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Triggers
PARTY MAP.w3x
Variables
effects
ladies2
start
lightning
happy holiday
music
drunk guy
ally
ladies
jaina
seeall
effect guys
drink
firework
Name
Type
is_array
initial_value
text
texttag
No
unit
unit
No
ladies2
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Actions)
Loop - Actions
Animation - Change (Random unit from (Units of type Sexy Lady)) 's animation speed to 200.00 % of its original speed
Animation - Play (Random unit from (Units of type Sexy Lady)) 's victory animation
start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_start_camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_start_camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_start_camera for Player 3 (Teal) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_second_camera for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_second_camera for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_second_camera for Player 3 (Teal) over 1.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_ock_and_roll_camera for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_ock_and_roll_camera for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_ock_and_roll_camera for Player 3 (Teal) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_fourth for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_fourth for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_fourth for Player 3 (Teal) over 0.50 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_start_camera for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_start_camera for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_start_camera for Player 3 (Teal) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
lightning
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
happy holiday
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cff32cd32Happy Holidays everyone!!!!!!!!!|r
music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play 02_Celebration_edited_u <gen>
drunk guy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Drunk guy 0036 <gen> to Attack . Beer glass Target 0034 <gen>
Unit - Order Drunk guy 0038 <gen> to Attack . Beer glass Target 0035 <gen>
Unit - Order Drunk guy 0037 <gen> to Attack . Beer glass Target 0035 <gen>
ally
Events
Map initialization
Conditions
Actions
Player Group - Make (All players controlled by a Computer player) treat (All players) as an Ally with shared vision
Player Group - Make (All players) treat (All players controlled by a Computer player) as an Ally with shared vision
ladies
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Actions)
Loop - Actions
Animation - Change (Random unit from (Units of type Sexy Lady)) 's animation speed to 200.00 % of its original speed
Animation - Play (Random unit from (Units of type Sexy Lady)) 's victory animation
jaina
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Pop Star! 0005 <gen> 's victory animation
seeall
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
effect guys
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Animation - Change Pop Star! 0005 <gen> 's animation speed to 150.00 % of its original speed
Animation - Change The Lightning Storms 0003 <gen> 's animation speed to 150.00 % of its original speed
Animation - Change The Lightning Storms 0004 <gen> 's animation speed to 150.00 % of its original speed
Animation - Play The Lightning Storms 0003 <gen> 's channel animation
Animation - Play The Lightning Storms 0004 <gen> 's channel animation
drink
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Beer!)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item being manipulated) Equal to (Item carried by (Triggering unit) of type Beer!)
Then - Actions
Set Variable Set unit = (Hero manipulating item)
Animation - Play unit 's death animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of unit using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Floating Text - Create floating text that reads |cffff0000Oh..my god that was.. Hic! strong.. HAPPY HOLIDAY HIC!|r above unit with Z offset 0 , using font size 10 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Set Variable Set text = (Last created floating text)
Wait 3.50 seconds
Floating Text - Destroy text
Else - Actions
Do nothing
firework
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in PARTY <gen>) using Abilities\Spells\Human\Flare\FlareTarget.mdl
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