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Triggers
bip.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 004
Untitled Trigger 014
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 002
Untitled Trigger 009
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 003
Untitled Trigger 006
Untitled Trigger 005
Untitled Trigger 010
Untitled Trigger 011
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create Corn at (Random point in Region_000 <gen>)
Item - Create Corn at (Random point in Region_001 <gen>)
Item - Create Corn at (Random point in Region_002 <gen>)
Item - Create Corn at (Random point in Region_003 <gen>)
Item - Create Corn at (Random point in Region_004 <gen>)
Item - Create Corn at (Random point in Region_005 <gen>)
Item - Create Corn at (Random point in Region_006 <gen>)
Item - Create Corn at (Random point in Region_007 <gen>)
Item - Create Corn at (Random point in Region_008 <gen>)
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Unit - Order Dog 0060 <gen> to Follow . Farmer 0070 <gen>
Unit - Order Dog 0061 <gen> to Follow . Farmer 0071 <gen>
Unit - Order Dog 0057 <gen> to Follow . Farmer 0072 <gen>
Unit - Order Dog 0059 <gen> to Follow . Farmer 0073 <gen>
Unit - Order Dog 0069 <gen> to Follow . Farmer 0074 <gen>
Unit - Order Dog 0063 <gen> to Follow . Farmer 0075 <gen>
Unit - Order Dog 0062 <gen> to Follow . Farmer 0076 <gen>
Unit - Order Dog 0064 <gen> to Follow . Farmer 0077 <gen>
Unit - Order Dog 0065 <gen> to Follow . Farmer 0078 <gen>
Unit - Order Dog 0066 <gen> to Follow . Farmer 0079 <gen>
Unit - Order Dog 0067 <gen> to Follow . Farmer 0081 <gen>
Unit - Order Dog 0068 <gen> to Follow . Farmer 0080 <gen>
Trigger - Turn off Untitled_Trigger_010 <gen>
Trigger - Turn off Untitled_Trigger_011 <gen>
Destructible - Hide Shimmering Portal 0285 <gen>
Destructible - Hide Shimmering Portal 0284 <gen>
Untitled Trigger 014
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Farmer 0070 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 2 seconds using texture FullScreen.blp (Unexpected type: 'cinefiltertexture') and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Factory 0000 <gen> named Welcome : Play No sound and display Welcum.Please collect 50 gold, or we will kill you.If there wil be any problems, you have a shotgun and a pistol. GOOD LUCK! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Untitled Trigger 013
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 015
Events
Unit - A unit Dies
Conditions
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Defeat!
Untitled Trigger 016
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 50.00
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 50.00
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 50.00
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 50.00
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 50.00
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 50.00
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 50.00
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 50.00
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 50.00
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 50.00
Player - Player 11 (Dark Green) 's Current gold becomes Greater than or equal to 50.00
Player - Player 12 (Brown) 's Current gold becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 002
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Order Sapper 0085 <gen> to Neutral - Kaboom! . Farmer 0072 <gen>
Unit - Order Sapper 0086 <gen> to Neutral - Kaboom! . Farmer 0073 <gen>
Unit - Order Sapper 0087 <gen> to Neutral - Kaboom! . Farmer 0070 <gen>
Unit - Order Sapper 0082 <gen> to Neutral - Kaboom! . Farmer 0071 <gen>
Unit - Order Sapper 0083 <gen> to Neutral - Kaboom! . Farmer 0075 <gen>
Unit - Order Sapper 0084 <gen> to Neutral - Kaboom! . Farmer 0076 <gen>
Unit - Order Sapper 0006 <gen> to Neutral - Kaboom! . Farmer 0077 <gen>
Unit - Order Sapper 0007 <gen> to Neutral - Kaboom! . Farmer 0078 <gen>
Unit - Order Sapper 0008 <gen> to Neutral - Kaboom! . Farmer 0079 <gen>
Unit - Order Sapper 0001 <gen> to Neutral - Kaboom! . Farmer 0081 <gen>
Unit - Order Sapper 0002 <gen> to Neutral - Kaboom! . Farmer 0080 <gen>
Unit - Order Sapper 0003 <gen> to Neutral - Kaboom! . Farmer 0074 <gen>
Game - Display to (All players) the text: |cffCBC601Hint:|r Times up to yours Warstomp. the goblin sappers is bomb thirsty and would like to kill you. you can even go close an enemy when the sapper attacks.
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0070 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0071 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0072 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0073 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0074 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0075 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0076 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0077 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0078 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0079 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0080 <gen>
Unit - Add War Stomp (Neutral Hostile 1), (Neutral Hostile) to Farmer 0081 <gen>
Untitled Trigger 009
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Trigger - Turn on Untitled_Trigger_010 <gen>
Trigger - Turn on Untitled_Trigger_011 <gen>
Game - Display to (All players) the text: |cffCBC601Hint:|rAt north meet yourself. remember a gun to kill yourself from another demonision. This will probaly award you a peacebloom and 10 gold from the kill. you need to be the be the first
Destructible - Show Shimmering Portal 0285 <gen>
Destructible - Show Shimmering Portal 0284 <gen>
Untitled Trigger 007
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Chill Flower at (Random point in Region_013 <gen>)
Item - Create Chill Flower at (Random point in Region_016 <gen>)
Item - Create Chill Flower at (Random point in Region_014 <gen>)
Item - Create Chill Flower at (Random point in Region_015 <gen>)
Item - Create Peacebloom at (Random point in (Playable map area))
Untitled Trigger 008
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create Thunderbloom Bulp at (Random point in Region_017 <gen>)
Item - Create Thunderbloom Bulp at (Random point in Region_018 <gen>)
Untitled Trigger 003
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
Actions
Unit - Remove War Stomp (Neutral Hostile 1), (Neutral Hostile) from (Triggering unit)
Unit - Remove [B]azooka (Neutral Hostile 2) from (Triggering unit)
Unit - Remove [G]unshot (Neutral Hostile) from (Triggering unit)
Unit - Remove [S]hotgun (Neutral Hostile) from (Triggering unit)
Untitled Trigger 006
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Add [B]azooka (Neutral Hostile 2) to (Triggering unit)
Unit - Add [G]unshot (Neutral Hostile) to (Triggering unit)
Unit - Add [S]hotgun (Neutral Hostile) to (Triggering unit)
Untitled Trigger 005
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
Actions
Unit - Remove Flame Strike (Neutral Hostile 2) from (Triggering unit)
Untitled Trigger 010
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for Neutral Hostile at (Center of Region_022 <gen>) facing Default building facing degrees
Item - Create Peacebloom at (Center of Region_022 <gen>)
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