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Triggers
Past V.S. Future beta 0.2.w3x
Variables
Initialisierung
Munition anfordern
Nahkampf-Initialisierung
Muni#
Grenadier
Imperialer soldat Lasergewehr
Imperialer soldat granatwerfer
Imperialer soldat Plasmawerfer
Imperialer Sanitaeter
Ultramarine mit Laserkanone
Ultramarine mit RAketenwerfer
Field Comander
Ultramarine mit Schwerem Bolter
Ultramarine mit Plasmakanone
Ultramarine mit Plasmawerfer
Ultramarine mit Melter
Ultramarine mit Multi Melter
Ultramarine mit Bolter
Musketier
Rekrut
Miliz
Dragoner
Leichte Kanone
Kanone
Schwere Kanone
Moerser
Scharfschuetze
tor
Sieg
niederlage
Anforderungspunkte
Anforderungspunkte Kopieren
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Munition anfordern
Events
Unit - HQ 0357 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Munition anfordern
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current lumber) Greater than 20
Then - Actions
Unit - Set mana of HQ 0357 <gen> to ((Mana of HQ 0357 <gen>) + 100.00)
Player - Add -20 to Player 2 (Blue) . Current lumber
Else - Actions
Do nothing
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Grenadier
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Grenadier
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Imperialer soldat Lasergewehr
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Imperialer Soldat
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Imperialer soldat granatwerfer
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Imperialer Soldat mit Granatwerfer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Imperialer soldat Plasmawerfer
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Imperialer Soldat mit Plasmawerfer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Imperialer Sanitaeter
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Imperialer Sanitäter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Laserkanone
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Laserkanone
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit RAketenwerfer
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Raketenwerfer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Field Comander
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Force Comander
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Schwerem Bolter
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Schwerem Bolter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Plasmakanone
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Plasmakanone
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Plasmawerfer
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Plasmawerfer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Melter
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Melter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Multi Melter
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Multi-Melter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Ultramarine mit Bolter
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ultramarine mit Bolter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Musketier
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Musketier
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Rekrut
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Recruit
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Miliz
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Miliz
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Dragoner
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Dragoner
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Leichte Kanone
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Leichte kanone
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Kanone
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Kanone
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Schwere Kanone
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Schwere Kanone
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Moerser
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Mörser
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Scharfschuetze
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Rifleman
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Mana of (Attacking unit)) Greater than or equal to 1.00
Then - Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Sieg
Events
Unit - HQ 0357 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Pech gehabt
Game - Defeat Player 3 (Teal) with the message: Pech gehabt
niederlage
Events
Unit - Haupt-quartier 0359 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Pech gehabt
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Anforderungspunkte
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) + 1)
Anforderungspunkte Kopieren
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to ((Player 1 (Red) Current gold) + 50)
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