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Triggers
Pain Spellpack.w3x
Variables
Map
View
Pain Skill
Shinra Tensei
Shinra Tensei
Shinra Tensei Effect
Bansho Tenin
Bansho Tenin
Bansho Tenin Effect
Katon
Katon
Name
Type
is_array
initial_value
Caster
unit
Yes
Hero
unit
Yes
Point
location
Yes
Target
unit
Yes
View
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Shinra Tensei
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shinra Tensei
Actions
Set Variable Set Hero[1] = (Casting unit)
Animation - Play Hero[1] 's spell two animation
Trigger - Turn on Shinra_Tensei_Effect <gen>
Wait 0.05 seconds
Trigger - Turn off Shinra_Tensei_Effect <gen>
Unit Group - Pick every unit in (Units within 700.00 of (Position of Hero[1]) matching (((Matching unit) belongs to an enemy of (Owner of Hero[1]).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Cause Hero[1] to damage (Picked unit) , dealing (Real((Agility of Hero[1] (Include bonuses)))) damage of attack type Hero and damage type Normal
Shinra Tensei Effect
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units within 700.00 of (Position of Hero[1]) matching (((Matching unit) belongs to an enemy of (Owner of Hero[1]).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (((Position of (Picked unit)) offset by -40.00 towards (Angle from (Position of (Picked unit)) to (Position of Hero[1])) degrees.) offset by -40.00 towards (Angle from (Position of (Picked unit)) to (Position of Hero[1])) degrees.)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Special Effect - Destroy (Last created special effect)
Bansho Tenin
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bansho Tenin
Actions
Set Variable Set Caster[1] = (Casting unit)
Set Variable Set Target[0] = (Target unit of ability being cast)
Set Variable Set Point[0] = (Position of Target[0])
Animation - Play Caster[1] 's spell two animation
Trigger - Turn on Bansho_Tenin_Effect <gen>
Wait 0.50 seconds
Wait 1.00 seconds
Trigger - Turn off Bansho_Tenin_Effect <gen>
Animation - Reset Caster[1] 's animation
Bansho Tenin Effect
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Target[0] instantly to ((Position of Target[0]) offset by -6.00 towards (Facing of Caster[1]) degrees.) , facing (Position of Caster[1])
Unit - Cause Caster[1] to damage Target[0] , dealing 5.00 damage of attack type Hero and damage type Universal
Special Effect - Create a special effect at (Position of Target[0]) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
Katon
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Special Effect - Create a special effect at (Position of Target[0]) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
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