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Triggers
Panda Love Campaign Prologue.w3x
Variables
Initialization
Melee Initialization
fucking panda
fucking panda again
Actions
Act I Panka and Jenny meet
Act II Panka and Jenny at Mountain
Act III Panka and Jenny Talk
Move out
Act IV Panka and Knight Talk
Stop Cinematic
The End
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ESC_Clicked
boolean
No
Music_Displaytion
sound
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 12
Environment - Set sky to Generic Sky
fucking panda
Events
Unit - A unit enters Rect_006 <gen>
Unit - A unit leaves Rect_006 <gen>
Conditions
Actions
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
fucking panda again
Events
Unit - A unit enters Rect_005 <gen>
Conditions
Actions
Unit - Order Brewmaster 0032 <gen> to Hold Position .
Trigger - Run Act_III_Panka_and_Jenny_Talk <gen> (ignoring conditions)
Act I Panka and Jenny meet
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Rect_000 <gen>) and do (Order (Picked unit) to Move To.(Center of Rect_001 <gen>))
Unit - Order Dog 0009 <gen> to Move To . (Center of Rect_001 <gen>)
Sound - Play OrcTheme <gen>
Set Variable Set Music_Displaytion = (Last played sound)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Add Attachment Flowers to High Elf 0023 <gen>
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 30.00 seconds
Unit - Order High Elf 0023 <gen> to Move To . (Center of Rect_003 <gen>)
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play LastCallBeforeClosing <gen> and display Last call before closing!! . Modify duration: Set to 2.08 seconds and Wait
Wait 2 seconds
Unit - Make Brewmaster 0001 <gen> face High Elf 0023 <gen> over 0.25 seconds
Unit - Make High Elf 0023 <gen> face Brewmaster 0001 <gen> over 0.25 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Oh! Hi, Jenny! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play DryadWhat1 <gen> and display Hi! Panka! . Modify duration: Set to 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display So, do you want to buy something? . Modify duration: Set to 4.12 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display No, Panka... No, I mean... I mean... I have to talk to you... . Modify duration: Set to 5.10 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play IsTroublingBrewing <gen> and display Is troubling brewing? . Modify duration: Set to 1.47 seconds and Wait
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display No! Something seriously! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Okay okay! I'm sorry! . Modify duration: Set to 2.85 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display I... I... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play PandarenBrewmasterPissed8 <gen> and display *BURP*... Sorry! . Modify duration: Set to 1.66 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display Panka! . Modify duration: Set to 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Yes, ma'am? I'm waiting! . Modify duration: Set to 2.90 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display I want to tell you something... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Yes, you've said that. . Modify duration: Set to 2.90 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display Don't talk! I'm not done yet! You are making me nervous! . Modify duration: Set to 5.90 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Then what is it, Jenny!? I'm closing my shop! . Modify duration: Set to 4.20 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display I... I know that I'm a human and you are a Panda... but... I like you... Let's... Let's go... Let's go to the mountains... Will you? . Modify duration: Set to 8.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 35.00 seconds
Unit - Make Brewmaster 0001 <gen> face Villager 0010 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Hey!! Did you hear that!?... . Modify duration: Set to 2.89 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display Panka! Shush! . Modify duration: Set to 2.10 seconds and Wait
Unit - Make Villager 0010 <gen> face Brewmaster 0001 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Hunt : Play No sound and display What did you say, Panka? . Modify duration: Set to 3.90 seconds and Wait
Animation - Lock Brewmaster 0001 <gen> 's Head to face High Elf 0023 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Hunt : Play No sound and display Come on! I really want to know! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Uhh... Nothing I guess? . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Make Villager 0010 <gen> face Villager 0011 <gen> over 0.50 seconds
Unit - Make Brewmaster 0001 <gen> face High Elf 0023 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0023 <gen> named Jenny : Play No sound and display If you do that again! I sure will make you in danger! . Modify duration: Set to 4.10 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0001 <gen> named Panka : Play No sound and display Sigh... Well, you want to go to the mountains? Let's go! . Modify duration: Set to 4.20 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Displaytion After fading
Wait 3.00 seconds
Trigger - Run Act_II_Panka_and_Jenny_at_Mountain <gen> (ignoring conditions)
Act II Panka and Jenny at Mountain
Events
Conditions
Actions
Sound - Play Love_Short_Music <gen>
Set Variable Set Music_Displaytion = (Last played sound)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007_Copy for Player 1 (Red) over 8.00 seconds
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Wait 6.00 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009_Copy for Player 1 (Red) over 7.00 seconds
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Wait 5.25 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011_Copy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 6.25 seconds
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Wait 4.85 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013_Copy for Player 1 (Red) over 45.00 seconds
Unit - Order High Elf 0033 <gen> to Right-Click . (Center of Rect_004 <gen>)
Unit - Order Brewmaster 0032 <gen> to Right-Click . (Center of Rect_005 <gen>)
Act III Panka and Jenny Talk
Events
Conditions
Actions
Unit - Order Brewmaster 0032 <gen> to Hold Position .
Wait 2 seconds
Unit - Order Brewmaster 0032 <gen> to Hold Position .
Animation - Lock High Elf 0033 <gen> 's Head to face Brewmaster 0032 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from High Elf 0033 <gen> named Jenny : Play No sound and display So... do you like me? . Modify duration: Set to 2.57 seconds and Wait
Animation - Lock Brewmaster 0032 <gen> 's Head to face High Elf 0033 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Brewmaster 0032 <gen> named Panka : Play No sound and display Umm... it's being late now! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0033 <gen> named Jenny : Play No sound and display I don't care! Just tell me, Panka! . Modify duration: Set to 2.99 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0032 <gen> named Panka : Play No sound and display The wolves are coming out... you hear that? . Modify duration: Set to 3.69 seconds and Don't wait
Wait 1.79 seconds
Sound - Play DuskWolf <gen>
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from High Elf 0033 <gen> named Jenny : Play No sound and display Fine then, let's go back... But will you give me a goodbye kiss? . Modify duration: Set to 4.90 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0032 <gen> named Panka : Play (Last played sound) and display *Kisses her cheek* . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0032 <gen> named Panka : Play PandarenBrewmasterPissed5 <gen> and display I kissed you, but I got puke breath. . Modify duration: Set to 2.99 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0033 <gen> named Jenny : Play No sound and display EEWWW! Panka! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0032 <gen> named Panka : Play No sound and display Ha ha, I was just joking around! . Modify duration: Set to 3.86 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0033 <gen> named Jenny : Play No sound and display ... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0033 <gen> named Jenny : Play No sound and display ... I will see you later then *Smiles . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Reset High Elf 0033 <gen> 's body-part facing
Wait 2.50 seconds
Unit - Order High Elf 0033 <gen> to Move To . (Center of Rect_006 <gen>)
Unit - Make Brewmaster 0032 <gen> face (Center of Rect_004 <gen>) over 1.00 seconds
Wait 0.80 seconds
Unit - Make Brewmaster 0032 <gen> face (Center of Rect_006 <gen>) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Sound - Stop Music_Displaytion After fading
Unit Group - Pick every unit in (Units in Rect_007 <gen>) and do (Remove (Picked unit) from the game)
Trigger - Run Move_out <gen> (ignoring conditions)
Move out
Events
Conditions
Actions
Sound - Play Sad_Music <gen>
Destructible - Open Iron Gate 0608 <gen>
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017_Copy for Player 1 (Red) over 20.00 seconds
Wait 2 seconds
Unit - Order Knight 0034 <gen> to Move To . (Center of Rect_002 <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_015_Copy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Act_IV_Panka_and_Knight_Talk <gen> (ignoring conditions)
Act IV Panka and Knight Talk
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_019_Copy for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Unit - Order Captain 0036 <gen> to Move To . (Center of Rect_008 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0036 <gen> named Messager : Play No sound and display Greetings, Sir Panka. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0035 <gen> named Panka : Play No sound and display Hi? It is really rare to see a customer get here that early! . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0036 <gen> named Messager : Play No sound and display I brought an unknow letter for you. . Modify duration: Set to 3.36 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021_Copy for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0035 <gen> named Panka : Play No sound and display Oh! A message! . Modify duration: Set to 2.24 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0036 <gen> named Messager : Play No sound and display Have a good day, sir. . Modify duration: Set to 3.75 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0035 <gen> named Panka : Play No sound and display Thank you, need any food or supplies for your journey? . Modify duration: Set to 3.25 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0036 <gen> named Messager : Play No sound and display Oh, yes. I would like to have some water, please. . Modify duration: Set to 4.25 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023_Copy for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0035 <gen> named Panka : Play No sound and display Sorry, I got only wine and Panka Made Jade. . Modify duration: Set to 3.75 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0036 <gen> named Messager : Play No sound and display Then it wouldn't be necassary, sir. I should start my journey now. . Modify duration: Set to 5.75 seconds and Wait
Unit - Order Captain 0036 <gen> to Move To . (Center of Rect_009 <gen>)
Cinematic - Send transmission to (All players) from Brewmaster 0035 <gen> named Panka : Play No sound and display Nice trip! . Modify duration: Set to 1.80 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Brewmaster 0035 <gen> named Panka : Play No sound and display And now... Let's see what's in the letter... . Modify duration: Set to 2.88 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run The_End <gen> (ignoring conditions)
ESC Trigger, which most cinematic makers hate...
Stop Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Missing string for 'TriggerClearActions'
Trigger - Missing string for 'TriggerClearActions'
Trigger - Missing string for 'TriggerClearActions'
Cinematic - Disable boundary tinting for (All players)
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