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Model validation: Panther
Panther.mdx
0errors0severe14warnings11unused
2
Model
Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
2
Geoset 0
Number of sequence extents (9) does not match the number of sequences (10)
1
Extent
Negative extents
2
Geoset 1
Number of sequence extents (9) does not match the number of sequences (10)
1
Extent
Negative extents
8
Geoset 2
Number of sequence extents (9) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Helper 5
3
Translation
Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
Track 2 at frame 13633 has exactly the same value as tracks 1 and 3
Track 3 at frame 13733 has exactly the same value as tracks 2 and 4
3
Helper 8
3
Translation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 17 at frame 14300 has exactly the same value as tracks 16 and 18
Track 18 at frame 14500 has exactly the same value as tracks 17 and 19
2
Helper 11
2
Translation
Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
Track 2 at frame 13733 has exactly the same value as tracks 1 and 3
1
Helper 14
1
Translation
Track 12 at frame 3600 has exactly the same value as tracks 11 and 13
2
Helper 15
2
Translation
Track 1 at frame 13500 has exactly the same value as tracks 0 and 2
Track 2 at frame 13733 has exactly the same value as tracks 1 and 3
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