Model validation: Peltast

Peltast.mdx

0 errors 7 severe 41 warnings 26 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 143632); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "R_Scarf_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "L_Scarf_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 94 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 252 at frame 15133 has roughly the same value as tracks 251 and 253
      • Track 333 at frame 80033 has roughly the same value as tracks 332 and 334
  • 1 Bone 96 - "L_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "B_skirt_00_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "bag_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "bag_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 110 - "R_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 16 at frame 1433 has roughly the same value as tracks 15 and 17
      • Track 354 at frame 82832 has roughly the same value as tracks 353 and 355
  • 1 Bone 111 - "L_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 327 at frame 144166 has roughly the same value as tracks 326 and 328
  • 1 Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3666 has roughly the same value as tracks 33 and 35
  • 1 Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3666 has roughly the same value as tracks 33 and 35
  • 1 Bone 66 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 339 at frame 86832 has roughly the same value as tracks 338 and 340
  • 4 Bone 67 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 50 at frame 5732 has roughly the same value as tracks 49 and 51
      • Track 170 at frame 15566 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 36532 has roughly the same value as tracks 172 and 174
      • Track 231 at frame 80466 has roughly the same value as tracks 230 and 232
  • 4 Bone 68 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 50 at frame 5732 has roughly the same value as tracks 49 and 51
      • Track 170 at frame 15566 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 36532 has roughly the same value as tracks 172 and 174
      • Track 231 at frame 80466 has roughly the same value as tracks 230 and 232
  • 1 Bone 69 - "bone_hand_right"
    • 1 Rotation
      • Track 187 at frame 10566 has roughly the same value as tracks 186 and 188
  • 1 Bone 74 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 8266 has roughly the same value as tracks 31 and 33
  • 1 Bone 85 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 11000 has roughly the same value as tracks 185 and 187
  • 1 Bone 86 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 414 at frame 106765 has roughly the same value as tracks 413 and 415
  • 1 Bone 90 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 417 at frame 106732 has roughly the same value as tracks 416 and 418
  • 1 Bone 95 - "L_skirt_B_00_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 11000 has roughly the same value as tracks 206 and 208
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 327 at frame 15299 has roughly the same value as tracks 326 and 328
      • Track 414 at frame 80199 has roughly the same value as tracks 413 and 415
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 361 at frame 144432 has roughly the same value as tracks 360 and 362
  • 1 CollisionShape 8 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 422 at frame 97765 has roughly the same value as tracks 421 and 423
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