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Model validation: Panzer VI -Tiger

Tiger.mdx

0 errors 1 severe 2 warnings 64 unused
  • 1 Sequence 1 - "Walk"
    • This sequence starts before sequence 0 "Stand" ends
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 12
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 13
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 1 GeosetAnimation 16
    • 1 Alpha
      • Track 6 at frame 2000 is not in any sequence
  • 5 Bone 0 - "Bone10"
    • 1 Translation
      • Track 9 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 2000 is not in any sequence
    • 3 Scaling
      • Track 5 at frame 2000 is not in any sequence
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 3 Bone 1 - "Bone_Body"
    • 1 Translation
      • Track 3 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 2 at frame 2000 is not in any sequence
    • 1 Scaling
      • Track 2 at frame 2000 is not in any sequence
  • 3 Bone 2 - "Bone_gun"
    • 1 Translation
      • Track 4 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 2 at frame 2000 is not in any sequence
    • 1 Scaling
      • Track 2 at frame 2000 is not in any sequence
  • 5 Bone 3 - "Bone01"
    • 1 Translation
      • Track 9 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 2000 is not in any sequence
    • 3 Scaling
      • Track 5 at frame 2000 is not in any sequence
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 5 Bone 4 - "Bone02"
    • 1 Translation
      • Track 9 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 2000 is not in any sequence
    • 3 Scaling
      • Track 5 at frame 2000 is not in any sequence
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 5 Bone 5 - "Bone11"
    • 1 Translation
      • Track 9 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 2000 is not in any sequence
    • 3 Scaling
      • Track 5 at frame 2000 is not in any sequence
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 5 Bone 6 - "Bone03"
    • 1 Translation
      • Track 9 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 2000 is not in any sequence
    • 3 Scaling
      • Track 5 at frame 2000 is not in any sequence
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 5 Bone 7 - "Bone12"
    • 1 Translation
      • Track 9 at frame 2000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 2000 is not in any sequence
    • 3 Scaling
      • Track 5 at frame 2000 is not in any sequence
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 ParticleEmitter2 0 - "AttackFire"
    • 1 Visibility
      • Track 6 at frame 2000 is not in any sequence
    • 1 Emission Rate
      • Track 8 at frame 2000 is not in any sequence
  • 3 ParticleEmitter2 1 - "AttackSmoke"
    • 1 Visibility
      • Track 6 at frame 2000 is not in any sequence
    • 2 Emission Rate
      • Track 9 at frame 2000 is not in any sequence
      • Track 5 at frame 1200 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 2 - "Death"
    • 1 Visibility
      • Track 6 at frame 2000 is not in any sequence
    • 1 Emission Rate
      • Track 6 at frame 2000 is not in any sequence
  • 2 ParticleEmitter2 3 - "DeathSmoke"
    • 1 Visibility
      • Track 6 at frame 2000 is not in any sequence
    • 1 Emission Rate
      • Track 6 at frame 2000 is not in any sequence
  • 1 ParticleEmitter2 4 - "Walk"
    • 1 Visibility
      • Track 6 at frame 2000 is not in any sequence
  • 1 ParticleEmitter2 5 - "Walk"
    • 1 Visibility
      • Track 6 at frame 2000 is not in any sequence
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