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Triggers
Realm of Glimeriat.w3x
Variables
Initialization
Melee Initialization
General
General
Notes
UpdateMap
Merchant Appears
Appears
Disappears
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AnythingElse
quest
No
Changelog1
quest
No
Changelog2
quest
No
Changelog3
quest
No
Changelog4
quest
No
Credits
quest
No
History
quest
No
Notes
quest
No
Tips
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unit - Hide Merchant 0004 <gen>
General
Events
Map initialization
Conditions
Actions
Player - Limit training of General to 1 for Player 1 (Red)
Player - Limit training of General to 1 for Player 2 (Blue)
UpdateMap
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled History with the description Once upon a time there was a great and peaceful kingdom called Glimeriat, it was the golden age of this kingdom, happiness and prosperity. But the King, Sir Lionart was killed by his Right-Arm, without heir the Kingdom was done. The Kingdom split in two parts: Damasco (Blue) and Silverbeam (Red). Damasco - Mainland of the King's former Right Arm.Objective: Destroy Silverbeam and take over the kindgom.Silverbeam - Mainland of those who were loyal to Lionart.Objective: Destroy Damasco and rebuild the Kingdom. , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteMelee.blp
Set Variable Set History = (Last created quest)
Quest - Create a Required quest titled Notes from the Creator with the description Hi guys, this map is a poor-style of Blade of Innocence and One Will Survive games. I honestly hope that you like it folks, I'm newbie in map-making but I'm learning by the way I can.This map was not easy to make. It was a someway hard if you ask me...But it's finally over. Good Luck to Everyone.I'm called Casper cause in portuguese Casper means Gasparzinho and sounds like my last name: Gasparini - Yeah, I'm italian - or almost.Sorry for my bad english - I'm brazilian. , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteMelee.blp
Set Variable Set Notes = (Last created quest)
Quest - Create a Required quest titled Credits with the description Map Making and everything else: Gasparini (Casper)Models Imported: VillagerMaleArcher, MountedSwordsman(with skin edited by Casper) and MilitiaWithSword(no axe, but a sword, also edited by Casper)Icons Imported: Cavalry and Archer (made by Casper)Triggers: Casper - Only 1 General, Merchant, Updates. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
Set Variable Set Credits = (Last created quest)
Quest - Create a Optional quest titled Changelog V1.01 with the description Map layout, Units, Buildings, Trigger , using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
Set Variable Set Changelog1 = (Last created quest)
Quest - Create a Optional quest titled Changelog V1.02 with the description Bug Fixing - Priest upgraded Heal with no cooldown, healing buildings (LOL) and 1 heal per use. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Set Variable Set Changelog2 = (Last created quest)
Quest - Create a Optional quest titled Changelog V1.03 with the description Bug Fixing POLISHED - Priest upgraded Heal with no cooldown, healing buildings (LOL) and 1 heal per use. Now it'll have cooldown and will work correclty.Heal: 25 > 45Cooldown: 1 > 1Mana Used: 5 > 5Range: 200 > 200Bug Fixed: You could train more than 1 General while training the first one.ADDED Merchant to Change Lumber for Gold! , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Set Variable Set Changelog3 = (Last created quest)
Quest - Create a Optional quest titled Tips for Playing with the description For a good playing game I set up some hints that may be useful.1 - Try to focus a good defense base in case the enemy starts to attack soon.2 - Focus the enemy General but be careful, although is the mightiest unit in the game It shouldn't be used alone without protection.3 - Cannons and Priests don't attack units.4 - The forests around are good for estabilish a camper-outpost. For a fairplay don't build towers around the blighted land.5 - Begin the game building Farms and the Barracks (4 Farms and 1 Barrack just for starting)6 - The General takes a lot of time to be trained, so, you'll have to wait.7 - The General can boost the troops with morale and defense.8 - The General doesn't have any Active ability. He have only Passive Auras.9 - The Telescope Upgrade can be useful in order to increase the attack range of the Guard Tower.10 - If the Gold Mine is over, SURRENDER!!! Nah, just kidding. There's a Merchant that can change 100 Lumber for 10 Gold Pieces. (Why a bastard would change gold for lumber???)Note for the merchant: He only appers Mid-night until 4 o'clock. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Set Variable Set Tips = (Last created quest)
Quest - Create a Optional quest titled Anything Else with the description Hints, bugs, suggestions contact me:email: [email protected]: Casper the FriendLeague of Legends: Rubellu SidusAll imported models were taken from Hiveworkshop.Credits for Models:Cavalry - Mounted Swordsman by Mephestrial, with skin edited by me.Archer - Armored Village Man Archer by eubz.Legionnaire - Stromgarde Footman by takakenji, edited by me.Piercing Arrows icons by 4eNNightmare , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Set Variable Set AnythingElse = (Last created quest)
Quest - Create a Optional quest titled Changelog V1.04 with the description Map Updated!Things fixed:1 - Missing Archer in Barracks2 - New Doodads3 - A small village4 - A small riverNew Things:1 - Marksmanship changed to Piercing Arrows2 - Improved Bows changed to Pure Vision3 - Priest Adept Training changed to Healing Power4 - New Spell for Priest - Searing Touch5 - Piercing Arrows allow Archers to have a chance of extra damage (sort of Critical Strike)6 - Tileset changed to Lordaeron Fall - due the Kingdom of Glimeriat has fallen.7 - Swordsman will be upgraded to Legionnaires. , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Set Variable Set Changelog4 = (Last created quest)
Appears
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Unhide Merchant 0004 <gen>
Cinematic - Send transmission to (All players) from Merchant 0004 <gen> named Merchant : Play No sound and display GOLD! GOLD! I CHANGE LUMBER FOR GOLD PIECES!!!! 100 LUMBER FOR 10 GOLD PIECES!!! WHO'LL WANT???? AT 4 O'CLOCK I'M LEAVING....ONLY TO RETURN MIDNIGHT!!! . Modify duration: Add 0 seconds and Wait
Disappears
Events
Game - The in-game time of day becomes Equal to 4.00
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Cinematic - Send transmission to (All players) from (Triggering unit) named Merchant : Play No sound and display I'M LEAVING!.... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
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