Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Pandaren Windwalker (WoW) of the bundle Pandaren Windwalker (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Pandaren Windwalker (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing PandarenWindwalker.mdx
Now Click the "Import File" Button:
Next select 'PandarenWindwalker.mdx' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
Done, you have imported the file PandarenWindwalker.mdx.
Importing PandarenWindwalker_Body.blp
Now Click the "Import File" Button:
Next select 'PandarenWindwalker_Body.blp' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
war3mapimported/PandarenWindwalker_Body.blp
Double-click the file PandarenWindwalker_Body.blp:
PandarenWindwalker_Body.blp
Image / Texture
367
war3mapimported/PandarenWindwalker_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
Done, you have imported the file PandarenWindwalker_Body.blp.
Importing PandarenWindwalker_Hair.blp
Now Click the "Import File" Button:
Next select 'PandarenWindwalker_Hair.blp' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
war3mapimported/PandarenWindwalker_Hair.blp
Double-click the file PandarenWindwalker_Hair.blp:
PandarenWindwalker_Hair.blp
Image / Texture
71
war3mapimported/PandarenWindwalker_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
Done, you have imported the file PandarenWindwalker_Hair.blp.
Importing PandarenWindwalker_Helm.blp
Now Click the "Import File" Button:
Next select 'PandarenWindwalker_Helm.blp' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
war3mapimported/PandarenWindwalker_Helm.blp
Double-click the file PandarenWindwalker_Helm.blp:
PandarenWindwalker_Helm.blp
Image / Texture
54
war3mapimported/PandarenWindwalker_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
Done, you have imported the file PandarenWindwalker_Helm.blp.
Importing PandarenWindwalker_Shoulders.blp
Now Click the "Import File" Button:
Next select 'PandarenWindwalker_Shoulders.blp' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
Image / Texture
58
war3mapimported/PandarenWindwalker_Shoulders.blp
Double-click the file PandarenWindwalker_Shoulders.blp:
PandarenWindwalker_Shoulders.blp
Image / Texture
58
war3mapimported/PandarenWindwalker_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
PandarenWindwalker_Shoulders.blp
Image / Texture
58
PandarenWindwalker_Shoulders.blp
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
Image / Texture
58
PandarenWindwalker_Shoulders.blp
Done, you have imported the file PandarenWindwalker_Shoulders.blp.
Importing PandarenWindwalker_Sword.blp
Now Click the "Import File" Button:
Next select 'PandarenWindwalker_Sword.blp' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
Image / Texture
58
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
Image / Texture
29
war3mapimported/PandarenWindwalker_Sword.blp
Double-click the file PandarenWindwalker_Sword.blp:
PandarenWindwalker_Sword.blp
Image / Texture
29
war3mapimported/PandarenWindwalker_Sword.blp
Tick the box "Use Custom Path" and type in the correct path:
PandarenWindwalker_Sword.blp
Image / Texture
29
PandarenWindwalker_Sword.blp
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
Image / Texture
58
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
Image / Texture
29
PandarenWindwalker_Sword.blp
Done, you have imported the file PandarenWindwalker_Sword.blp.
Importing PandarenWindwalker_Tabard.blp
Now Click the "Import File" Button:
Next select 'PandarenWindwalker_Tabard.blp' in the folder which you extracted from the zip archive:
Pandaren Windwalker (WoW)
PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
Image / Texture
58
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
Image / Texture
29
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
Image / Texture
44
war3mapimported/PandarenWindwalker_Tabard.blp
Double-click the file PandarenWindwalker_Tabard.blp:
PandarenWindwalker_Tabard.blp
Image / Texture
44
war3mapimported/PandarenWindwalker_Tabard.blp
Tick the box "Use Custom Path" and type in the correct path:
PandarenWindwalker_Tabard.blp
Image / Texture
44
PandarenWindwalker_Tabard.BLP
The file has been properly added to the map archive:
PandarenWindwalker.mdx
Model
1,969
war3mapimported/PandarenWindwalker.mdx
PandarenWindwalker_Body.blp
Image / Texture
367
PandarenWindwalker_Body.blp
PandarenWindwalker_Hair.blp
Image / Texture
71
PandarenWindwalker_Hair.blp
PandarenWindwalker_Helm.blp
Image / Texture
54
PandarenWindwalker_Helm.blp
PandarenWindwalker_Shoulders.blp
Image / Texture
58
PandarenWindwalker_Shoulders.blp
PandarenWindwalker_Sword.blp
Image / Texture
29
PandarenWindwalker_Sword.blp
PandarenWindwalker_Tabard.blp
Image / Texture
44
PandarenWindwalker_Tabard.BLP
Done, you have imported the file PandarenWindwalker_Tabard.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.