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Triggers
PM-Cap1 Ver 1-1 Eng.w3x
Variables
Inicialización
inicio cine
cinematic
Camara cine
enter region
sale deregion
nivel2cine
booss cinematic 2
enterbosslv2
boosss cinematic 1
heroguarian
tuneldeminas
heroarcher
heropaladin
heronaga
heromago
heroorco
MC
BN
F1
mini boslv1 de boss2
mini boslv2 de boss
mini boslv3 de boss2
bosscinematic2
bossdeadt
bossdeat2
bn2
b22
lvl3
illidan1
Selecionar Heroe
Hero1
Hero2
Hero3
Hero4
Hero5
Hero6
Hero6 Copiar 7
Hero6 Copiar 7 Copiar
Hero6 Copiar 7 Copiar 2
Hero6 Copiar 7 Copiar 3
Hero6 Copiar 7 Copiar 4
Hero6 Copiar 7 Copiar 5
Hero6 Copiar 8
Hero6 Copiar
Hero6 Copiar 2
Hero6 Copiar 3
Hero6 Copiar 4
Hero6 Copiar 5
Hero6 Copiar 6
textos
tex1
tex2
final del juego
ganaste
perdiste
musica
musicabossfinal
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
inicio cine
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_ainico6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display Welcome! Abroad brings you this land! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_ainicio3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Paladin : Play No sound and display have come to rescue my brother! And to kill the cause of all this mess . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_ainico6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display Excellent! I will lead you! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_inicio1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Wise monster 0657 <gen> named Wise monster : Play No sound and display Take me to reach the last boss and let me tell you the portal to where you need to go!If I die you'll lose! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camara cine
Events
Unit - A unit enters Regi__n_000 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_buhoguia1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display Welcome to PapaBonS ™ Maps has just started Level 1 Luck ..! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_buhoguia2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0574 <gen> named NooB npc : Play No sound and display Mmmm ... I think I did not go far . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_buhoguia3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display The Gambling want Garbage! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
enter region
Events
Unit - A unit enters Regi__n_016 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0575 <gen> named PapaBonS™ : Play No sound and display Excellent buy a wisp and selects your hero 2. . Modify duration: Set to 8.00 seconds and Don't wait
sale deregion
Events
Unit - A unit leaves Regi__n_010 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from PapaBonS™ 0038 <gen> named PapaBonS™ : Play No sound and display Great now you can go kill the boss! . Modify duration: Set to 5.00 seconds and Don't wait
nivel2cine
Events
Unit - A unit enters Regi__n_002 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_lv2cine1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0572 <gen> named Owl Guide : Play No sound and display Welcome to the labyrinth can choose 2 ways<------------------------------------- --------------------------------------><---------------------------------------------- o ----------------------------------------------> . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
booss cinematic 2
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_boslv2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0973 <gen> named Owl Guide : Play No sound and display Hmmm ... Something smells bad, it seems that you expect something more strong up front! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_boslv22 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0973 <gen> named Owl Guide : Play No sound and display I see horses! Go and kill them! take the life! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_bosslv23 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Guardian 0004 <gen> named Guardian : Play No sound and display I'll do it ..! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
enterbosslv2
Events
Unit - A unit enters Regi__n_006 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_bos_enter1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0974 <gen> named Owl Guide : Play No sound and display Prepare You have reached the second boss . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_bosenter2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0974 <gen> named Owl Guide : Play No sound and display the three pandas!Boss Lv:8,8,8Hp:5k,5k,5k,Atack:150,300,200Def:25,40,15 . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
boosss cinematic 1
Events
Unit - A unit enters
Unit - A unit enters Regi__n_003 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Murloc 0402 <gen> named Soplon Murloc : Play No sound and display Jefe se acerca un enemigo . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_bosslv1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from BosS Murloc™ 0174 <gen> named Boss Murloc : Play No sound and display Matenlo! . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_bosslv11 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0571 <gen> named Owl Guide : Play No sound and display Felicidades has llegado al primer boss matalo y llega al siguiente nivel . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_buhoguia4 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Wait 5.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_primerboss for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0571 <gen> named Owl Guide : Play No sound and display Primer BosS!!Murloc: lvl3Atack: 150Hp:8500 . Modify duration: Set to 7.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
heroguarian
Events
Unit - A unit enters Regi__n_031 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Guardian 0004 <gen> named Guardian : Play No sound and display Mmm, good choice...! . Modify duration: Set to 3.00 seconds and Don't wait
tuneldeminas
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display Sorry for the bad TRANSLATION! . Modify duration: Set to 4.00 seconds and Don't wait
heroarcher
Events
Unit - A unit enters Regi__n_028 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Archer 0001 <gen> named Archer : Play No sound and display This will be easy ..! . Modify duration: Set to 2.00 seconds and Don't wait
heropaladin
Events
Unit - A unit enters Regi__n_027 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Paladin : Play No sound and display I fight for the light ....! . Modify duration: Set to 2.00 seconds and Don't wait
heronaga
Events
Unit - A unit enters Regi__n_029 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from fighter 0224 <gen> named Naga : Play No sound and display Ahh? I have elected, fineee . Modify duration: Set to 5.00 seconds and Don't wait
heromago
Events
Unit - A unit enters Regi__n_030 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Bloody magician 0003 <gen> named BlooDy : Play No sound and display C'mon boy it was time to get homework! . Modify duration: Set to 3.00 seconds and Don't wait
heroorco
Events
Unit - A unit enters Regi__n_032 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Swordsman 0005 <gen> named Espadachin : Play No sound and display For that! we will end up with those ugly! . Modify duration: Set to 3.00 seconds and Don't wait
MC
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from PapaBonS™ 0038 <gen> named PapaBonSMobS™ : Play No sound and display MC:Minefield: Follow the path Beware! Do not be misled by the objects! . Modify duration: Set to 6.00 seconds and Don't wait
BN
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from PapaBonS™ 0016 <gen> named PapaBonSMobS™ : Play No sound and display BN:the monsters droop itens . Modify duration: Set to 4.00 seconds and Don't wait
F1
Events
Unit - A unit enters Regi__n_018 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Swordman 1278 <gen> named PapaBonSMobS™ : Play No sound and display F: Congratulations finalis Level 1 . Modify duration: Set to 5.00 seconds and Don't wait
mini boslv1 de boss2
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Swordman 0847 <gen> named GuarD : Play No sound and display Do not let him pass! Has to die . Modify duration: Set to 4.00 seconds and Don't wait
mini boslv2 de boss
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Bloody magician 0857 <gen> named MageGuarD : Play No sound and display Not spend! . Modify duration: Set to 5.00 seconds and Don't wait
mini boslv3 de boss2
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from fighter 0858 <gen> named GuardNaga : Play No sound and display Noo! My family will die if it happens! do not let it pass! . Modify duration: Set to 5.00 seconds and Don't wait
bosscinematic2
Events
Unit - A unit enters Regi__n_026 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from FireBosS™ 0708 <gen> named Panda Fire : Play No sound and display Great so long without killing someone not boys? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from FireBosS™ 0708 <gen> named Panda Land : Play No sound and display ofcourse this will be easy! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from StormBosS™ 0433 <gen> named Thunder Panda : Play No sound and display Do not underestimate the enemy! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from EarthBosS™ 0520 <gen> named Panda Land : Play No sound and display Hahaha hahahaha But it's small! . Modify duration: Set to 3.00 seconds and Don't wait
bossdeadt
Events
Unit - FireBosS™ 0708 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from FireBosS™ 0708 <gen> named Panda Fire : Play No sound and display Ahhh! But such a thing has won me! . Modify duration: Set to 3.00 seconds and Don't wait
bossdeat2
Events
Unit - StormBosS™ 0433 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from StormBosS™ 0433 <gen> named Thunder Panda : Play No sound and display My respect fighter I know your brother looking through the endless forest and a path will lead you out to them! Luck! . Modify duration: Set to 10.00 seconds and Don't wait
bn2
Events
Unit - A unit enters Regi__n_008 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Owl Guide 0975 <gen> named Owl Guide : Play No sound and display kill everyone to get books! . Modify duration: Set to 4.00 seconds and Don't wait
b22
Events
Unit - A unit leaves Regi__n_008 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Owl Guide 0975 <gen> named Owl Guide : Play No sound and display Well done! Want to be noticed that no? Hehe .. . Modify duration: Set to 5.00 seconds and Don't wait
lvl3
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Specter 1117 <gen> named InfinityForesT : Play No sound and display Do not come out alive! . Modify duration: Set to 4.00 seconds and Don't wait
illidan1
Events
Unit - A unit enters Regi__n_020 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0047 <gen> named warrior : Play No sound and display Die! Kidnapped my brother died! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Denomination Hunter 0046 <gen> named Duelist : Play No sound and display Of course with that aspect does not fool anyone! My brother also capture . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0571 <gen> named Owl Guide : Play No sound and display Young Man! When one kills the other runs will come for you!!! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Hero1
Events
Unit - A unit enters Regi__n_035 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Paladin for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero2
Events
Unit - A unit enters Regi__n_036 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Archer for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero3
Events
Unit - A unit enters Regi__n_037 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . fighter for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero4
Events
Unit - A unit enters Regi__n_038 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Bloody magician for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero5
Events
Unit - A unit enters Regi__n_039 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Guardian for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6
Events
Unit - A unit enters Regi__n_040 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 7
Events
Unit - A unit enters Regi__n_045 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . ninja for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 7 Copiar
Events
Unit - A unit enters Regi__n_044 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . eXecutioner for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 7 Copiar 2
Events
Unit - A unit enters Regi__n_046 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . IronGuardian for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 7 Copiar 3
Events
Unit - A unit enters
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 7 Copiar 4
Events
Unit - A unit enters Regi__n_048 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . DarkMage for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 7 Copiar 5
Events
Unit - A unit enters Regi__n_047 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . RaimboWMage for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar 8
Events
Unit - A unit enters
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Regi__n_011 <gen>) facing Default building facing degrees
Hero6 Copiar
Events
Unit - A unit enters hero2_1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Keeper of the Moon for Player 1 (Red) at (Center of hero_2_Respawm <gen>) facing Default building facing degrees
Hero6 Copiar 2
Events
Unit - A unit enters hero2_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . MuradiN for Player 1 (Red) at (Center of hero_2_Respawm <gen>) facing Default building facing degrees
Hero6 Copiar 3
Events
Unit - A unit enters hero2_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Lord of Terror for Player 1 (Red) at (Center of hero_2_Respawm <gen>) facing Default building facing degrees
Hero6 Copiar 4
Events
Unit - A unit enters hero2_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Marine for Player 1 (Red) at (Center of hero_2_Respawm <gen>) facing Default building facing degrees
Hero6 Copiar 5
Events
Unit - A unit enters hero2_5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of hero_2_Respawm <gen>) facing Default building facing degrees
Hero6 Copiar 6
Events
Unit - A unit enters hero2_6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of hero_2_Respawm <gen>) facing Default building facing degrees
tex1
Events
Unit - A unit enters Regi__n_011 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display Well let's go to level 1! . Modify duration: Set to 5.00 seconds and Don't wait
tex2
Events
Unit - A unit enters Regi__n_050 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from PapaBonS™ 0038 <gen> named PapaBonS™ : Play No sound and display Thank you for taking a little of your time and thanks for playing! . Modify duration: Set to 4.00 seconds and Don't wait
ganaste
Events
Unit - A unit enters victory <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wise monster
Actions
Cinematic - Send transmission to (All players) from Wise monster 0657 <gen> named Wise mounster : Play No sound and display Looking for some cross the world looking for the real cause of it all! And then you can kill him. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Owl Guide 0570 <gen> named Owl Guide : Play No sound and display Yes we do!walk! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
perdiste
Events
Unit - Wise monster 0657 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You lose!Play again!!^^protects the monster wise!
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