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Model validation: Panzer IV ausf G

PanzerIVausfG2.mdx

0 errors 0 severe 6 warnings 22 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 5
    • Referenced by 2 geoset animations: 4, 5
  • 1 Geoset 10
    • Referenced by 2 geoset animations: 9, 15
  • 1 Geoset 11
    • Referenced by 2 geoset animations: 10, 11
  • 2 Bone 1 - "Bone09"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 1 Bone 2 - "Bone_Gun"
    • 1 Translation
      • Track 2 at frame 801 is not in any sequence
  • 2 Bone 4 - "Bone01"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 5 - "Bone02"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 6 - "Bone04"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 7 - "Bone03"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 8 - "Bone06"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 9 - "Bone08"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 10 - "Bone07"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 11 - "Bone05"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • 2 Bone 12 - "Bone10"
    • 2 Scaling
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
  • unused Material 1
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