Ref" which is not a bone
    • Vertex 21: Attached to "Weapon Ref" which is not a bone
    • Vertex 22: Attached to "Weapon Ref" which is not a bone
    • Vertex 23: Attached to "Weapon Ref" which is not a bone
    • Vertex 24: Attached to "Weapon Ref" which is not a bone
    • Vertex 25: Attached to "Weapon Ref" which is not a bone
    • Vertex 26: Attached to "Weapon Ref" which is not a bone
    • Vertex 27: Attached to "Weapon Ref" which is not a bone
    • Vertex 28: Attached to "Weapon Ref" which is not a bone
    • Vertex 29: Attached to "Weapon Ref" which is not a bone
    • Vertex 30: Attached to "Weapon Ref" which is not a bone
    • Vertex 31: Attached to "Weapon Ref" which is not a bone
    • Vertex 32: Attached to "Weapon Ref" which is not a bone
    • Vertex 33: Attached to "Weapon Ref" which is not a bone
    • Vertex 34: Attached to "Weapon Ref" which is not a bone
    • Vertex 35: Attached to "Weapon Ref" which is not a bone
    • Vertex 36: Attached to "Weapon Ref" which is not a bone
    • Vertex 37: Attached to "Weapon Ref" which is not a bone
    • Vertex 38: Attached to "Weapon Ref" which is not a bone
    • Vertex 39: Attached to "Weapon Ref" which is not a bone
    • Vertex 40: Attached to "Weapon Ref" which is not a bone
    • Vertex 41: Attached to "Weapon Ref" which is not a bone
    • Vertex 42: Attached to "Weapon Ref" which is not a bone
    • Vertex 43: Attached to "Weapon Ref" which is not a bone
    • Vertex 44: Attached to "Weapon Ref" which is not a bone
    • Vertex 45: Attached to "Weapon Ref" which is not a bone
    • Vertex 46: Attached to "Weapon Ref" which is not a bone
    • Vertex 47: Attached to "Weapon Ref" which is not a bone
    • Vertex 48: Attached to "Weapon Ref" which is not a bone
    • Vertex 49: Attached to "Weapon Ref" which is not a bone
    • Vertex 50: Attached to "Weapon Ref" which is not a bone
    • Vertex 51: Attached to "Weapon Ref" which is not a bone
    • Vertex 52: Attached to "Weapon Ref" which is not a bone
    • Vertex 53: Attached to "Weapon Ref" which is not a bone
    • Vertex 54: Attached to "Weapon Ref" which is not a bone
    • Vertex 55: Attached to "Weapon Ref" which is not a bone
    • Vertex 56: Attached to "Weapon Ref" which is not a bone
    • Vertex 57: Attached to "Weapon Ref" which is not a bone
    • Vertex 58: Attached to "Weapon Ref" which is not a bone
    • Vertex 59: Attached to "Weapon Ref" which is not a bone
    • Vertex 60: Attached to "Weapon Ref" which is not a bone
    • Vertex 61: Attached to "Weapon Ref" which is not a bone
    • Vertex 62: Attached to "Weapon Ref" which is not a bone
    • Vertex 63: Attached to "Weapon Ref" which is not a bone
    • Vertex 64: Attached to "Weapon Ref" which is not a bone
    • Vertex 65: Attached to "Weapon Ref" which is not a bone
    • Vertex 66: Attached to "Weapon Ref" which is not a bone
    • Vertex 67: Attached to "Weapon Ref" which is not a bone
    • Vertex 68: Attached to "Weapon Ref" which is not a bone
    • Vertex 69: Attached to "Weapon Ref" which is not a bone
    • Vertex 70: Attached to "Weapon Ref" which is not a bone
    • Vertex 71: Attached to "Weapon Ref" which is not a bone
    • Vertex 72: Attached to "Weapon Ref" which is not a bone
    • Vertex 73: Attached to "Weapon Ref" which is not a bone
    • Vertex 74: Attached to "Weapon Ref" which is not a bone
    • Vertex 75: Attached to "Weapon Ref" which is not a bone
    • Vertex 76: Attached to "Weapon Ref" which is not a bone
    • Vertex 77: Attached to "Weapon Ref" which is not a bone
    • Vertex 78: Attached to "Weapon Ref" which is not a bone
    • Vertex 79: Attached to "Weapon Ref" which is not a bone
    • Vertex 80: Attached to "Weapon Ref" which is not a bone
    • Vertex 81: Attached to "Weapon Ref" which is not a bone
    • Vertex 82: Attached to "Weapon Ref" which is not a bone
    • Vertex 83: Attached to "Weapon Ref" which is not a bone
    • Vertex 84: Attached to "Weapon Ref" which is not a bone
    • Vertex 85: Attached to "Weapon Ref" which is not a bone
    • Vertex 86: Attached to "Weapon Ref" which is not a bone
    • Vertex 87: Attached to "Weapon Ref" which is not a bone
    • Vertex 88: Attached to "Weapon Ref" which is not a bone
    • Vertex 89: Attached to "Weapon Ref" which is not a bone
    • Vertex 90: Attached to "Weapon Ref" which is not a bone
    • Vertex 91: Attached to "Weapon Ref" which is not a bone
    • Vertex 92: Attached to "Weapon Ref" which is not a bone
    • Vertex 93: Attached to "Weapon Ref" which is not a bone
    • Vertex 94: Attached to "Weapon Ref" which is not a bone
    • Vertex 95: Attached to "Weapon Ref" which is not a bone
    • Vertex 96: Attached to "Weapon Ref" which is not a bone
    • Vertex 97: Attached to "Weapon Ref" which is not a bone
    • Vertex 98: Attached to "Weapon Ref" which is not a bone
    • Vertex 99: Attached to "Weapon Ref" which is not a bone
    • Vertex 100: Attached to "Weapon Ref" which is not a bone
    • Vertex 101: Attached to "Weapon Ref" which is not a bone
    • Vertex 102: Attached to "Weapon Ref" which is not a bone
    • Vertex 103: Attached to "Weapon Ref" which is not a bone
    • Vertex 104: Attached to "Weapon Ref" which is not a bone
    • Vertex 105: Attached to "Weapon Ref" which is not a bone
    • Vertex 106: Attached to "Weapon Ref" which is not a bone
    • Vertex 107: Attached to "Weapon Ref" which is not a bone
    • Vertex 108: Attached to "Weapon Ref" which is not a bone
    • Vertex 109: Attached to "Weapon Ref" which is not a bone
    • Vertex 110: Attached to "Weapon Ref" which is not a bone
    • Vertex 111: Attached to "Weapon Ref" which is not a bone
    • Vertex 112: Attached to "Weapon Ref" which is not a bone
    • Vertex 113: Attached to "Weapon Ref" which is not a bone
    • Vertex 114: Attached to "Weapon Ref" which is not a bone
    • Vertex 115: Attached to "Weapon Ref" which is not a bone
    • Vertex 116: Attached to "Weapon Ref" which is not a bone
    • Vertex 117: Attached to "Weapon Ref" which is not a bone
    • Vertex 118: Attached to "Weapon Ref" which is not a bone
    • Vertex 119: Attached to "Weapon Ref" which is not a bone
    • Vertex 120: Attached to "Weapon Ref" which is not a bone
    • Vertex 121: Attached to "Weapon Ref" which is not a bone
    • Vertex 122: Attached to "Weapon Ref" which is not a bone
    • Vertex 123: Attached to "Weapon Ref" which is not a bone
    • Vertex 124: Attached to "Weapon Ref" which is not a bone
    • Vertex 125: Attached to "Weapon Ref" which is not a bone
    • Vertex 126: Attached to "Weapon Ref" which is not a bone
    • Vertex 127: Attached to "Weapon Ref" which is not a bone
    • Vertex 128: Attached to "Weapon Ref" which is not a bone
    • Vertex 129: Attached to "Weapon Ref" which is not a bone
    • Vertex 130: Attached to "Weapon Ref" which is not a bone
    • Vertex 131: Attached to "Weapon Ref" which is not a bone
    • Vertex 132: Attached to "Weapon Ref" which is not a bone
    • Vertex 133: Attached to "Weapon Ref" which is not a bone
    • Vertex 134: Attached to "Weapon Ref" which is not a bone
    • Vertex 135: Attached to "Weapon Ref" which is not a bone
    • Vertex 136: Attached to "Weapon Ref" which is not a bone
    • Vertex 137: Attached to "Weapon Ref" which is not a bone
    • Vertex 138: Attached to "Weapon Ref" which is not a bone
    • Vertex 139: Attached to "Weapon Ref" which is not a bone
    • Vertex 140: Attached to "Weapon Ref" which is not a bone
    • Vertex 141: Attached to "Weapon Ref" which is not a bone
    • Vertex 142: Attached to "Weapon Ref" which is not a bone
    • Vertex 143: Attached to "Weapon Ref" which is not a bone
    • Vertex 144: Attached to "Weapon Ref" which is not a bone
    • Vertex 145: Attached to "Weapon Ref" which is not a bone
    • Vertex 146: Attached to "Weapon Ref" which is not a bone
    • Vertex 147: Attached to "Weapon Ref" which is not a bone
    • Vertex 148: Attached to "Weapon Ref" which is not a bone
    • Vertex 149: Attached to "Weapon Ref" which is not a bone
    • Vertex 150: Attached to "Weapon Ref" which is not a bone
    • Vertex 151: Attached to "Weapon Ref" which is not a bone
    • Vertex 152: Attached to "Weapon Ref" which is not a bone
    • Vertex 153: Attached to "Weapon Ref" which is not a bone
    • Vertex 154: Attached to "Weapon Ref" which is not a bone
    • Vertex 155: Attached to "Weapon Ref" which is not a bone
    • Vertex 156: Attached to "Weapon Ref" which is not a bone
    • Vertex 157: Attached to "Weapon Ref" which is not a bone
    • Vertex 158: Attached to "Weapon Ref" which is not a bone
    • Vertex 159: Attached to "Weapon Ref" which is not a bone
    • Vertex 160: Attached to "Weapon Ref" which is not a bone
    • Vertex 161: Attached to vertex group 1 which does not exist
    • Vertex 162: Attached to vertex group 1 which does not exist
    • Vertex 163: Attached to vertex group 1 which does not exist
    • Vertex 164: Attached to vertex group 1 which does not exist
    • Vertex 165: Attached to vertex group 2 which does not exist
    • Vertex 166: Attached to vertex group 2 which does not exist
    • Vertex 167: Attached to vertex group 2 which does not exist
    • Vertex 168: Attached to vertex group 2 which does not exist
    • Vertex 169: Attached to vertex group 3 which does not exist
    • Vertex 170: Attached to vertex group 3 which does not exist
    • Vertex 171: Attached to vertex group 3 which does not exist
    • Vertex 172: Attached to vertex group 3 which does not exist
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 5 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 18 - "Object01"
    • There are no vertices attached to this bone
  • 1 6 Bone 23 - "Flag1"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 3 at frame 13400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14200 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 14233 has exactly the same value as tracks 4 and 6
    • 3 Rotation
      • Track 26 at frame 13567 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 14200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 14233 has exactly the same value as tracks 27 and 29
  • 1 3 Bone 24 - "Flag2"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 28 at frame 13800 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 14200 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 14233 has exactly the same value as tracks 29 and 31
  • 1 3 Bone 25 - "Object06"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 25 at frame 14100 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 14200 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 14233 has exactly the same value as tracks 26 and 28
  • 1 3 Bone 26 - "Flag3a"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 28 at frame 14100 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 14200 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 14233 has exactly the same value as tracks 29 and 31
  • 2 Bone 1 - "Cylinder09"
    • 1 Translation
      • Track 10 at frame 13067 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 23 at frame 13067 has exactly the same value as tracks 22 and 24
  • 4 Bone 2 - "Cylinder03"
    • 3 Translation
      • Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
      • Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 44100 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
  • 3 Bone 3 - "Cylinder10"
    • 2 Translation
      • Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
      • Track 14 at frame 13267 has exactly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 17 at frame 13267 has exactly the same value as tracks 16 and 18
  • 2 Bone 5 - "Arm1"
    • 1 Translation
      • Track 5 at frame 14400 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 12 at frame 14400 has exactly the same value as tracks 11 and 13
  • 3 Bone 6 - "Box05"
    • 1 Translation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
  • 3 Bone 7 - "Box06"
    • 1 Translation
      • Track 3 at frame 29100 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 60100 has roughly the same value as tracks 3 and 5
  • 2 Bone 8 - "Box07"
    • 2 Translation
      • Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14233 has exactly the same value as tracks 3 and 5
  • 3 Bone 9 - "Box10"
    • 1 Translation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
  • 2 Bone 10 - "Box13"
    • 1 Translation
      • Track 4 at frame 14233 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 5 at frame 14233 has exactly the same value as tracks 4 and 6
  • 1 Bone 11 - "Box14"
    • 1 Translation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
  • 2 Bone 12 - "Box15"
    • 1 Translation
      • Track 4 at frame 13333 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 2 at frame 13333 has exactly the same value as tracks 1 and 3
  • 3 Bone 13 - "Box16"
    • 2 Translation
      • Track 2 at frame 14200 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
  • 3 Bone 14 - "tusk02"
    • 1 Translation
      • Track 7 at frame 14233 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 4 at frame 14200 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 14233 has exactly the same value as tracks 4 and 6
  • 2 Bone 15 - "Box17"
    • 2 Translation
      • Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14233 has exactly the same value as tracks 3 and 5
  • 3 Bone 16 - "Arm2"
    • 2 Translation
      • Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14233 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 14 at frame 14233 has exactly the same value as tracks 13 and 15
  • 1 Bone 17 - "Arm3"
    • 1 Rotation
      • Track 11 at frame 14233 has exactly the same value as tracks 10 and 12
  • 2 Bone 19 - "tusk01"
    • 1 Translation
      • Track 5 at frame 14233 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 6 at frame 14233 has exactly the same value as tracks 5 and 7
  • 1 Bone 20 - "Object02"
    • 1 Translation
      • Track 2 at frame 14233 has exactly the same value as tracks 1 and 3
  • 1 Bone 21 - "Tarp"
    • 1 Translation
      • Track 2 at frame 14600 has exactly the same value as tracks 1 and 3
  • 4 Bone 22 - "InnerTarp"
    • 3 Translation
      • Track 32 at frame 13133 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 14567 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 14600 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 27 at frame 14600 has exactly the same value as tracks 26 and 28
  • 2 Helper 1
    • 1 Translation
      • Track 3 at frame 13133 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 15 at frame 13133 has exactly the same value as tracks 14 and 16
  • 4 EventObject 0 - "FPTxFWR0"
    • Track 6 at frame 3500 is not in any sequence
    • Track 7 at frame 4667 is not in any sequence
    • Track 8 at frame 5833 is not in any sequence
    • Track 9 at frame 6833 is not in any sequence
  • 4 EventObject 1 - "FPTxFWL0"
    • Track 6 at frame 3167 is not in any sequence
    • Track 7 at frame 4367 is not in any sequence
    • Track 8 at frame 5500 is not in any sequence
    • Track 9 at frame 6500 is not in any sequence
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