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Triggers
Painful Dead.w3x
Variables
Initialisierung
Video 1
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Video 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Anfang for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
-------- Alle begrüßungen usw noch --------
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Leader : Play No sound and display We must find a way out! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0005 <gen> named Slave : Play No sound and display But there is no way. The way we came is blocked. . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Leader : Play No sound and display Woah! You are the experts. Dig! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Sound - Play DEM_ATTACK01 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Soldier : Play No sound and display What was that?! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0006 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill Peasant 0006 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Soldier : Play No sound and display They've killed Kenny! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Sound - Play MYSTERY_03 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Soldier : Play No sound and display Woah! I heard enough! Good bye! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named Soldier : Play No sound and display There are two ways! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Sound - Play MFX_SKULL_FLY2 <gen>
Unit - Order Ghoul 0015 <gen> to Move To . (Center of Gebiet_000 <gen>)
Unit - Order Abomination 0016 <gen> to Move To . (Center of Gebiet_000 <gen>)
Unit - Order Ghoul 0014 <gen> to Move To . (Center of Gebiet_001 <gen>)
Unit - Order Abomination 0017 <gen> to Move To . (Center of Gebiet_001 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0012 <gen> named Leader : Play No sound and display The undead! . Modify duration: Add 3.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0008 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0010 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill Footman 0010 <gen>
Unit - Kill Footman 0008 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lich 0018 <gen> named Undead : Play No sound and display Your Destiny has come! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Paladin 0012 <gen> to Move To . (Center of Gebiet_002 <gen>)
Unit - Order Peasant 0013 <gen> to Move To . (Center of Gebiet_003 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0012 <gen> named Leader : Play No sound and display What do you want! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lich 0018 <gen> named Undead : Play No sound and display Your Souls!!! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Peasant 0013 <gen> using Abilities\Weapons\GlaiveMissile\GlaiveMissile.mdl
Animation - Change Peasant 0013 <gen> flying height to 200.00 at 750.00
Wait 2 seconds
Unit - Kill Peasant 0013 <gen>
Wait 1.00 seconds
Animation - Play Lich 0018 <gen> 's Stand Channel (1.868 s) animation
Wait 0.50 seconds
Unit - Explode Footman 0011 <gen> .
Unit - Explode Footman 0009 <gen> .
Wait 1.00 seconds
Animation - Reset Lich 0018 <gen> 's animation
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Cinematic - Send transmission to (All players) from Lich 0018 <gen> named Undead : Play No sound and display Hahahaha! You become a long, painful dead! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Sound - Play Doom <gen>
Special Effect - Create a special effect at (Position of Lich 0018 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 0.50 seconds
Unit - Remove Lich 0018 <gen> from the game
Unit - Order Paladin 0012 <gen> to Move To . (Position of Lich 0018 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0012 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0012 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Cinematic - Send transmission to (All players) from Paladin 0012 <gen> named Leader : Play No sound and display NOOO! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Sound - Play ZOM_DIE02 <gen>
Unit - Kill Paladin 0012 <gen>
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 30.00 seconds the text: Created by Hades7.gerhttp://hiveworkshop.com/ ProductionSounds by Gothic 2
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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