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Model validation: Peasant carrying Corn/Wheat

PeasantCrops.mdx

0 errors 0 severe 18 warnings 44 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 1 Bone 2 - "Bone_Pelvis"
    • 1 1 Rotation
      • Track 4 has the same frame 1800 as track 3
      • Track 10 at frame 14567 has exactly the same value as tracks 9 and 11
  • 1 1 Bone 3 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 51 at frame 35967 has exactly the same value as tracks 50 and 52
  • 1 1 Bone 4 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 56 at frame 35967 has exactly the same value as tracks 55 and 57
  • 1 4 Bone 5 - "Bone_Foot_L"
    • 1 2 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
      • Track 57 at frame 35967 has exactly the same value as tracks 56 and 58
    • 2 Translation
      • Track 4 at frame 34633 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 35967 has exactly the same value as tracks 6 and 8
  • 1 1 Bone 6 - "Bone_Leg1_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 51 at frame 35967 has exactly the same value as tracks 50 and 52
  • 1 Bone 7 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 5 has the same frame 1800 as track 4
  • 1 6 Bone 8 - "Bone_Foot_R"
    • 1 4 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
      • Track 56 at frame 35967 has exactly the same value as tracks 55 and 57
    • 2 Translation
      • Track 4 at frame 34633 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 35967 has exactly the same value as tracks 6 and 8
  • 1 1 Bone 10 - "Bone_Chest"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 53 at frame 35967 has exactly the same value as tracks 52 and 54
  • 1 1 Bone 11 - "Bone_Arm1_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 57 at frame 35967 has exactly the same value as tracks 56 and 58
  • 1 1 Bone 12 - "Bone_Arm2_R"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 56 at frame 35967 has exactly the same value as tracks 55 and 57
  • 1 6 Bone 13 - "Bone_Hand_R"
    • 1 6 Rotation
      • Track 1 has the same frame 1800 as track 0
      • Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
      • Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
      • Track 20 at frame 28233 has exactly the same value as tracks 19 and 21
      • Track 28 at frame 34633 has exactly the same value as tracks 27 and 29
      • Track 31 at frame 35967 has exactly the same value as tracks 30 and 32
  • 1 2 Bone 14 - "Bone_Arm1_L"
    • 1 2 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 10 at frame 5700 has roughly the same value as tracks 9 and 11
      • Track 49 at frame 35967 has exactly the same value as tracks 48 and 50
  • 1 2 Bone 15 - "Bone_Arm2_L"
    • 1 2 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 13 at frame 5700 has roughly the same value as tracks 12 and 14
      • Track 47 at frame 35967 has exactly the same value as tracks 46 and 48
  • 1 1 Bone 17 - "Bone_Hand_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 46 at frame 35967 has exactly the same value as tracks 45 and 47
  • 1 5 Bone 18 - "Bone_Head"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 62 at frame 35967 has exactly the same value as tracks 61 and 63
    • 4 Translation
      • Track 3 at frame 14134 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 17467 has exactly the same value as tracks 7 and 9
      • Track 20 at frame 172833 has exactly the same value as tracks 19 and 21
  • 1 2 Helper 0
    • 1 1 Translation
      • Track 5 has the same frame 1800 as track 4
      • Track 52 at frame 35967 has exactly the same value as tracks 51 and 53
    • 1 Rotation
      • Track 18 at frame 35967 has exactly the same value as tracks 17 and 19
  • 4 Bone 0 - "hide-ax"
    • 4 Rotation
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 7100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7934 has exactly the same value as tracks 6 and 8
      • Track 18 at frame 36000 has exactly the same value as tracks 17 and 19
  • 4 Bone 20 - "Mesh12"
    • 4 Rotation
      • Track 14 at frame 198734 has exactly the same value as tracks 13 and 15
      • Track 20 at frame 200734 has exactly the same value as tracks 19 and 21
      • Track 38 at frame 208456 has exactly the same value as tracks 37 and 39
      • Track 44 at frame 209456 has exactly the same value as tracks 43 and 45
  • 1 Bone 30 - "Nose Tip"
    • 1 Translation
      • Track 16 at frame 180033 has exactly the same value as tracks 15 and 17
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