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Triggers
Pedoism 0.4 alpha.w3m
Variables
Init
pes message
start message
init altar remove
leavetrig
Bounty
wintrig pes
notk
kill
wintrig pedos
vamps bonus
tk
notkk
pertaining to items
Tome of int 1
Tome of int 1 Copy
Tome of agi 1
Tome of agi 1 Copy
Tome of str 1
Tome of str 1 Copy
pertaining to pesants
Malepick
Malepick Copy
Malepick Copy 2
Malepick Copy 3
Malepick Copy 4
Malepick Copy 5
Malepick Copy 6
Malepick Copy 7
Femalepick
Femalepick Copy
Femalepick Copy 2
Femalepick Copy 3
Femalepick Copy 4
Femalepick Copy 5
Femalepick Copy 6
Femalepick Copy 7
pertaining to vamps
vampincome
vamp altardeath
vamp altardeath Copy
vamp altardeath Copy 2
vamp altardeath Copy 2 Copy
spell trigs
flesh heap
flesh heap Copy
flesh heap Copy 2
Stich
Attribute Bonus
berserk
nightstak on
nightstalk off
nightstalk
Sacrifice
Sacrifice Copy 2
Sacrifice Copy 3
Sacrifice Copy
immortality
prematures
smash
tower trigs
chaosmeteor
chaosmeteor Copy 3
chaosmeteor Copy 2
chaosmeteor Copy
shock
selfdefence
selfdefence Copy
firebrand
firebrand Copy
misc
tree revive
cheese
cheese Copy
Name
Type
is_array
initial_value
dyingunit
unit
No
premature
unit
No
pes message
Events
Map initialization
Conditions
Actions
Game - Display to (All players matching (((Matching player) is an ally of Player 1 (Red).) Equal to True).) the text: Type -male or -female to recieve either a male or female pesant.
Game - Display to (All players matching (((Matching player) is an ally of Player 1 (Red).) Equal to True).) the text: Type -kill to kill a tower that is yours. The tower must be selected.
start message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to Pedoism, a vampirism parody created by mf-shroom and boxlord.
init altar remove
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit - Kill Altar of Darkness 0006 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit - Kill Altar of Darkness 0003 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit - Kill Altar of Darkness 0004 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Then - Actions
Do nothing
Else - Actions
Unit - Kill Altar of Darkness 0005 <gen>
leavetrig
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to (Triggering player)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Bounty
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
wintrig pes
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 9 (Gray) slot status) Equal to Is unused) or ((Player 9 (Gray) slot status) Equal to Has left the game)
((Player 10 (Light Blue) slot status) Equal to Is unused) or ((Player 10 (Light Blue) slot status) Equal to Has left the game)
((Player 11 (Dark Green) slot status) Equal to Is unused) or ((Player 11 (Dark Green) slot status) Equal to Has left the game)
((Player 12 (Brown) slot status) Equal to Is unused) or ((Player 12 (Brown) slot status) Equal to Has left the game)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Else - Actions
Do nothing
notk
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacked unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Then - Actions
Unit - Order (Attacking unit) to Stop .
Else - Actions
Do nothing
kill
Events
Player - Player 1 (Red) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is selected by (Triggering player).) Equal to True
((Picked unit) is in (Units owned by (Triggering player).).) Equal to True
((Picked unit) is A Hero) Equal to False
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Do nothing
wintrig pedos
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
((Player 5 (Yellow) slot status) Equal to Is unused) or ((Player 5 (Yellow) slot status) Equal to Has left the game)
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
((Player 7 (Green) slot status) Equal to Is unused) or ((Player 7 (Green) slot status) Equal to Has left the game)
((Player 8 (Pink) slot status) Equal to Is unused) or ((Player 8 (Pink) slot status) Equal to Has left the game)
Then - Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Do nothing
vamps bonus
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Pesant
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Hero - Add (200 / (Number of players in (All allies of Player 9 (Gray).))) experience to (Picked unit) , Show level-up graphics
Player - Add (200 / (Number of players in (All allies of Player 9 (Gray).))) to (Owner of (Picked unit)) . Current gold
Else - Actions
Do nothing
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Timmy. Rape Victim
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) is in (All allies of Player 9 (Gray).).) Equal to True
Then - Actions
Hero - Add (200 / (Number of players in (All allies of Player 9 (Gray).))) experience to (Picked unit) , Show level-up graphics
Player - Add (200 / (Number of players in (All allies of Player 9 (Gray).))) to (Owner of (Picked unit)) . Current gold
Else - Actions
Do nothing
Else - Actions
tk
Events
Player - Player 1 (Red) types a chat message containing -tk (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off notk <gen>
notkk
Events
Player - Player 1 (Red) types a chat message containing -notk (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on notk <gen>
Tome of int 1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Tome of Intelligence +1
Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIim\AIimTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Beserker's Rage) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Percentage life of (Picked unit)))) Less than or equal to 25
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Berserker's Rage for (Picked unit)) Equal to 1
Then - Actions
Unit - Add Berserk damage to (Picked unit)
Unit - Add Berserk as to (Picked unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Berserker's Rage for (Picked unit)) Equal to 2
Then - Actions
Unit - Add Berserk damage2 to (Picked unit)
Unit - Add Berserk as2 to (Picked unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Berserker's Rage for (Picked unit)) Equal to 3
Then - Actions
Unit - Add Berserk damage3 to (Picked unit)
Unit - Add Berserk as3 to (Picked unit)
Else - Actions
Do nothing
Else - Actions
Unit - Remove Berserk as from (Picked unit)
Unit - Remove Berserk as2 from (Picked unit)
Unit - Remove Berserk as3 from (Picked unit)
Unit - Remove Berserk damage from (Picked unit)
Unit - Remove Berserk damage2 from (Picked unit)
Unit - Remove Berserk damage3 from (Picked unit)
Else - Actions
Do nothing
nightstak on
Events
Game - The in-game time of day becomes Greater than or equal to 18.00
Conditions
Actions
Trigger - Turn on nightstalk <gen>
nightstalk off
Events
Game - The in-game time of day becomes Greater than or equal to 6.00
Conditions
Actions
Trigger - Turn off nightstalk <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Remove Nightstalk damage from (Picked unit)
Unit - Remove Nightstalk damage2 from (Picked unit)
Unit - Remove Nightstalk damage3 from (Picked unit)
Unit - Remove Nightsteal as as2 from (Picked unit)
Unit - Remove Nightsteal as as from (Picked unit)
Unit - Remove Nightsteal as as3 from (Picked unit)
nightstalk
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Nightstalk) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Nightstalk for (Picked unit)) Equal to 1
Then - Actions
Unit - Add Nightstalk damage to (Picked unit)
Unit - Add Nightsteal as as to (Picked unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Nightstalk for (Picked unit)) Equal to 2
Then - Actions
Unit - Add Nightstalk damage2 to (Picked unit)
Unit - Add Nightsteal as as2 to (Picked unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Nightstalk for (Picked unit)) Equal to 3
Then - Actions
Unit - Add Nightstalk damage3 to (Picked unit)
Unit - Add Nightsteal as as3 to (Picked unit)
Else - Actions
Unit - Remove Nightstalk damage from (Picked unit)
Unit - Remove Nightstalk damage2 from (Picked unit)
Unit - Remove Nightstalk damage3 from (Picked unit)
Unit - Remove Nightsteal as as2 from (Picked unit)
Unit - Remove Nightsteal as as from (Picked unit)
Unit - Remove Nightsteal as as3 from (Picked unit)
Else - Actions
Do nothing
Sacrifice
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Sacrifice 1) Equal to True
Then - Actions
Unit - Add Sacrifice -armor (Neutral Hostile) to (Picked unit)
Else - Actions
Unit - Remove Sacrifice -armor (Neutral Hostile) from (Picked unit)
Sacrifice Copy 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Sacrifice 2) Equal to True
Then - Actions
Unit - Add Sacrifice -armor 2 to (Picked unit)
Else - Actions
Unit - Remove Sacrifice -armor 2 from (Picked unit)
Sacrifice Copy 3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Sacrifice 3) Equal to True
Then - Actions
Unit - Add Sacrifice -armor 3 2 to (Picked unit)
Else - Actions
Unit - Remove Sacrifice -armor 3 2 from (Picked unit)
Sacrifice Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sacrifice
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 35.00 at (Position of (Casting unit)) , dealing (0.15 x (Max life of (Casting unit))) damage of attack type Spells and damage type Universal
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
immortality
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Immortality dummy for (Dying unit)) Equal to 1
Then - Actions
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Unit - Set life of (Dying unit) to 35.00 %
Else - Actions
Do nothing
prematures
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Premature Burial) Equal to True
Then - Actions
Unit - Add Immortality dummy to (Picked unit)
Else - Actions
Unit - Remove Immortality dummy from (Picked unit)
smash
Events
Unit - A unit Is attacked
Conditions
(Level of Smash for (Attacking unit)) Greater than or equal to 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 5) Equal to 1
Then - Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (100.00 x (Real((Level of Smash for (Attacking unit))))) damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
chaosmeteor
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Meteordummy2 (Female)
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Dying unit)) with size (600.00, 600.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Dying unit)).) Equal to True
Then - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 10000.00 damage of attack type Spells and damage type Universal
Else - Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Meteordummy (Female) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Add a 9.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Move To . ((Position of (Dying unit)) offset by 10000.00 towards (Facing of (Dying unit)) degrees.)
chaosmeteor Copy 3
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Meteordummy2 (Female)
Actions
Unit - Move (Summoned unit) instantly to (Target point of ability being cast) , facing (Facing of (Summoning unit)) degrees
chaosmeteor Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Meteordummy (Female)
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Dying unit)) with size (600.00, 600.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Dying unit)).) Equal to True
Then - Actions
Unit - Cause (Dying unit) to damage (Picked unit) , dealing 12500.00 damage of attack type Spells and damage type Universal
Else - Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
chaosmeteor Copy
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Meteordummy (Female)
Then - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 256 of (Position of (Picked unit)) and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Else - Actions
shock
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shock
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 1500.00 damage of attack type Spells and damage type Universal
selfdefence
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to The Golden Shroom
(Random integer number between 1 and 5) Equal to 1
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Attacked unit)) with size (700.00, 700.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Attacked unit)).) Equal to True
Then - Actions
Unit - Cause (Attacked unit) to damage (Picked unit) , dealing 6666.00 damage of attack type Spells and damage type Universal
Else - Actions
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 85.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 145.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 205.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 265.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 385.00 degrees.) facing Default building facing degrees
Unit - Create 6 . defence dummy (Female) for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
selfdefence Copy
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Northrend's Wrath) Equal to True
(Random integer number between 1 and 10) Equal to 1
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Attacked unit)) with size (700.00, 700.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Attacked unit)).) Equal to True
Then - Actions
Unit - Cause (Attacked unit) to damage (Picked unit) , dealing 250.00 damage of attack type Spells and damage type Universal
Else - Actions
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 85.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 145.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 205.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 265.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Create 4 . northrends wrath (Female) for (Owner of (Attacked unit)) at ((Position of (Attacked unit)) offset by 300.00 towards 385.00 degrees.) facing Default building facing degrees
Unit - Create 3 . defence dummy (Female) for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
firebrand
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Firebrand) Equal to True
(Random integer number between 1 and 10) Equal to 1
Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Big Fire (Female) for (Owner of (Attacking unit)) at (Position of (Attacked unit)) facing Default building facing degrees
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
firebrand Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Big Fire (Female)
Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 9 . fire (Female) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
tree revive
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation
cheese
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cheese
Actions
Animation - Change (Hero manipulating item) 's size to ( 300.00 %, 300.00 %, 150.00 %) of its original size
cheese Copy
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cheese
Actions
Animation - Change (Hero manipulating item) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
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