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Triggers
PassiveOmnislash.w3x
Variables
spell
pasive omnislash
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Omnishlash_caster
unit
No
Omnislash_Target
unit
No
point
location
No
I Love this =)
pasive omnislash
Events
Unit - A unit Is attacked
Conditions
(Level of Omnislash for (Attacking unit)) Greater than or equal to 1
Actions
Set Variable Set Omnishlash_caster = (Attacking unit)
Set Variable Set Omnislash_Target = (Attacked unit)
Set Variable Set point = ((Position of Omnislash_Target) offset by 85.00 towards (Random angle) degrees.)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to (5 x (Level of Omnislash for Omnishlash_caster))
Then - Actions
Wait 0.10 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Omnishlash_caster using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move Omnishlash_caster instantly to point , facing (Position of Omnislash_Target)
Animation - Play Omnishlash_caster 's attack animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Omnishlash_caster using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Omnishlash_caster to damage Omnislash_Target , dealing (Real((2 x (Agility of Omnishlash_caster (Include bonuses))))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Special Effect - Destroy (Last created special effect)
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