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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

pactofvengeance.w3x
Variables
Initialization
Initialization
Units
Sounds
Main Triggers
King Klear Presents
Busy Street
Alley Dialogue
Arialla
Second Dialogue
Camp
Fight and Fire
Final
Credits
Functions
Bandit Burn
Arialla Fade
End
End it
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Bandit_Shade real No 70.00
Credits_Z_Offset real No 100.00
Fire1 effect No
Fire2 effect No
KingKlear texttag No
Transparency real No 0.00
Velocity real No 200.00
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Turn cinematic mode On for (All players)
    Game - Set time of day speed to 0.00% of the default speed
    Camera - Apply gg_cam_Chase_1A for Player 1 (Red) over 0 seconds
Units
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Animation - Add the gold animation tag to Peasant 0023 <gen>
    Unit - Hide Villager 0011 <gen>
    Unit - Hide Thief 0009 <gen>
    Unit - Hide Thief 0008 <gen>
    Unit - Hide Bandit 0003 <gen>
    Unit - Hide Ranger 0005 <gen>
    Unit - Hide Footman 0021 <gen>
    Unit - Hide Footman 0022 <gen>
    Unit - Hide Footman 0027 <gen>
    Unit - Hide Footman 0028 <gen>
    Unit - Hide Dark Ranger 0042 <gen>
    Destructible - Hide Thief 0092 <gen>
    Animation - Play the death animation for all doodads of type YOlb (doodadcode) within Bolt_1 <gen>
    Animation - Play the death alternate animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Animation - Play the death animation for all doodads of type YOtf (doodadcode) within Grenade_explosion <gen>
    Sound - Clear the music list
    Sound - Stop music Immediately
    Trigger - Run King_Klear_Presents <gen> (checking conditions)
    Wait 0.50 seconds
Sounds
  Events
    Map initialization
  Conditions
  Actions
    Sound - Play Wind_Loop <gen>
King Klear Presents
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Credits for Player 1 (Red) over 0 seconds
    Floating Text - Create floating text that reads King Klear at (Center of King_Klear <gen>) with Z offset Credits_Z_Offset, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Set KingKlear = (Last created floating text)
    Floating Text - Create floating text that reads presents at (Center of Presents <gen>) with Z offset Credits_Z_Offset, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Cinematic - Fade in over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.80 seconds
    Wait 0.60 seconds
    Cinematic - Fade out over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.20 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Destroy KingKlear
    Floating Text - Create floating text that reads Pact of Vengeance at (Center of Title <gen>) with Z offset Credits_Z_Offset, using font size 21.00, color (100%, 100%, 100.00%), and 0% transparency
    Wait 0.50 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.40 seconds
    Sound - Play 01Chase <gen>
    Wait 0.80 seconds
    Cinematic - Fade out over 0.40 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.60 seconds
    Floating Text - Destroy (Last created floating text)
    Trigger - Run Busy_Street <gen> (checking conditions)
Busy Street
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Chase_1A for Player 1 (Red) over 0 seconds
    Animation - Play Footman 0002 <gen>'s stand victory animation
    Sound - Play People_loop <gen>
    AI - Ignore the guard positions of all Player 9 (Gray) units
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from a Neutral Hostile Footman named Guard at (Center of (Playable map area)): Play Guard1_1 <gen> and display Catch the thief!. Modify duration: Set to 1.20 seconds and Don't wait
    Unit - Order Villager 0013 <gen> to Move To (Center of Citizen_1 <gen>)
    Wait 0.75 seconds
    Animation - Reset Footman 0002 <gen>'s animation
    Animation - Lock Footman 0002 <gen>'s Head to face Thief 0009 <gen>, offset by (0, 0, 90)
    Camera - Apply gg_cam_Chase_1B for Player 1 (Red) over 1.50 seconds
    Unit - Order Footman 0019 <gen> to Move To (Center of Footman_B_1 <gen>)
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_C_1 <gen>)
    Wait 0.30 seconds
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_A_2 <gen>)
    Wait 0.40 seconds
    Unit - Order Footman 0019 <gen> to Move To (Center of Footman_ABC_2 <gen>)
    Animation - Lock Footman 0020 <gen>'s Head to face Thief 0009 <gen>, offset by (0, 0, 90)
    Wait 0.20 seconds
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_ABC_2 <gen>)
    Animation - Lock Footman 0020 <gen>'s Head to face Thief 0009 <gen>, offset by (0, 0, 90)
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_A_2 <gen>)
    Wait 1.30 seconds
    Cinematic - Fade out over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.30 seconds
    Camera - Apply gg_cam_Chase_2A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Chase_2B for Player 1 (Red) over 2.00 seconds
    Unit - Unhide Thief 0009 <gen>
    Unit - Order Thief 0009 <gen> to Move To (Center of Gary_1 <gen>)
    Unit - Move Footman 0002 <gen> instantly to (Center of Footman_A_1 <gen>)
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_ABC_2 <gen>)
    Unit - Move Footman 0019 <gen> instantly to (Center of Footman_B_1 <gen>)
    Unit - Order Footman 0019 <gen> to Move To (Center of Footman_ABC_2 <gen>)
    Unit - Move Footman 0020 <gen> instantly to (Center of Footman_C_1 <gen>)
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_ABC_2 <gen>)
    Cinematic - Fade in over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.70 seconds
    Animation - Lock Villager 0012 <gen>'s Head to face Footman 0002 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0017 <gen>'s Head to face Footman 0002 <gen>, offset by (0, 0, 90)
    Unit - Order Peasant 0023 <gen> to Move To (Center of Peasant_1 <gen>)
    Wait 0.30 seconds
    Camera - Apply gg_cam_Chase_2B for Player 1 (Red) over 1.50 seconds
    Wait 1.00 seconds
    Animation - Reset Villager 0012 <gen>'s body-part facing
    Unit - Make Villager 0012 <gen> face (Center of Gary_1 <gen>) over 0.50 seconds
    Camera - Apply gg_cam_Chase_2B for Player 1 (Red) over 1.00 seconds
    Sound - Play DoorSlam1 <gen>
    Unit - Unhide Villager 0011 <gen>
    Animation - Lock Villager 0011 <gen>'s Head to face Footman 0002 <gen>, offset by (0, 0, 90)
    Wait 0.70 seconds
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_A_4 <gen>)
    Camera - Apply gg_cam_Chase_2B for Player 1 (Red) over 0.60 seconds
    Unit - Make Villager 0017 <gen> face (Center of Gary_1 <gen>) over 0.50 seconds
    Unit - Make Villager 0011 <gen> face Footman 0002 <gen> over 0.30 seconds
    Wait 1.20 seconds
    Camera - Apply gg_cam_Chase_3A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Chase_3B for Player 1 (Red) over 5.00 seconds
    Sound - Play Fountain_Loop <gen> at 100% volume, located at (Center of Sound_Fountain <gen>) with Z offset 200.00
    Unit - Move Thief 0009 <gen> instantly to (Center of Gary_2 <gen>)
    Unit - Order Thief 0009 <gen> to Move To (Center of Gary_3 <gen>)
    Unit - Move Footman 0002 <gen> instantly to (Center of Footman_A_3 <gen>)
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_A_4 <gen>)
    Unit - Move Footman 0019 <gen> instantly to (Center of Footman_B_2 <gen>)
    Unit - Order Footman 0019 <gen> to Move To (Center of Footman_B_3 <gen>)
    Unit - Move Footman 0020 <gen> instantly to (Center of Footman_C_2 <gen>)
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_C_3 <gen>)
    Unit - Order Villager 0007 <gen> to Move To (Center of Billy_Bob_Carter <gen>)
    Animation - Reset Footman 0002 <gen>'s body-part facing
    Animation - Reset Footman 0019 <gen>'s body-part facing
    Animation - Reset Footman 0020 <gen>'s body-part facing
    Unit - Order Villager 0018 <gen> to Move To (Center of Man_2 <gen>)
    Sound - Play Horse_Prrrr <gen>
    Wait 1.00 seconds
    Unit - Make Peasant 0024 <gen> face 170.00 over 0.45 seconds
    Animation - Lock Peasant 0024 <gen>'s Head to face Footman 0020 <gen>, offset by (0, 0, 90)
    Unit - Make Pack Horse 0010 <gen> face 32.00 over 0.50 seconds
    Unit - Make Wheelbarrow 0016 <gen> face 282.00 over 0.50 seconds
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Peasant 0024 <gen> named Billy: Play Billy_1 <gen> and display Look out, you moron!. Modify duration: Set to 1.90 seconds and Don't wait
    Sound - Play Horse_Cry <gen>
    Animation - Play Pack Horse 0010 <gen>'s stand victory animation
    Animation - Queue Pack Horse 0010 <gen>'s stand animation
    Wait 0.30 seconds
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_A_5 <gen>)
    Wait 0.20 seconds
    Unit - Order Footman 0019 <gen> to Move To (Center of Footman_BC_5 <gen>)
    Wait 0.40 seconds
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_C_3a <gen>)
    Wait 0.30 seconds
    Animation - Play Footman 0020 <gen>'s attack animation
    Sound - Play Footman_Attack2 <gen>
    Wait 0.15 seconds
    Wait 0.20 seconds
    Sound - Play Horse_Freed <gen>
    Unit - Order Pack Horse 0010 <gen> to Move To (Center of Horse_1 <gen>)
    Wait 0.35 seconds
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_BC_5 <gen>)
    Cinematic - Send transmission to (All players) from Peasant 0024 <gen> named Billy: Play Billy_2 <gen> and display My horse!. Modify duration: Set to 1.40 seconds and Don't wait
    Unit - Make Peasant 0024 <gen> face 300.00 over 0.20 seconds
    Wait 0.20 seconds
    Animation - Reset Peasant 0024 <gen>'s body-part facing
    Wait 0.80 seconds
    Unit - Order Peasant 0024 <gen> to Move To (Center of Horse_1 <gen>)
    Wait 0.40 seconds
    Sound - Play Horse_Run <gen>
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Set volume of Fountain_Loop <gen> to 70.00%
    Sound - Set volume of People_loop <gen> to 50.00%
    Wait 0.50 seconds
    Camera - Apply gg_cam_Chase_4A for Player 1 (Red) over 0 seconds
    Unit - Move Thief 0009 <gen> instantly to (Center of Gary_4 <gen>), facing 337.85 degrees
    Unit - Move Footman 0002 <gen> instantly to (Center of Footman_A_6 <gen>)
    Unit - Order Footman 0002 <gen> to Move To (Center of Footman_ABC_7 <gen>)
    Unit - Move Footman 0019 <gen> instantly to (Center of Footman_B_6 <gen>)
    Unit - Order Footman 0019 <gen> to Move To (Center of Footman_ABC_7 <gen>)
    Unit - Move Footman 0020 <gen> instantly to (Center of Footman_C_6 <gen>)
    Unit - Order Footman 0020 <gen> to Move To (Center of Footman_ABC_7 <gen>)
    Unit - Turn collision for Footman 0002 <gen> Off
    Unit - Turn collision for Footman 0019 <gen> Off
    Unit - Turn collision for Footman 0020 <gen> Off
    Cinematic - Fade in over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Wait 2.50 seconds
    Camera - Apply gg_cam_Chase_4B for Player 1 (Red) over 5.00 seconds
    Wait 1.00 seconds
    Animation - Play Thief 0009 <gen>'s Stand third animation
    Animation - Queue Thief 0009 <gen>'s stand animation
    Wait 0.70 seconds
    Animation - Change Thief 0009 <gen>'s animation speed to 20.00% of its original speed
    Wait 3.50 seconds
    Animation - Change Thief 0009 <gen>'s animation speed to 100.00% of its original speed
    Wait 1.00 seconds
    Unit - Order Thief 0009 <gen> to Move To (Center of Gary_5 <gen>)
    Wait 1.00 seconds
    Cinematic - Fade out over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.30 seconds
    Sound - Stop Fountain_Loop <gen> After fading
    Sound - Stop People_loop <gen> After fading
    Trigger - Run Alley_Dialogue <gen> (checking conditions)
Alley Dialogue
  Events
  Conditions
  Actions
    Unit - Make Thief 0009 <gen> face 290.00 over 0.00 seconds
    Animation - Lock Bandit Lord 0026 <gen>'s Head to face Thief 0009 <gen>, offset by (0, 0, 90)
    Animation - Lock Brigand 0025 <gen>'s Head to face Thief 0009 <gen>, offset by (0, 0, 90)
    Animation - Lock Thief 0009 <gen>'s Head to face Bandit Lord 0026 <gen>, offset by (0, 0, 90)
    Camera - Apply gg_cam_Alley_1A for Player 1 (Red) over 0.00 seconds
    Camera - Apply gg_cam_Alley_1B for Player 1 (Red) over 9.00 seconds
    Unit - Remove Footman 0002 <gen> from the game
    Unit - Remove Footman 0019 <gen> from the game
    Unit - Remove Footman 0020 <gen> from the game
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from Bandit Lord 0026 <gen> named Desan: Play Desan_1 <gen> and display They nearly caught you. Do you have the jewel?. Modify duration: Set to 3.50 seconds and Don't wait
    Wait 0.80 seconds
    Animation - Play Thief 0009 <gen>'s stand second animation
    Animation - Queue Thief 0009 <gen>'s stand animation
    Wait 3.20 seconds
    Cinematic - Send transmission to (All players) from Thief 0009 <gen> named Gary: Play Gary_1 <gen> and display The guards couldn't catch a cold in a blizzard.. Modify duration: Set to 3.00 seconds and Don't wait
    Wait 0.50 seconds
    Animation - Play Thief 0009 <gen>'s stand talk third animation
    Animation - Queue Thief 0009 <gen>'s stand talk fourth animation
    Animation - Queue Thief 0009 <gen>'s stand animation
    Wait 4.50 seconds
    Camera - Apply gg_cam_Alley_2A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Alley_2B for Player 1 (Red) over 3.00 seconds
    Unit - Hide Thief 0009 <gen>
    Cinematic - Send transmission to (All players) from Bandit Lord 0026 <gen> named Desan: Play Desan_2 <gen> and display Then give it to me!. Modify duration: Set to 1.55 seconds and Wait
    Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.30 seconds
    Sound - Play Give_Jewel <gen>
    Unit - Unhide Thief 0009 <gen>
    Camera - Apply gg_cam_Alley_3A for Player 1 (Red) over 0 seconds
    Wait 0.30 seconds
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from Thief 0009 <gen> named Gary: Play Gary_2 <gen> and display And my reward?. Modify duration: Set to 1.15 seconds and Don't wait
    Wait 0.80 seconds
    Wait 0.40 seconds
    Unit - Unhide Bandit 0003 <gen>
    Unit - Order Bandit 0003 <gen> to Move To (Center of Backstabber_1 <gen>)
    Wait 0.40 seconds
    Sound - Play 02Business <gen>
    Wait 0.80 seconds
    Animation - Reset Thief 0009 <gen>'s body-part facing
    Animation - Play Thief 0009 <gen>'s Stand second animation
    Wait 0.10 seconds
    Animation - Play Bandit 0003 <gen>'s Attack defend animation
    Animation - Change Bandit 0003 <gen>'s animation speed to 80.00% of its original speed
    Sound - Play Swing <gen>
    Animation - Change Thief 0009 <gen>'s animation speed to 50.00% of its original speed
    Wait 0.35 seconds
    Animation - Change Thief 0009 <gen>'s animation speed to 50.00% of its original speed
    Animation - Change Bandit 0003 <gen>'s animation speed to 50.00% of its original speed
    Sound - Play Backstab_Hit <gen>
    Unit - Kill Thief 0009 <gen>
    Cinematic - Fade out over 4.00 seconds using texture White Mask and color (100.00%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Sound - Play Thief_Fall_Backstabbed <gen>
    Animation - Change Thief 0009 <gen>'s animation speed to 80.00% of its original speed
    Wait 3.00 seconds
    Animation - Lock Bandit Lord 0026 <gen>'s Head to face Thief 0009 <gen>, offset by (0, 0, 10.00)
    Unit - Hide Thief 0009 <gen>
    Camera - Apply gg_cam_Alley_4A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Alley_4B for Player 1 (Red) over 3.00 seconds
    Cinematic - Fade out over 0.00 seconds using texture Dream and color (100.00%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from a Player 6 (Orange) Bandit Lord named Desan at (Center of (Playable map area)): Play Desan_3 <gen> and display Nice doing business with you!. Modify duration: Set to 2.20 seconds and Wait
    Animation - Lock Bandit Lord 0026 <gen>'s Head to face Bandit 0003 <gen>, offset by (0, 0, 90.00)
    Camera - Apply gg_cam_Alley_4C for Player 1 (Red) over 4.00 seconds
    Wait 0.30 seconds
    Camera - Apply gg_cam_Alley_4C for Player 1 (Red) over 0.50 seconds
    Cinematic - Send transmission to (All players) from a Player 6 (Orange) Bandit Lord named Desan at (Center of (Playable map area)): Play Desan_4 <gen> and display Finish him and meet us in the camp.. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 2.50 seconds
    Unit - Order Bandit Lord 0026 <gen> to Move To (Center of Bandits_1 <gen>)
    Unit - Order Brigand 0025 <gen> to Move To (Center of Bandits_1 <gen>)
    Wait 1.50 seconds
    Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask, starting with color (100%, 0.00%, 0.00%) and 0.00% transparency and ending with color (0%, 0%, 0%) and 0% transparency
    Unit - Make Bandit 0003 <gen> face 0.00 over 0.00 seconds
    Unit - Unhide Ranger 0005 <gen>
    Destructible - Show Thief 0092 <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Alley_5A for Player 1 (Red) over 0.00 seconds
    Animation - Change Bandit 0003 <gen>'s animation speed to 100.00% of its original speed
    Animation - Reset Bandit 0003 <gen>'s animation
    Animation - Play Ranger 0005 <gen>'s stand ready animation
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Animation - Change Bandit 0003 <gen>'s animation speed to 20.00% of its original speed
    Animation - Play Bandit 0003 <gen>'s attack animation
    Wait 1.00 seconds
    Sound - Play Arrow_Launch <gen>
    Wait 0.20 seconds
    Sound - Play Bandit_Hurt <gen>
    Sound - Play Arrow_Hit <gen>
    Animation - Play Bandit 0003 <gen>'s stand hit animation
    Animation - Change Bandit 0003 <gen>'s animation speed to 100.00% of its original speed
    Special Effect - Create a special effect attached to the chest of Bandit 0003 <gen> using Abilities\Weapons\Arrow\ArrowMissile.mdl
    Special Effect - Create a special effect attached to the chest of Bandit 0003 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
    Wait 1.00 seconds
    Sound - Stop Bandit_Hurt <gen> Immediately
    Wait 0.50 seconds
    Special Effect - Destroy (Last created special effect)
    Sound - Play Bandit_die <gen>
    Wait 0.70 seconds
    Unit - Make Bandit 0003 <gen> face Ranger 0005 <gen> over 1.35 seconds
    Wait 1.50 seconds
    Unit - Kill Bandit 0003 <gen>
    Wait 0.40 seconds
    Sound - Play Bandit_Fall <gen>
    Wait 1.10 seconds
    Sound - Play 03ElfMagic <gen>
    Wait 0.40 seconds
    Animation - Reset Ranger 0005 <gen>'s animation
    Wait 0.50 seconds
    Camera - Apply gg_cam_Alley_5B for Player 1 (Red) over 3.10 seconds
    Wait 2.20 seconds
    Unit - Order Ranger 0005 <gen> to Move To (Center of Backstabber_1 <gen>)
    Wait 0.60 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Trigger - Run Arialla <gen> (checking conditions)
Arialla
  Events
  Conditions
  Actions
    Unit - Remove Brigand 0025 <gen> from the game
    Unit - Remove Bandit Lord 0026 <gen> from the game
    Camera - Apply gg_cam_Healing_1A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Healing_1B for Player 1 (Red) over 7.00 seconds
    Unit - Move Ranger 0005 <gen> instantly to (Center of Arialla_1 <gen>), facing 30.00 degrees
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Animation - Lock Ranger 0005 <gen>'s Head to face Thief 0008 <gen>, offset by (0, 0, 25.00)
    Cinematic - Send transmission to (All players) from Ranger 0005 <gen> named Arialla: Play arialla1 <gen> and display They messed him up real bad.. Modify duration: Set to 2.50 seconds and Wait
    Wait 0.30 seconds
    Wait 0.20 seconds
    Animation - Reset Ranger 0005 <gen>'s body-part facing
    Animation - Play Ranger 0005 <gen>'s spell animation
    Animation - Queue Ranger 0005 <gen>'s stand animation
    Wait 0.70 seconds
    Sound - Play Revive_Spell <gen>
    Special Effect - Create a special effect at (Center of Gary_5 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Wait 1.10 seconds
    Sound - Play Revive_Spell_Second <gen>
    Wait 0.20 seconds
    Animation - Lock Ranger 0005 <gen>'s Head to face Thief 0008 <gen>, offset by (0, 0, 25.00)
    Wait 0.70 seconds
    Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0.00%, 0%, 0%) with 0% transparency
    Wait 0.10 seconds
    Special Effect - Destroy (Last created special effect)
    Game - Set the time of day to 12.00
    Wait 1.00 seconds
    Sound - Play Enter_Other_World <gen>
    Sound - Play Other_World <gen>
    Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (0.00%, 70.00%, 100.00%) and 0% transparency
    Wait 0.50 seconds
    Camera - Apply gg_cam_Dream_0A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dream_0B for Player 1 (Red) over 3.00 seconds
    Environment - Set sky to Lordaeron Winter Sky
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 70.00%, 100.00%) with 35.00% transparency
    Wait 2.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (22.00%, 22.00%, 80.00%) with 0.00% transparency
    Wait 0.50 seconds
    Camera - Apply gg_cam_Dream_1A for Player 1 (Red) over 0.00 seconds
    Camera - Apply gg_cam_Dream_1B for Player 1 (Red) over 6.00 seconds
    Sound - Play Other_World_Chant <gen>
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (22.00%, 22.00%, 80.00%) with 0.00% transparency
    Wait 3.50 seconds
    Camera - Apply gg_cam_Dream_1B for Player 1 (Red) over 1.50 seconds
    Sound - Play Other_World_Chant_2 <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Dream_1B for Player 1 (Red) over 0.50 seconds
    Wait 0.20 seconds
    Sound - Stop Other_World <gen> Immediately
    Animation - Play the stand animation for all doodads of type YOlb (doodadcode) within Bolt_1 <gen>
    Camera - Apply gg_cam_Dream_1B for Player 1 (Red) over 0.00 seconds
    Wait 0.30 seconds
    Sound - Play 04Rescue <gen>
    Wait 0.70 seconds
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Environment - Set sky to None
    Camera - Apply gg_cam_Dream_2 for Player 1 (Red) over 0 seconds
    Game - Set the time of day to 0.00
    Wait 0.05 seconds
    Cinematic - Fade in over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Play Bolt <gen>
    Wait 0.10 seconds
    Environment - Set sky to Blizzard Sky
    Wait 0.10 seconds
    Environment - Set sky to None
    Wait 0.10 seconds
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Environment - Set sky to Felwood Sky
    Unit - Hide Ranger 0005 <gen>
    Unit - Unhide Thief 0008 <gen>
    Destructible - Remove Thief 0092 <gen>
    Camera - Apply gg_cam_Dream_3A for Player 1 (Red) over 0 seconds
    Wait 0.05 seconds
    Cinematic - Fade in over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Dream_3B for Player 1 (Red) over 2.00 seconds
    Animation - Play Thief 0008 <gen>'s stand third animation
    Wait 2.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Unit - Unhide Ranger 0005 <gen>
    Unit - Move Ranger 0005 <gen> instantly to (Center of Arialla_2 <gen>), facing 0.00 degrees
    Animation - Lock Thief 0008 <gen>'s Head to face Ranger 0005 <gen>, offset by (0, 0, 90)
    Animation - Lock Ranger 0005 <gen>'s Head to face Thief 0008 <gen>, offset by (0, 0, 90)
    Camera - Apply gg_cam_Arialla_1A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Arialla_1B for Player 1 (Red) over 5.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.40 seconds
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_3 <gen> and display What happened? I thought I was dead.. Modify duration: Set to 2.70 seconds and Wait
    Animation - Play Thief 0008 <gen>'s stand talk fourth animation
    Animation - Queue Thief 0008 <gen>'s stand talk fourth animation
    Animation - Queue Thief 0008 <gen>'s stand animation
    Wait 0.40 seconds
    Cinematic - Send transmission to (All players) from Ranger 0005 <gen> named Arialla: Play arialla2 <gen> and display I'll explain it later. Now follow me!. Modify duration: Set to 2.80 seconds and Wait
    Camera - Apply gg_cam_Arialla_2 for Player 1 (Red) over 0 seconds
    Wait 0.30 seconds
    Animation - Reset Ranger 0005 <gen>'s body-part facing
    Unit - Order Ranger 0005 <gen> to Move To (Center of Arialla_3 <gen>)
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_4 <gen> and display But.... Modify duration: Set to 0.60 seconds and Don't wait
    Unit - Make Thief 0008 <gen> face 60.00 over 0.40 seconds
    Wait 1.90 seconds
    Unit - Order Thief 0008 <gen> to Move To (Center of Arialla_3 <gen>)
    Wait 2.00 seconds
    Trigger - Run Second_Dialogue <gen> (checking conditions)
Second Dialogue
  Events
  Conditions
  Actions
    Unit - Move Thief 0008 <gen> instantly to (Center of Gary_6 <gen>), facing 300.00 degrees
    Unit - Move Ranger 0005 <gen> instantly to (Center of Arialla_6 <gen>), facing 300.00 degrees
    Camera - Apply gg_cam_Dialogue_1A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_1B for Player 1 (Red) over 5.00 seconds
    Unit - Order Ranger 0005 <gen> to Move To (Center of Arialla_4 <gen>)
    Unit - Order Thief 0008 <gen> to Move To (Center of Gary_7 <gen>)
    Animation - Lock Thief 0008 <gen>'s Head to face Ranger 0005 <gen>, offset by (0, 0, 90)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.30 seconds
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_5 <gen> and display Wait! At least tell me your name!. Modify duration: Set to 2.20 seconds and Wait
    Camera - Apply gg_cam_Dialogue_2A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_2B for Player 1 (Red) over 6.00 seconds
    Wait 0.10 seconds
    Sound - Play 05Arialla <gen>
    Wait 0.90 seconds
    Unit - Make Ranger 0005 <gen> face Thief 0008 <gen> over 0.60 seconds
    Animation - Lock Ranger 0005 <gen>'s Head to face Thief 0008 <gen>, offset by (0, 0, 90)
    Wait 0.50 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Ranger 0005 <gen> named Arialla: Play arialla3 <gen> and display I'm Arialla. Anything else?. Modify duration: Set to 3.30 seconds and Wait
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_6 <gen> and display What do you want from me?. Modify duration: Set to 1.50 seconds and Don't wait
    Wait 2.00 seconds
    Unit - Order Ranger 0005 <gen> to Move To (Center of Arialla_5 <gen>)
    Cinematic - Fade out over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.20 seconds
    Camera - Apply gg_cam_Dialogue_3A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_3B for Player 1 (Red) over 8.00 seconds
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from Ranger 0005 <gen> named Arialla: Play arialla4 <gen> and display I was betrayed by Desan too. I will not rest until I can get my revenge.. Modify duration: Set to 5.90 seconds and Wait
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_7 <gen> and display Ok, I'll help you, but the guards are still sear--. Modify duration: Set to 2.70 seconds and Wait
    Unit - Unhide Footman 0022 <gen>
    Unit - Unhide Footman 0021 <gen>
    Unit - Unhide Footman 0027 <gen>
    Unit - Unhide Footman 0028 <gen>
    Unit - Order Footman 0022 <gen> to Move To (Center of Footman_D_1 <gen>)
    Camera - Apply gg_cam_Dialogue_4A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_4B for Player 1 (Red) over 3.00 seconds
    Animation - Lock Footman 0021 <gen>'s Head to face Thief 0008 <gen>, offset by (0, 0, 60.00)
    Animation - Lock Footman 0022 <gen>'s Head to face Thief 0008 <gen>, offset by (0, 0, 60.00)
    Animation - Lock Footman 0028 <gen>'s Head to face Ranger 0005 <gen>, offset by (0, 0, 60.00)
    Animation - Lock Footman 0027 <gen>'s Head to face Ranger 0005 <gen>, offset by (0, 0, 60.00)
    Animation - Reset Ranger 0005 <gen>'s body-part facing
    Animation - Reset Thief 0008 <gen>'s body-part facing
    Cinematic - Send transmission to (All players) from a Neutral Hostile Footman named Guard at (Center of (Playable map area)): Play Guard1_2 <gen> and display Hold it, thief!. Modify duration: Set to 1.00 seconds and Wait
    Wait 0.30 seconds
    Unit - Make Thief 0008 <gen> face Footman 0021 <gen> over 0.30 seconds
    Unit - Make Ranger 0005 <gen> face Footman 0021 <gen> over 0.30 seconds
    Animation - Play Ranger 0005 <gen>'s stand ready animation
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_8 <gen> and display ...searching for me.. Modify duration: Set to 1.50 seconds and Wait
    Wait 0.50 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Camera - Apply gg_cam_Dialogue_5A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_5B for Player 1 (Red) over 3.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from a Neutral Hostile Footman named Guard at (Center of (Playable map area)): Play Guard2_1 <gen> and display Give up! We have you surrounded!. Modify duration: Set to 2.20 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Reset Ranger 0005 <gen>'s animation
    Unit - Make Ranger 0005 <gen> face Footman 0028 <gen> over 0.30 seconds
    Wait 3.00 seconds
    Camera - Apply gg_cam_Dilaogue_5C for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dilaogue_5D for Player 1 (Red) over 5.00 seconds
    Wait 0.10 seconds
    Animation - Change Thief 0008 <gen>'s animation speed to 70.00% of its original speed
    Animation - Play Thief 0008 <gen>'s stand second animation
    Cinematic - Send transmission to (All players) from Thief 0008 <gen> named Gary: Play Gary_9 <gen> and display Cover your eyes, Arialla!. Modify duration: Set to 1.30 seconds and Wait
    Wait 0.70 seconds
    Cinematic - Fade out over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.20 seconds
    Animation - Change Thief 0008 <gen>'s animation speed to 100.00% of its original speed
    Camera - Apply gg_cam_Dialogue_6A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_6B for Player 1 (Red) over 7.00 seconds
    Animation - Play Ranger 0005 <gen>'s stand ready animation
    Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
      Loop - Actions
        Animation - Add the defend animation tag to (Picked unit)
        Animation - Reset (Picked unit)'s body-part facing
        Unit - Turn collision for (Picked unit) Off
        Unit - Set (Picked unit) movement speed to 110.00
        Unit - Order (Picked unit) to Move To (Center of Gary_7 <gen>)
    Cinematic - Fade in over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.20 seconds
    Unit - Order Thief 0008 <gen> to Attack Ground (Center of Flashbang <gen>)
    Wait 0.50 seconds
    Special Effect - Create a special effect at (Center of Flashbang <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Unit - Order Thief 0008 <gen> to Stop
    Sound - Play Flashbang <gen>
    Sound - Play AshenvaleObeliskLoop1 <gen>
    Wait 0.55 seconds
    Special Effect - Destroy (Last created special effect)
    Cinematic - Fade out over 0.20 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Game - Set the time of day to 12.00
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from a Neutral Hostile Footman named Guard at (Center of (Playable map area)): Play Guard2_2 <gen> and display I've got him!. Modify duration: Set to 1.00 seconds and Don't wait
    Special Effect - Destroy (Last created special effect)
    Camera - Apply gg_cam_Dialogue_7 for Player 1 (Red) over 0 seconds
    Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
      Loop - Actions
        Animation - Remove the defend animation tag to (Picked unit)
        Unit - Set (Picked unit) movement speed to 270.00
    Unit - Move Ranger 0005 <gen> instantly to (Center of Arialla_7 <gen>)
    Unit - Move Thief 0008 <gen> instantly to (Center of Gary_8 <gen>)
    Unit - Move Footman 0028 <gen> instantly to (Center of Footman_E <gen>), facing 95.00 degrees
    Unit - Move Footman 0027 <gen> instantly to (Center of Footman_D2 <gen>), facing 145.00 degrees
    Unit - Move Footman 0021 <gen> instantly to (Center of Footman_F <gen>), facing 330.00 degrees
    Unit - Move Footman 0022 <gen> instantly to (Center of Footman_G <gen>), facing 290.00 degrees
    Wait 2.00 seconds
    Cinematic - Fade in over 0.30 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Game - Set the time of day to 0.00
    Sound - Stop AshenvaleObeliskLoop1 <gen> After fading
    Wait 0.30 seconds
    Cinematic - Flash a speech indicator for Footman 0022 <gen> of color (100%, 100%, 100%) with 0% transparency
    Cinematic - Send transmission to (All players) from a Neutral Hostile Footman named Guard at (Center of (Playable map area)): Play Guard1_3 <gen> and display That's me, you fool!. Modify duration: Set to 1.40 seconds and Don't wait
    Wait 1.00 seconds
    Unit - Order Footman 0021 <gen> to Move To (Center of Footman_F2 <gen>)
    Wait 1.20 seconds
    Sound - Play Gate_Close <gen>
    Sound - Play 06Escape <gen>
    Animation - Play the stand animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
      Loop - Actions
        Unit - Make (Picked unit) face (Center of Gate_Doodad <gen>) over 0.40 seconds
    Wait 1.00 seconds
    Unit - Order Footman 0027 <gen> to Move To (Center of Gate_Doodad <gen>)
    Wait 0.30 seconds
    Unit - Order Footman 0028 <gen> to Move To (Center of Gate_Doodad <gen>)
    Unit - Order Footman 0022 <gen> to Move To (Center of Gate_Doodad <gen>)
    Unit - Order Footman 0021 <gen> to Move To (Center of Gate_Doodad <gen>)
    Wait 0.40 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
      Loop - Actions
        Unit - Remove (Picked unit) from the game
    Camera - Apply gg_cam_Dialogue_8A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Dialogue_8B for Player 1 (Red) over 5.00 seconds
    Unit - Order Ranger 0005 <gen> to Move To (Center of Gary_and_Arialla_Escape <gen>)
    Unit - Order Thief 0008 <gen> to Move To (Center of Gary_and_Arialla_Escape <gen>)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Sound - Play Footman_Attack2 <gen>
    Animation - Play the stand hit animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Wait 0.60 seconds
    Sound - Play Footman_Attack3 <gen>
    Animation - Play the stand hit animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Wait 0.80 seconds
    Sound - Play Footman_Attack2 <gen>
    Animation - Play the stand hit animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Wait 0.60 seconds
    Sound - Play Footman_Attack1 <gen>
    Animation - Play the stand hit animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Wait 1.00 seconds
    Sound - Play Footman_Attack1 <gen>
    Animation - Play the stand hit animation for all doodads of type D000 (doodadcode) within Gate_Doodad <gen>
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.20 seconds
    Trigger - Run Camp <gen> (checking conditions)
Camp
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Camp_1A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camp_1B for Player 1 (Red) over 7.00 seconds
    Sound - Play 07Revenge <gen>
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Ranger 0014 <gen> named Arialla: Play arialla5 <gen> and display Desan's camp.... Modify duration: Set to 2.00 seconds and Wait
    Animation - Lock Thief 0015 <gen>'s Head to face Ranger 0014 <gen>, offset by (0, 0, 90)
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Thief 0015 <gen> named Gary: Play Gary_10 <gen> and display Are you sure it's worth the risk?. Modify duration: Set to 1.60 seconds and Wait
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Animation - Lock Ranger 0014 <gen>'s Head to face Thief 0015 <gen>, offset by (0, 0, 90)
    Camera - Apply gg_cam_Camp_2A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camp_2B for Player 1 (Red) over 20.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Ranger 0014 <gen> named Arialla: Play arialla6 <gen> and display Nothing will go wrong. Don't worry.. Modify duration: Set to 2.80 seconds and Wait
    Wait 1.00 seconds
    Animation - Reset Ranger 0014 <gen>'s body-part facing
    Animation - Reset Thief 0015 <gen>'s body-part facing
    Unit - Order Ranger 0014 <gen> to Move To (Center of Gary_and_Ariella_Go <gen>)
    Wait 2 seconds
    Unit - Order Thief 0015 <gen> to Move To (Center of Gary_and_Ariella_Go <gen>)
    Wait 1.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camp_3A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camp_3B for Player 1 (Red) over 5.00 seconds
    Unit - Turn collision for Thief 0037 <gen> Off
    Unit - Order Thief 0037 <gen> to Move To (Center of Gary_9 <gen>)
    Animation - Lock Thief 0037 <gen>'s Head to face Bandit 0038 <gen>, offset by (0, 0, 90)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Unit - Make Bandit 0038 <gen> face Thief 0037 <gen> over 0.40 seconds
    Wait 0.30 seconds
    Animation - Reset Thief 0037 <gen>'s body-part facing
    Animation - Play Thief 0037 <gen>'s spell attack animation
    Sound - Play Swing <gen>
    Wait 0.20 seconds
    Unit - Kill Bandit 0038 <gen>
    Sound - Play Thief_Hit <gen>
    Wait 0.20 seconds
    Cinematic - Fade out over 0.80 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Play Bandit_Fall <gen>
    Wait 0.80 seconds
    Unit - Turn collision for Ranger 0030 <gen> Off
    Camera - Apply gg_cam_Camp_4A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camp_4B for Player 1 (Red) over 5.00 seconds
    Unit - Order Brigand 0033 <gen> to Attack Ground (Center of Bandit_Attack_1 <gen>)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.70 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Camp_5A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Camp_5B for Player 1 (Red) over 3.00 seconds
    Unit - Order Ranger 0030 <gen> to Move To (Center of Arailla_8 <gen>)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Animation - Play Ranger 0030 <gen>'s stand ready animation
    Wait 1.30 seconds
    Unit - Order Ranger 0030 <gen> to Attack Once Brigand 0033 <gen>
Fight and Fire
  Events
    Unit - Brigand 0033 <gen> Dies
  Conditions
  Actions
    Wait 1.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Camera - Apply gg_cam_FF_1A for Player 1 (Red) over 0 seconds
    Unit - Move Thief 0037 <gen> instantly to (Center of Gary_11 <gen>), facing 280.00 degrees
    Unit - Move Ranger 0030 <gen> instantly to (Center of Arailla_9 <gen>), facing 280.00 degrees
    Unit - Order Ranger 0030 <gen> to Move To (Center of Arialla_10 <gen>)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Bandit 0040 <gen> named Bandit: Play Bandit1 <gen> and display Who's that?. Modify duration: Set to 1.00 seconds and Don't wait
    Animation - Lock Bandit 0040 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 90)
    Wait 0.70 seconds
    Camera - Apply gg_cam_FF_1B for Player 1 (Red) over 1.00 seconds
    Animation - Lock Bandit 0034 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 90)
    Unit - Make Bandit 0034 <gen> face 50.00 over 0.40 seconds
    Animation - Lock Bandit 0036 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 90)
    Wait 0.40 seconds
    Unit - Make Ranger 0030 <gen> face 280.00 over 0.40 seconds
    Wait 0.40 seconds
    Cinematic - Fade out over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.30 seconds
    Camera - Apply gg_cam_FF_2A for Player 1 (Red) over 0.00 seconds
    Camera - Apply gg_cam_FF_2B for Player 1 (Red) over 7.00 seconds
    Cinematic - Fade in over 0.30 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Add Burning Oil to Thief 0037 <gen>
    Wait 0.50 seconds
    Unit - Order Thief 0037 <gen> to Attack Ground (Center of Grenade_explosion <gen>)
    Wait 1.75 seconds
    Animation - Play the stand animation for all doodads of type YOtf (doodadcode) within Grenade_explosion <gen>
    Sound - Play Grenade_Fire <gen>
    Sound - Play Flashbang <gen>
    Unit - Order Thief 0037 <gen> to Stop
    Special Effect - Create a special effect attached to the origin of Bandit 0034 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
    Set Fire1 = (Last created special effect)
    Special Effect - Create a special effect attached to the origin of Bandit 0040 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
    Set Fire2 = (Last created special effect)
    Unit - Order Bandit 0040 <gen> to Move To (Center of Burning_Bandit_1 <gen>)
    Unit - Order Bandit 0034 <gen> to Move To (Center of Gary_11 <gen>)
    Unit - Order Bandit 0036 <gen> to Move To (Center of Gary_11 <gen>)
    Animation - Reset Bandit 0034 <gen>'s body-part facing
    Animation - Reset Bandit 0036 <gen>'s body-part facing
    Animation - Reset Bandit 0040 <gen>'s body-part facing
    Cinematic - Send transmission to (All players) from Bandit 0040 <gen> named Bandit: Play Bandit2 <gen> and display I'm burning! I'm burning!. Modify duration: Set to 1.80 seconds and Don't wait
    Wait 1.50 seconds
    Unit - Move Thief 0037 <gen> instantly to (Center of Gary_12 <gen>), facing 290.00 degrees
    Unit - Move Ranger 0030 <gen> instantly to (Center of Arialla_11 <gen>), facing 280.00 degrees
    Unit - Move Bandit 0034 <gen> instantly to (Center of Bandit_2 <gen>)
    Unit - Move Bandit 0036 <gen> instantly to (Center of Bandit_3 <gen>)
    Camera - Apply gg_cam_FF_3A for Player 1 (Red) over 0.00 seconds
    Camera - Apply gg_cam_FF_3B for Player 1 (Red) over 7.00 seconds
    Unit - Order Bandit 0034 <gen> to Attack Thief 0037 <gen>
    Unit - Order Bandit 0036 <gen> to Attack Ranger 0030 <gen>
    Wait 1.00 seconds
    Animation - Play Thief 0037 <gen>'s spell attack animation
    Animation - Queue Thief 0037 <gen>'s stand animation
    Sound - Play Swing <gen>
    Wait 0.20 seconds
    Unit - Kill Bandit 0034 <gen>
    Sound - Play Thief_Hit2 <gen>
    Unit - Order Ranger 0030 <gen> to Attack Once Bandit 0036 <gen>
    Wait 0.30 seconds
    Sound - Play Bandit_Fall <gen>
    Special Effect - Destroy Fire1
    Wait 1.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    -------- DESAN --------
    Camera - Apply gg_cam_FF_4A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_FF_4B for Player 1 (Red) over 2.00 seconds
    Unit - Order Bandit Lord 0032 <gen> to Move To (Center of Desan_1 <gen>)
    Unit - Move Bandit 0040 <gen> instantly to (Center of Burning_Bandit_1 <gen>)
    Unit - Order Bandit 0040 <gen> to Move To (Center of Burning_Bandit_2 <gen>)
    Trigger - Run Bandit_Burn <gen> (checking conditions)
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Bandit 0040 <gen>, offset by (0, 0, 90)
    Animation - Lock Brigand 0039 <gen>'s Head to face Bandit 0040 <gen>, offset by (0, 0, 90)
    Cinematic - Fade in over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.70 seconds
    Unit - Kill Bandit 0040 <gen>
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Bandit 0040 <gen>, offset by (0, 0, 10.00)
    Animation - Lock Brigand 0039 <gen>'s Head to face Bandit 0040 <gen>, offset by (0, 0, 10.00)
    Wait 1.00 seconds
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Brigand 0039 <gen>, offset by (0, 0, 90.00)
    Cinematic - Send transmission to (All players) from Bandit Lord 0032 <gen> named Desan: Play Desan_5 <gen> and display Get ready!. Modify duration: Set to 1.10 seconds and Don't wait
    Wait 0.50 seconds
    Animation - Lock Brigand 0039 <gen>'s Head to face Bandit Lord 0032 <gen>, offset by (0, 0, 90.00)
    Unit - Turn collision for Brigand 0039 <gen> Off
    Wait 0.50 seconds
    Animation - Reset Brigand 0039 <gen>'s body-part facing
    Unit - Order Brigand 0039 <gen> to Move To (Center of Brigand_1 <gen>)
    Wait 0.30 seconds
    Special Effect - Destroy Fire2
    Animation - Reset Bandit Lord 0032 <gen>'s body-part facing
    Wait 1.40 seconds
    Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.10 seconds
    Trigger - Run Final <gen> (checking conditions)
Final
  Events
  Conditions
  Actions
    Unit - Move Brigand 0039 <gen> instantly to (Center of Ambusher_1 <gen>)
    Unit - Move Ranger 0030 <gen> instantly to (Center of Arialla_12 <gen>)
    Unit - Move Thief 0037 <gen> instantly to (Center of Gary_13 <gen>)
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 90)
    Animation - Lock Thief 0037 <gen>'s Head to face Bandit Lord 0032 <gen>, offset by (0, 0, 90)
    Animation - Lock Ranger 0030 <gen>'s Head to face Bandit Lord 0032 <gen>, offset by (0, 0, 90)
    Unit - Order Thief 0037 <gen> to Move To (Center of Gary_14 <gen>)
    Unit - Order Ranger 0030 <gen> to Move To (Center of Arialla_13 <gen>)
    Camera - Apply gg_cam_Final_1A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Final_1B for Player 1 (Red) over 7.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Animation - Play Thief 0037 <gen>'s stand talk first animation
    Animation - Queue Thief 0037 <gen>'s stand talk second animation
    Animation - Queue Thief 0037 <gen>'s stand talk third animation
    Cinematic - Send transmission to (All players) from Thief 0037 <gen> named Gary: Play Gary_11 <gen> and display Desan! I've come for my revenge!. Modify duration: Set to 3.30 seconds and Don't wait
    Wait 2.00 seconds
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Ranger 0030 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Animation - Play Ranger 0030 <gen>'s stand ready animation
    Animation - Reset Thief 0037 <gen>'s animation
    Cinematic - Send transmission to (All players) from Bandit Lord 0032 <gen> named Desan: Play Desan_6 <gen> and display Arialla? How is that possible?. Modify duration: Set to 2.50 seconds and Don't wait
    Wait 1.00 seconds
    Unit - Order Brigand 0039 <gen> to Move To (Center of Burning_Bandit_1 <gen>)
    Wait 1.50 seconds
    Unit - Order Brigand 0039 <gen> to Attack Once Ranger 0030 <gen>
    Wait 0.30 seconds
    Sound - Play Arialla_Hurt <gen>
    Animation - Reset Ranger 0030 <gen>'s body-part facing
    Animation - Play Ranger 0030 <gen>'s stand hit animation
    Special Effect - Create a special effect attached to the chest of Ranger 0030 <gen> using Abilities\Weapons\Banditmissile\Banditmissile.mdl
    Special Effect - Create a special effect attached to the chest of Ranger 0030 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Camera - Apply gg_cam_Final_2A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Final_2B for Player 1 (Red) over 3.00 seconds
    Special Effect - Create a special effect attached to the chest of Dark Ranger 0042 <gen> using Abilities\Weapons\Banditmissile\Banditmissile.mdl
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Animation - Lock Thief 0037 <gen>'s Head to face Ranger 0030 <gen>, offset by (0, 0, 90.00)
    Unit - Make Thief 0037 <gen> face Ranger 0030 <gen> over 0.30 seconds
    Cinematic - Send transmission to (All players) from Thief 0037 <gen> named Gary: Play Gary_12 <gen> and display No! Arialla!. Modify duration: Set to 1.40 seconds and Don't wait
    Wait 0.20 seconds
    Unit - Make Ranger 0030 <gen> face 15.00 over 0.10 seconds
    Wait 0.07 seconds
    Unit - Make Ranger 0030 <gen> face 110.00 over 0.10 seconds
    Wait 0.10 seconds
    Animation - Play Ranger 0030 <gen>'s death animation
    Sound - Play Arialla_die <gen>
    Wait 3.90 seconds
    Camera - Apply gg_cam_Final_3A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Final_3B for Player 1 (Red) over 3.00 seconds
    Animation - Lock Thief 0037 <gen>'s Head to face Ranger 0030 <gen>, offset by (0, 0, 10.00)
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 90)
    Wait 0.50 seconds
    Unit - Order Brigand 0039 <gen> to Attack Ground (Center of Ambusher_Miss <gen>)
    Wait 0.20 seconds
    Animation - Reset Thief 0037 <gen>'s body-part facing
    Unit - Order Thief 0037 <gen> to Move To (Center of Gary_13 <gen>)
    Wait 0.50 seconds
    Animation - Play Thief 0037 <gen>'s spell attack animation
    Animation - Queue Thief 0037 <gen>'s stand animation
    Sound - Play Swing <gen>
    Wait 0.20 seconds
    Unit - Kill Brigand 0039 <gen>
    Sound - Play Thief_Hit <gen>
    Wait 0.20 seconds
    Sound - Play Bandit_Fall <gen>
    Wait 1.00 seconds
    Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.10 seconds
    Camera - Apply gg_cam_Final_4A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Final_4B for Player 1 (Red) over 7.00 seconds
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Make Thief 0037 <gen> face Bandit Lord 0032 <gen> over 0.50 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Thief 0037 <gen> named Gary: Play Gary_13 <gen> and display I'm gonna make you pay, Desan!. Modify duration: Set to 2.10 seconds and Don't wait
    Animation - Play Thief 0037 <gen>'s stand talk first animation
    Animation - Queue Thief 0037 <gen>'s stand talk first animation
    Wait 2.30 seconds
    Unit - Order Thief 0037 <gen> to Move To (Center of Burning_Bandit_2 <gen>)
    Camera - Apply gg_cam_Final_4B for Player 1 (Red) over 1.80 seconds
    Wait 1.10 seconds
    Animation - Play Thief 0037 <gen>'s Spell Attack animation
    Sound - Play Swing <gen>
    Wait 0.10 seconds
    Sound - Play Thief_hit_Desan <gen>
    Sound - Play Desan_Scream <gen>
    Animation - Add the Hit animation tag to Bandit Lord 0032 <gen>
    Wait 0.20 seconds
    Sound - Stop Swing <gen> Immediately
    Animation - Reset Thief 0037 <gen>'s animation
    Camera - Apply gg_cam_Final_5 for Player 1 (Red) over 0 seconds
    Animation - Play Thief 0037 <gen>'s Spell Attack animation
    Sound - Play Swing <gen>
    Animation - Remove the Hit animation tag to Bandit Lord 0032 <gen>
    Animation - Add the Defend animation tag to Bandit Lord 0032 <gen>
    Special Effect - Create a special effect attached to the origin of Bandit Lord 0032 <gen> using Abilities\Spells\Human\Defend\DefendCaster.mdl
    Unit - Make Bandit Lord 0032 <gen> face 100.00 over 0.10 seconds
    Wait 0.10 seconds
    Sound - Stop Desan_Scream <gen> Immediately
    Sound - Play Shield_Hit2 <gen>
    Wait 0.10 seconds
    Special Effect - Destroy (Last created special effect)
    Unit - Make Bandit Lord 0032 <gen> face 128.00 over 0.20 seconds
    Wait 0.10 seconds
    Sound - Stop Swing <gen> Immediately
    Animation - Reset Thief 0037 <gen>'s animation
    Camera - Apply gg_cam_Final_6 for Player 1 (Red) over 0 seconds
    Animation - Play Thief 0037 <gen>'s Spell Attack animation
    Sound - Play Swing <gen>
    Special Effect - Create a special effect attached to the origin of Bandit Lord 0032 <gen> using Abilities\Spells\Human\Defend\DefendCaster.mdl
    Wait 0.10 seconds
    Sound - Play Shield_Hit3 <gen>
    Special Effect - Destroy (Last created special effect)
    Wait 0.20 seconds
    Sound - Stop Swing <gen> Immediately
    Animation - Reset Thief 0037 <gen>'s animation
    Camera - Apply gg_cam_Final_7A for Player 1 (Red) over 0 seconds
    Unit - Make Bandit Lord 0032 <gen> face Thief 0037 <gen> over 0.10 seconds
    Wait 0.10 seconds
    Animation - Remove the Defend animation tag to Bandit Lord 0032 <gen>
    Animation - Play Bandit Lord 0032 <gen>'s attack animation
    Wait 0.30 seconds
    Camera - Apply gg_cam_Final_7B for Player 1 (Red) over 1.00 seconds
    Sound - Play Desan_Hit_Gary <gen>
    Animation - Change Thief 0037 <gen>'s animation speed to 50.00% of its original speed
    Animation - Play Thief 0037 <gen>'s death animation
    Special Effect - Create a special effect attached to the origin of Thief 0037 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
    Wait 0.35 seconds
    Animation - Change Thief 0037 <gen>'s animation speed to 7.00% of its original speed
    Wait 0.40 seconds
    Wait 0.45 seconds
    Animation - Change Thief 0037 <gen>'s animation speed to 0.00% of its original speed
    Camera - Apply gg_cam_Final_8A for Player 1 (Red) over 0 seconds
    Animation - Lock Bandit Lord 0032 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 10.00)
    Cinematic - Send transmission to (All players) from Bandit Lord 0032 <gen> named Desan: Play No sound and display Why don't you just die?. Modify duration: Set to 2.00 seconds and Wait
    Unit - Unhide Dark Ranger 0042 <gen>
    Unit - Hide Ranger 0030 <gen>
    Animation - Lock Dark Ranger 0042 <gen>'s Head to face Bandit Lord 0032 <gen>, offset by (0, 0, 90)
    Camera - Apply gg_cam_Final_8B for Player 1 (Red) over 2.00 seconds
    Cinematic - Send transmission to (All players) from Dark Ranger 0042 <gen> named Arialla: Play arialla7 <gen> and display Because he is dead.... Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.10 seconds
    Camera - Apply gg_cam_Final_8C for Player 1 (Red) over 0.00 seconds
    Sound - Play Detail <gen>
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from Dark Ranger 0042 <gen> named Arialla: Play arialla8 <gen> and display ...as I am.... Modify duration: Set to 1.70 seconds and Wait
    Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.10 seconds
    Camera - Apply gg_cam_Final_8D for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Stop Detail <gen> Immediately
    Sound - Play Detail <gen>
    Cinematic - Send transmission to (All players) from Dark Ranger 0042 <gen> named Arialla: Play arialla9 <gen> and display ...as you will be!. Modify duration: Set to 1.85 seconds and Wait
    Animation - Change Thief 0037 <gen>'s animation speed to 100.00% of its original speed
    Animation - Reset Thief 0037 <gen>'s body-part facing
    Animation - Reset Thief 0037 <gen>'s animation
    Special Effect - Destroy (Last created special effect)
    Unit - Move Thief 0037 <gen> instantly to (Center of Gary_15 <gen>), facing 200.00 degrees
    Animation - Lock Thief 0037 <gen>'s Head to face Dark Ranger 0042 <gen>, offset by (0, 0, 90)
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Final_9A for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Final_9B for Player 1 (Red) over 1.20 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.55 seconds
    Unit - Order Bandit Lord 0032 <gen> to Attack Once Dark Ranger 0042 <gen>
    Wait 0.05 seconds
    Unit - Set life of Bandit Lord 0032 <gen> to 5.00
    Unit - Order Dark Ranger 0042 <gen> to Attack Once Bandit Lord 0032 <gen>
    Wait 0.20 seconds
    Animation - Lock Thief 0037 <gen>'s Head to face Bandit Lord 0032 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Cinematic - Fade out over 1.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Camera - Apply gg_cam_Final_10 for Player 1 (Red) over 0 seconds
    Unit - Move Thief 0037 <gen> instantly to (Center of Gary_16 <gen>), facing 150.00 degrees
    Animation - Lock Dark Ranger 0042 <gen>'s Head to face Thief 0037 <gen>, offset by (0, 0, 90)
    Animation - Lock Thief 0037 <gen>'s Head to face Dark Ranger 0042 <gen>, offset by (0, 0, 90)
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Thief 0037 <gen> named Gary: Play Gary_14 <gen> and display Am I...?. Modify duration: Set to 0.90 seconds and Wait
    Cinematic - Send transmission to (All players) from Dark Ranger 0042 <gen> named Arialla: Play arialla10 <gen> and display Yes. You were already dead when I've found you in that alley.. Modify duration: Set to 3.80 seconds and Wait
    Cinematic - Send transmission to (All players) from Dark Ranger 0042 <gen> named Arialla: Play arialla11 <gen> and display But now, that we are avenged, we can leave this world forever.... Modify duration: Set to 4.30 seconds and Don't wait
    Wait 3.00 seconds
    Trigger - Run Arialla_Fade <gen> (checking conditions)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Dark Ranger 0042 <gen> named Arialla: Play arialla12 <gen> and display Maybe we will meet again on the other side.... Modify duration: Set to 2.70 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Play Thief 0037 <gen>'s morph animation
    Wait 1.50 seconds
    Unit - Remove Dark Ranger 0042 <gen> from the game
    Wait 0.50 seconds
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Remove Thief 0037 <gen> from the game
    Wait 2.00 seconds
    Trigger - Run Credits <gen> (checking conditions)
Credits
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Credits for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Floating Text - Create floating text that reads Pact of Vengeanceby King Klear at (Center of Credits_Start <gen>) with Z offset Credits_Z_Offset, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to Velocity towards 90 degrees
    Wait 3.50 seconds
    Floating Text - Create floating text that reads Music:David Vaughan (www.musicbyjason.com) at (Center of Credits_Start <gen>) with Z offset Credits_Z_Offset, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to Velocity towards 90 degrees
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Voices:Lavarinth and Haushinka at (Center of Credits_Start <gen>) with Z offset Credits_Z_Offset, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to Velocity towards 90 degrees
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Thanks to everybody at www.dwarfcampaign.com for support! at (Center of Credits_Start <gen>) with Z offset Credits_Z_Offset, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to Velocity towards 90 degrees
    Wait 4.00 seconds
    Floating Text - Create floating text that reads THE END at (Center of Credits_The_end_start <gen>) with Z offset Credits_Z_Offset, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to Velocity towards 90 degrees
    Wait 3.15 seconds
    Floating Text - Hide (Last created floating text) for (All players)
    Floating Text - Create floating text that reads THE END at (Center of Credits_The_end_stop <gen>) with Z offset Credits_Z_Offset, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Wait 1.95 seconds
    Cinematic - Fade out over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Bandit Burn
  Events
  Conditions
  Actions
    If ((Bandit 0040 <gen> is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Change Bandit 0040 <gen>'s vertex coloring to (Bandit_Shade%, Bandit_Shade%, Bandit_Shade%) with 0% transparency
    Set Bandit_Shade = (Bandit_Shade - 12.00)
    Wait 0.10 seconds
    Trigger - Run (This trigger) (checking conditions)
Arialla Fade
  Events
  Conditions
  Actions
    Animation - Change Dark Ranger 0042 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with Transparency% transparency
    Animation - Change Thief 0037 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with Transparency% transparency
    Set Transparency = (Transparency + 5.00)
    Wait 0.05 seconds
    Trigger - Run (This trigger) (checking conditions)
End it
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)