Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
I
integer
No
Pt1
location
No
Pt2
location
No
Time
real
No
Vis01
fogmodifier
Yes
PingRoad
Events
Map initialization
Conditions
Actions
Wait 7.00 seconds
Set Variable Set Pt1 = (Center of R__gion_017 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_060 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_022 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_083_Copier_9 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_083_Copier_15 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_031 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_072 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_078 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_080 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_119 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_120 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.12 seconds
Set Variable Set Pt1 = (Center of R__gion_011 <gen>)
Unit - Create 1 . DummyVision for Player 1 (Red) at Pt1 facing Default building facing degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_113 <gen>)
Cinematic - Ping minimap for (All players) at Pt1 for 2.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_Pt1)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units of type DummyVision) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Init
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play Human1 <gen>
Sound - Set volume of Human1 <gen> to 0.00 %
Set Variable Set Time = "0.00"
Game - Set the time of day to 12
Game - Set time of day speed to 0.00 % of the default speed
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Unit Group - Pick every unit in (Units in R__gion_013 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of R__gion_000 <gen>)
Unit - Remove |cffA9F5F2Peasant|r 0076 <gen> from the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Heroes to 1 for (Picked player)
Player - Limit training of |cffA9F5F2Peasant|r to 1 for (Picked player)
Selection - Select (Units owned by (Picked player) of type Town Hall) for (Picked player)
Custom script: call RemoveLocation (udg_Pt1)
For each (Integer B) from 1 to 100 , do (Actions)
Loop - Actions
Wait 0.02 seconds
Sound - Set volume of Human1 <gen> to (0.00 + (Real((Integer B)))) %
CreepItem1
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Level of (Dying unit)) Greater than or equal to 1
(Level of (Dying unit)) Less than or equal to 3
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Set Variable Set I = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
I Less than or equal to 15
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Clarity Potion at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 16
I Less than or equal to 30
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Scroll of Regeneration at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 31
I Less than or equal to 45
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Rune of Lesser Healing at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 46
I Less than or equal to 60
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Rune of Mana at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
Do nothing
CreepItem2
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Level of (Dying unit)) Greater than or equal to 4
(Level of (Dying unit)) Less than or equal to 5
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Set Variable Set I = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
I Less than or equal to 15
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Potion of Greater Healing at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 16
I Less than or equal to 30
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Potion of Greater Mana at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 31
I Less than or equal to 45
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Dust of Appearance at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 46
I Less than or equal to 60
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Circlet of Nobility at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 61
I Less than or equal to 75
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Ring of the Archmagi (version 1) at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 76
I Less than or equal to 90
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Claws of Attack +6 at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
Do nothing
CreepItem3
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Level of (Dying unit)) Greater than or equal to 6
(Level of (Dying unit)) Less than or equal to 7
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Set Variable Set I = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
I Less than or equal to 15
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Talisman of Evasion at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 16
I Less than or equal to 30
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Orb of Lightning at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 31
I Less than or equal to 45
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Orb of Corruption at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 46
I Less than or equal to 60
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Orb of Fire at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 61
I Less than or equal to 75
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Orb of Venom at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 76
I Less than or equal to 90
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Claws of Attack +9 at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 100
I Less than or equal to 91
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Potion of Lesser Invulnerability at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
Do nothing
CreepItem4
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Level of (Dying unit)) Greater than or equal to 8
(Level of (Dying unit)) Less than or equal to 9
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Set Variable Set I = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
I Less than or equal to 33
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Runed Bracers at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 34
I Less than or equal to 66
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Cloak of Flames at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 67
I Less than or equal to 100
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Claws of Attack +15 at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
Do nothing
CreepItem5
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Level of (Dying unit)) Greater than or equal to 10
(Level of (Dying unit)) Less than or equal to 100
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Set Variable Set I = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
I Less than or equal to 33
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Crown of Kings +5 at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 34
I Less than or equal to 66
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Orb of Frost at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
I Greater than or equal to 67
I Less than or equal to 100
Then - Actions
Set Variable Set Pt1 = (Position of (Dying unit))
Item - Create Mask of Death at Pt1
Custom script: call RemoveLocation (udg_Pt1)
Else - Actions
Do nothing
Victory
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[2:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 3:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 4:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 5:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to Normal Creeps
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to Normal Creeps
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffB404AESpecial Creeps|r
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_015 <gen>)
Unit - Create 10 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_016 <gen>)
Unit - Create 10 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_001 <gen>)
Unit - Create 3 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_018 <gen>)
Unit - Create 3 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_020 <gen>)
Unit - Create 3 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_019 <gen>)
Unit - Create 3 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_021 <gen>)
Unit - Create 3 . Gnoll Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_024 <gen>)
Unit - Create 2 . Gnoll Warden for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_023 <gen>)
Unit - Create 2 . Gnoll Warden for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_028 <gen>)
Unit - Create 2 . Gnoll Warden for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_027 <gen>)
Unit - Create 2 . Gnoll Warden for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_026 <gen>)
Unit - Create 2 . Gnoll Warden for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_030 <gen>)
Unit - Create 2 . Gnoll Warden for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_032 <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_033 <gen>)
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Forest Troll Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_034 <gen>)
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Forest Troll Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_035 <gen>)
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Forest Troll Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_036 <gen>)
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Forest Troll Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier <gen>
Set Variable Set Time = "0.00"
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Victory Copier
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[3:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 4:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 5:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 6:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to Normal Creeps
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffB404AESpecial Creeps|r
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_015 <gen>)
Unit - Create 10 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_016 <gen>)
Unit - Create 10 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_001 <gen>)
Unit - Create 3 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_018 <gen>)
Unit - Create 3 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_020 <gen>)
Unit - Create 3 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_019 <gen>)
Unit - Create 3 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_021 <gen>)
Unit - Create 3 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_024 <gen>)
Unit - Create 2 . Mud Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_023 <gen>)
Unit - Create 2 . Mud Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_028 <gen>)
Unit - Create 2 . Mud Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_027 <gen>)
Unit - Create 2 . Mud Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_026 <gen>)
Unit - Create 2 . Mud Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_030 <gen>)
Unit - Create 2 . Mud Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Ogre Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_032 <gen>)
Unit - Create 1 . Bandit Lord for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_033 <gen>)
Unit - Create 1 . Enforcer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_034 <gen>)
Unit - Create 1 . Enforcer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_035 <gen>)
Unit - Create 1 . Enforcer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_036 <gen>)
Unit - Create 1 . Enforcer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 2 . Assassin for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_040 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Victory Copier Copier
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Sound - Stop Human1 <gen> After fading
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[4:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 5:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 6:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 7:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cff0000FF???|r
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Sound - Play Human2 <gen>
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Set Variable Set Pt1 = (Random point in R__gion_015 <gen>)
Unit - Create 10 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_016 <gen>)
Unit - Create 10 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_042 <gen>)
Unit - Create 3 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_043 <gen>)
Unit - Create 3 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_044 <gen>)
Unit - Create 3 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_045 <gen>)
Unit - Create 3 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_046 <gen>)
Unit - Create 3 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_022 <gen>)
Unit - Create 1 . Frost Statue for Neutral Hostile at Pt1 facing 90.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_024 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_047 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_048 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_049 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_050 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_051 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_029 <gen>)
Unit - Create 2 . Goblin Rocketer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_032 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_033 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_034 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_035 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_036 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_052 <gen>)
Unit - Create 1 . Frost Statue for Neutral Hostile at Pt1 facing 180.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_008 <gen>)
Unit - Create 1 . Frost Statue for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Poison Master for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Heat-man for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Victory Copier Copier Copier
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[5:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 6:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 7:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 8:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cff0000FF???|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffFF8000Maze|r
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_015 <gen>)
Unit - Create 15 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_016 <gen>)
Unit - Create 15 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_043 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_055 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_056 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_044 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_057 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_058 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_059 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_060 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_061 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_062 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_024 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_047 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_063 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_064 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_065 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_048 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_026 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_049 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_050 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_030 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_051 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_031 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_066 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_067 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_068 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_070 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_069 <gen>)
Unit - Create 1 . Dummy Doctor for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Order (Last created unit) to Orc Witch Doctor - Stasis Trap . Pt1
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_071 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_072 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_036 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_075 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_074 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_076 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_077 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_078 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_079 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_080 <gen>)
Unit - Create 6 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Crazy Kodo Kommander for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 3 . Berserker for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Crazy Kodo Kommander for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Crazy Kodo Kommander for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Crazy Kodo Kommander for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Tower for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Victory Copier Copier Copier Copier
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[6:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 7:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 8:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 9:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffB404AESpecial Creeps|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cff0000FF???|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffFF8000Maze|r
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_015 <gen>)
Unit - Create 10 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_016 <gen>)
Unit - Create 10 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_042 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Giga Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_055 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Giga Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_019 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Giga Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_062 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Unit - Create 1 . Giga Golem for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_063 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_064 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_065 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_027 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_026 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_049 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_029 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_030 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_066 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_031 <gen>)
Unit - Create 2 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_039 <gen>)
Unit - Create 1 . Bouncer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Druid of the No Defense (Night Elf Form) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Orc Sorcerer for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Random point in R__gion_054 <gen>)
Unit - Create 1 . Ghost Wolf (Level 3) for Neutral Hostile at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Victory Copier Copier Copier Copier Copier
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Sound - Stop Human2 <gen> After fading
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[7:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 8:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 9:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 10:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cff0000FF???|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffFF8000Maze|r
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Sound - Play UndeadVictory <gen>
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
Wait 24.50 seconds
Set Variable Set Pt1 = (Random point in R__gion_011 <gen>)
Unit - Create 1 . Dark Peasant for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_081 <gen>)
Unit - Order (Last created unit) to Move To . Pt1
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Victory Copier Copier Copier Copier Copier Copier
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Sound - Stop UndeadVictory <gen> After fading
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[8:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 9:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 10:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 11:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffFF0000Boss|r
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off Dark_Peasant_2 <gen>
Trigger - Turn off Dark_Peasant <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Unit Group - Pick every unit in (Units of type Dark Peasant) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Sound - Play Human3 <gen>
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
For each (Integer A) from 1 to 110 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_082 <gen>)
Unit - Create 1 . Boule de Feu for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_083 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_18 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_17 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_19 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_21 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_20 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_16 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_2 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_3 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_4 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_6 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_8 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_15 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_22 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_14 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_13 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_25 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_24 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_26 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_11 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_12 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_5 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_10 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Perio_Flame <gen>
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier_Copier_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[9:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 10:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 11:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to |cffFF0000Boss|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to
Trigger - Turn off Perio_Flame <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type Boule de Feu) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type Ghost Attacker) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_113 <gen>) over 3.00 seconds
Wait 3.00 seconds
Set Variable Set Pt1 = (Center of R__gion_113 <gen>)
Trigger - Turn on Camera_Inverse <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 90.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_081 <gen>)
Unit - Create 1 . DummyTP for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_112 <gen>)
Unit - Create 1 . Boule de Feu for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
For each (Integer A) from 1 to 70 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_111 <gen>)
Unit - Create 1 . Boule de Feu for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_083 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_18 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_17 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_19 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_21 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_20 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_16 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_2 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_3 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_4 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_6 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_8 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_15 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_22 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_14 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_13 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_25 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_24 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_26 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_11 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_12 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_5 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_083_Copier_10 <gen>)
Unit - Create 1 . Ghost Attacker for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Perio_Flame_Copier <gen>
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier_Copier_Copier_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[10:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 11:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffFF8000Maze|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to |cffFF0000Boss|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to
Trigger - Turn off Perio_Flame_Copier <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off Camera_Inverse <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type DummyTP) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type Boule de Feu) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type Ghost Attacker) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply without panning . gg_cam_Camera_001 for (Picked player) over 0 seconds
Set Variable Set Pt1 = (Center of R__gion_082 <gen>)
For each (Integer B) from 1 to 12 , do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Player((Integer B))) emitting Visibility from Pt1 to a radius of 99999.00 .
Set Variable Set Vis01[(Integer B)] = (Last created visibility modifier)
Custom script: call RemoveLocation (udg_Pt1)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 3.00 seconds
Wait 3.00 seconds
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of (Playable map area))
Unit - Create 1 . Dummy Charge for Neutral Hostile at Pt1 facing 90.00 degrees
Set Variable Set Pt2 = (Pt1 offset by 200.00 towards 90.00 degrees.)
Unit - Order (Last created unit) to Neutral Beastmaster - Stampede . Pt2
Custom script: call RemoveLocation (udg_Pt1)
Custom script: call RemoveLocation (udg_Pt2)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Trigger - Turn on Victory_Copier_Copier_Copier_Copier_Copier_Copier_Copier_Copier_Copier <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Sound - Play GoodJob <gen>
Sound - Stop Human3 <gen> After fading
For each (Integer B) from 1 to 12 , do (Actions)
Loop - Actions
Visibility - Disable Vis01[(Integer B)]
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[11:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to |cffFF0000Boss|r
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to
Trigger - Turn off Perio_Flame_Copier <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Dead <gen>
Trigger - Turn off CreepItem1 <gen>
Trigger - Turn off CreepItem2 <gen>
Trigger - Turn off CreepItem3 <gen>
Trigger - Turn off CreepItem4 <gen>
Trigger - Turn off CreepItem5 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 0.00
Time Less than or equal to 60.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Rank S|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 10 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 10) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 60.01
Time Less than or equal to 120.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff00FF00Rank A|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 8 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 8) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 120.01
Time Less than or equal to 180.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff2E64FERank B|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 6 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 6) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 180.01
Time Less than or equal to 240.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00Rank C|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 4 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 4) , Hide level-up graphics
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Time Greater than or equal to 240.01
Time Less than or equal to 300.00
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |cff9A2EFERank D|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Game - Display to (All players) for 10.00 seconds the text: |cffF4FA58+ 2 levels|r
Hero - Set (Triggering unit) Hero-level to ((Hero level of (Triggering unit)) + 2) , Hide level-up graphics
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: |cffA4A4A4Rank E|r
Game - Display to (All players) for 10.00 seconds the text: ----------------------------------------------------
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( achieve the run in + (String(Time))))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type DummyFlag) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Not equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type Dummy Charge) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply without panning . gg_cam_Camera_001 for (Picked player) over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_117 <gen>) over 3.00 seconds
Wait 3.00 seconds
Destructible - Pick every destructible in R__gion_117 <gen> and do (Actions)
Loop - Actions
Destructible - Remove (Picked destructible)
Sound - Play HumanX1 <gen>
Trigger - Turn on Enter_Boss <gen>
Set Variable Set Pt1 = (Center of R__gion_117 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across R__gion_116 <gen>
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_113 <gen>)
Unit - Create 1 . |cffFF0000Mega Steel Robot|r for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Set Variable Set Pt1 = (Center of R__gion_121 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_122 <gen>)
Unit - Create 1 . DummyFlag for Neutral Passive at Pt1 facing (Random angle) degrees
Custom script: call RemoveLocation (udg_Pt1)
-------- - --------
Trigger - Turn on Dead <gen>
Trigger - Turn on CreepItem1 <gen>
Trigger - Turn on CreepItem2 <gen>
Trigger - Turn on CreepItem3 <gen>
Trigger - Turn on CreepItem4 <gen>
Trigger - Turn on CreepItem5 <gen>
Set Variable Set Time = "0.00"
Wait 2 seconds
Unit Group - Pick every unit in (Units of type Dummy Doctor) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |cffA9F5F2Peasant|r
Actions
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Town Hall) and do (Actions)
Loop - Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Picked unit)) over 0 seconds
Selection - Select (Picked unit) for (Owner of (Dying unit))
Recruit
Events
Unit - A unit Finishes training a unit
Conditions
Actions
Selection - Select (Trained unit) for (Owner of (Triggering unit))
TimeAdvance
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set Time = (Time + 0.01)
Peasant Rez Invul
Events
Unit - A unit Finishes reviving
Conditions
Actions
Selection - Select (Reviving Hero) for (Owner of (Triggering unit))
Unit - Set mana of (Reviving Hero) to 100 %
Unit - Set life of (Reviving Hero) to 100 %
Unit - Make (Reviving Hero) Invulnerable
Wait 2.00 seconds
Unit - Make (Reviving Hero) Vulnerable
Anti1
Events
Time - Every 0.10 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Fog of war is enabled) Equal to False
(Black mask is enabled) Equal to False
Actions
Visibility - Enable fog of war
Visibility - Enable black mask
Anti2A
Events
Map initialization
Conditions
Actions
Set Variable Set Pt1 = (Center of R__gion_014 <gen>)
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Unit - Create 1 . AntiDummy for (Picked player) at Pt1 facing Default building facing degrees
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit - Create 1 . AntiDummy2 for (Picked player) at Pt1 facing Default building facing degrees
Custom script: call RemoveLocation (udg_Pt1)
Anti2B
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to AntiDummy2
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Cheater !
Anti3
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 10000.00
Player - Player 11 (Dark Green) 's Current gold becomes Greater than or equal to 10000.00
Conditions
(Unit-type of (Triggering unit)) Equal to AntiDummy2
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Cheater !
Tableau Kills Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Multiboard - Create a multiboard with 7 columns and 5 rows, titled Peasant Run .
Multiboard - Show (Last created multiboard)
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to |cFFFFBF00Number of run|r
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to |cFFFFBF00What's new|r
Multiboard - Set the display style for (Last created multiboard) item in column 0 , row 0 to Show text and Hide icons
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cff40FF00[1:]|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to 2:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to 3:
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to 4:
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 2 to Normal Creeps
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 3 to Normal Creeps
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 4 to Normal Creeps
Multiboard - Set the text for (Last created multiboard) item in column 5 , row 5 to |cffB404AESpecial Creeps|r
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 12.50 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 1 to 12.50 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 2 to 12.50 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 3 to 12.50 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 4 to 12.50 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5 , row 5 to 12.50 % of the total screen width
Dark Peasant
Events
Time - Every 0.17 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dark Peasant) and do (Actions)
Loop - Actions
Set Variable Set Pt2 = (Position of (Picked unit))
Set Variable Set Pt1 = (Pt2 offset by 800.00 towards (Facing of (Picked unit)) degrees.)
Unit - Order (Picked unit) to Night Elf Warden - Blink . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Custom script: call RemoveLocation (udg_Pt2)
Set Variable Set Pt2 = (Position of (Picked unit))
Set Variable Set Pt1 = (Pt2 offset by 600.00 towards (Facing of (Picked unit)) degrees.)
Unit - Order (Picked unit) to Night Elf Warden - Blink . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Custom script: call RemoveLocation (udg_Pt2)
Set Variable Set Pt2 = (Position of (Picked unit))
Set Variable Set Pt1 = (Pt2 offset by 400.00 towards (Facing of (Picked unit)) degrees.)
Unit - Order (Picked unit) to Night Elf Warden - Blink . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Custom script: call RemoveLocation (udg_Pt2)
Set Variable Set Pt2 = (Position of (Picked unit))
Set Variable Set Pt1 = (Pt2 offset by 200.00 towards (Facing of (Picked unit)) degrees.)
Unit - Order (Picked unit) to Night Elf Warden - Blink . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Custom script: call RemoveLocation (udg_Pt2)
Set Variable Set Pt1 = (Center of R__gion_081 <gen>)
Unit - Order (Picked unit) to Move To . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Dark Peasant 2
Events
Unit - A unit enters R__gion_081 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Peasant
Actions
Trigger - Turn off IA_Stupid <gen>
Trigger - Turn off IA_Stupid_Copier_10 <gen>
Trigger - Turn off IA_Stupid_Copier_2 <gen>
Trigger - Turn off IA_Stupid_Copier_3 <gen>
Trigger - Turn off IA_Stupid_Copier_4 <gen>
Trigger - Turn off IA_Stupid_Copier_5 <gen>
Trigger - Turn off IA_Stupid_Copier_6 <gen>
Trigger - Turn off IA_Stupid_Copier_7 <gen>
Trigger - Turn off IA_Stupid_Copier_8 <gen>
Trigger - Turn off IA_Stupid_Copier_9 <gen>
Trigger - Turn off IA_Stupid_Copier <gen>
Unit - Pause all units
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and ((Unit-type of (Matching unit)) Not equal to AntiDummy2))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Not equal to AntiDummy) and (((Unit-type of (Matching unit)) Equal to AntiDummy2) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of R__gion_012 <gen>) over 0.00 seconds
Set Variable Set Pt1 = (Center of R__gion_012 <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Create 1 . Town Hall for (Picked player) at Pt1 facing 270.00 degrees
Selection - Select (Units owned by (Picked player) of type Town Hall) for (Picked player)
Trigger - Turn on IA_Stupid <gen>
Trigger - Turn on IA_Stupid_Copier_10 <gen>
Trigger - Turn on IA_Stupid_Copier_2 <gen>
Trigger - Turn on IA_Stupid_Copier_3 <gen>
Trigger - Turn on IA_Stupid_Copier_4 <gen>
Trigger - Turn on IA_Stupid_Copier_5 <gen>
Trigger - Turn on IA_Stupid_Copier_6 <gen>
Trigger - Turn on IA_Stupid_Copier_7 <gen>
Trigger - Turn on IA_Stupid_Copier_8 <gen>
Trigger - Turn on IA_Stupid_Copier_9 <gen>
Trigger - Turn on IA_Stupid_Copier <gen>
Wait 24.50 seconds
Set Variable Set Pt1 = (Random point in R__gion_011 <gen>)
Unit - Create 1 . Dark Peasant for Neutral Hostile at Pt1 facing 270.00 degrees
Custom script: call RemoveLocation (udg_Pt1)
Set Variable Set Pt1 = (Center of R__gion_081 <gen>)
Unit - Order (Last created unit) to Move To . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Flame Vanish
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Dummy Flamestrike
Actions
Unit - Remove (Triggering unit) from the game
Perio Flame
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dummy Flamestrike) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_110 <gen>)
Unit - Create 1 . Dummy Flamestrike for Neutral Hostile at Pt1 facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . Pt1
Custom script: call RemoveLocation (udg_Pt1)
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_038 <gen>)
Unit - Create 1 . Dummy Flamestrike for Neutral Hostile at Pt1 facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . Pt1
Custom script: call RemoveLocation (udg_Pt1)
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_037 <gen>)
Unit - Create 1 . Dummy Flamestrike for Neutral Hostile at Pt1 facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Perio Flame Copier
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dummy Flamestrike) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_114 <gen>)
Unit - Create 1 . Dummy Flamestrike for Neutral Hostile at Pt1 facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . Pt1
Custom script: call RemoveLocation (udg_Pt1)
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_115 <gen>)
Unit - Create 1 . Dummy Flamestrike for Neutral Hostile at Pt1 facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Camera Inverse
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply without panning . gg_cam_Camera_002 for (Picked player) over 0 seconds
Enter Boss
Events
Unit - A unit enters R__gion_116 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffA9F5F2Peasant|r
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Boss_Onde <gen>
Not Exit Boss
Events
Unit - A unit leaves R__gion_116 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffFF0000Mega Steel Robot|r
Actions
Set Variable Set Pt1 = (Random point in R__gion_041 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . Pt1
Custom script: call RemoveLocation (udg_Pt1)
Boss Onde
Events
Time - Every (Random real number between 10.00 and 15.00) seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units of type |cffFF0000Mega Steel Robot|r) and do (Actions)
Loop - Actions
Unit - Remove classification of Able to attack ground units from (Picked unit)
Unit - Add classification of A structure to (Picked unit)
Unit - Add classification of A peon-type unit to (Picked unit)
For each (Integer B) from 1 to 10 , do (Actions)
Loop - Actions
Wait 0.30 seconds
Unit Group - Pick every unit in (Units of type |cffFF0000Mega Steel Robot|r) and do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Position of (Picked unit))
Set Variable Set Pt2 = (Pt1 offset by 100.00 towards ((Facing of (Picked unit)) + (Random real number between -40.00 and 40.00)) degrees.)
Unit - Order (Picked unit) to Orc Tauren Chieftain - Shockwave . Pt2
Custom script: call RemoveLocation (udg_Pt1)
Custom script: call RemoveLocation (udg_Pt2)
Wait 0.30 seconds
Unit Group - Pick every unit in (Units of type |cffFF0000Mega Steel Robot|r) and do (Actions)
Loop - Actions
Unit - Add classification of Able to attack ground units to (Picked unit)
Unit - Remove classification of A structure from (Picked unit)
Unit - Remove classification of A peon-type unit from (Picked unit)
Set Variable Set Pt1 = (Position of (Random unit from (Units owned by (Random player from (All players controlled by a User player)) matching ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Equal to |cffA9F5F2Peasant|r)).)))
Unit - Order (Picked unit) to Attack-Move To . Pt1
Wait 0.30 seconds
Unit Group - Pick every unit in (Units of type |cffFF0000Mega Steel Robot|r) and do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Position of (Random unit from (Units owned by (Random player from (All players controlled by a User player)) matching ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Equal to |cffA9F5F2Peasant|r)).)))
Unit - Order (Picked unit) to Attack-Move To . Pt1
Trigger - Turn on (This trigger)
Win
Events
Unit - A unit Dies
Conditions
|cffFF0000Mega Steel Robot|r Equal to (Unit-type of (Triggering unit))
Actions
Sound - Stop HumanX1 <gen> After fading
Sound - Play HumanVictory <gen>
Trigger - Turn off (This trigger)
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 60.00 seconds the text: |cff01DF01Victory !|r
Game - Display to (All players) for 60.00 seconds the text: |cffA4A4A4You killed the last golem that was in your path, you can now leave this terrible area and build a small farm far away...|r
Wait 15.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Show scores)
Quete
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffFFBF00Your lord has abandoned you in a strange and dangerous place...|r
Quest - Display to (All players) the Quest Discovered message: |cffFFBF00You must flee, and fast !|r
Quest - Create a Required quest titled Goal with the description Goal : Escape this place.You can level up and find items on monsters, or you can rush the exit to have xp reward if you are fast. , using icon path ReplaceableTextures\PassiveButtons\PASBTNPillage.blp
IA Stupid
Events
Time - Every (Random real number between 2.00 and 10.00) seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to train/upgrade to a |cffA9F5F2Peasant|r
Else - Actions
Do nothing
Wait 1.95 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type |cffA9F5F2Peasant|r) and do (Actions)
Loop - Actions
Set Variable Set Pt1 = (Random point in R__gion_118 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.