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Triggers
pacman15.w3m
Variables
Initialization
Melee Initialization
Unit Create
Dialog Create
SetUp LBoard
Cini
CiniNo
Pickup
green
blue
Cherry
Dead
Bad Guy
Good Guy
Dead Good Guy
Stop escape
bad guy enters save area
good guy enters save area wrongly
Other
Cherry Create
train bad guy
kick
map
noob
no map
topdown
Victory/Defeat
Win Check
Bad Win Check
Upgrade
PM lv2
G lv2
Shop Units
TOC
TOI
Fake Pig
Name
Type
is_array
initial_value
bad
force
No
canyousave
boolean
No
cinidialog
dialog
No
Deadgood
force
No
dialogno
button
No
dialogyes
button
No
Good
force
No
items
integer
No
209
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
-------- Original map by coolguy5678. Feel free to edit, as long as you keep this message and mention my name in the loading screen. --------
Melee Game - Use melee time of day (for all players)
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 10.00 seconds
Unit Create
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to Good) else do (Do nothing))
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to bad) else do (Do nothing))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 1 (Red) at (Center of P1s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 2 (Blue) at (Center of P2s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 3 (Teal) at (Center of P3s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 4 (Purple) at (Center of P4s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 5 (Yellow) at (Center of P5s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 6 (Orange) at (Center of P6s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 7 (Green) at (Center of P7s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1 Pac-man for Player 8 (Pink) at (Center of P8s <gen>) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1 Ghost for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1 Ghost for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1 Ghost for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1 Ghost for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))) else do (Do nothing)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set the current research level of Rhst (Unexpected type: 'techcode') to 1 for (Picked player))
Dialog Create
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Change the title of cinidialog to Play cinematic?
Dialog - Create a dialog button for cinidialog labelled Yes
Set Variable Set dialogyes = (Last created dialog Button)
Dialog - Create a dialog button for cinidialog labelled No
Set Variable Set dialogno = (Last created dialog Button)
Dialog - Show cinidialog for Player 1 (Red)
SetUp LBoard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Points
Player Group - Pick every player in Good and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Items Left: and value 209
Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Neutral Passive in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Cini
Events
Dialog - A dialog button is clicked for cinidialog
Conditions
(Clicked dialog button) Equal to dialogyes
Actions
Dialog - Hide cinidialog for Player 1 (Red)
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_cini1 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Sheep named Instructions at (Center of (Playable map area)) : Play No sound and display The pac-men must collect all the blue and green books to win and the ghosts must kill them all. . Modify duration: Add 0.00 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_cini2 for (Picked player) over 4.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Sheep named Instructions at (Center of (Playable map area)) : Play No sound and display If a pac-man collects a blue book it becomes super-powerful for 30 seconds and can kill the ghosts. The ghosts can retrain themselves but it takes a lot of time. . Modify duration: Subtract 1.00 seconds and Wait
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_cini3 for (Picked player) over 6.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Sheep named Instructions at (Center of (Playable map area)) : Play No sound and display If a pac-man dies a dead pac-man will appear in one of the start locations. Kill this to bring it back. The save area will open every time a ghost dies. If a ghost enters the save area it will close. . Modify duration: Add 1.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_cini4 for (Picked player) over 6.00 seconds)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Sheep named Instructions at (Center of (Playable map area)) : Play No sound and display Map created by coolguy5678. . Modify duration: Add 1.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_cini5 for (Picked player) over 2.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
CiniNo
Events
Dialog - A dialog button is clicked for cinidialog
Conditions
(Clicked dialog button) Equal to dialogno
Actions
Dialog - Hide cinidialog for Player 1 (Red)
green
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Green book
Actions
Set Variable Set items = (items - 1)
Player - Add 1 to (Owner of (Hero manipulating item)) . Current gold
Player - Add 1 to (Owner of (Hero manipulating item)) . Current lumber
Leaderboard - Change the value for (Owner of (Hero manipulating item)) in (Last created leaderboard) to ((Owner of (Hero manipulating item)) Current gold)
Leaderboard - Change the value for Neutral Passive in (Last created leaderboard) to items
blue
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot 1)) Not equal to Power Up
(Item-type of (Item being manipulated)) Equal to Blue book
Actions
Player - Add 10 to (Owner of (Hero manipulating item)) . Current gold
Player - Add 10 to (Owner of (Hero manipulating item)) . Current lumber
Leaderboard - Change the value for (Owner of (Hero manipulating item)) in (Last created leaderboard) to ((Owner of (Hero manipulating item)) Current gold)
Leaderboard - Change the value for Neutral Passive in (Last created leaderboard) to items
Set Variable Set items = (items - 1)
Player - Add 10 to (Owner of (Hero manipulating item)) . Current gold
For each (Integer A) from 1 to 6 , do (Create Power Up and give it to (Hero manipulating item))
Unit - Make (Hero manipulating item) Invulnerable
Wait 30.00 seconds
For each (Integer A) from 1 to 6 , do (Remove (Item carried by (Hero manipulating item) in slot (Integer A)))
Unit - Make (Hero manipulating item) Vulnerable
Unit - Remove All buffs from (Hero manipulating item)
Disabled because cherries seem to crash the game (?)
Cherry
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cherries
Actions
Player - Add 20 to (Owner of (Hero manipulating item)) . Current gold
Leaderboard - Change the value for (Owner of (Hero manipulating item)) in (Last created leaderboard) to ((Owner of (Hero manipulating item)) Current gold)
Bad Guy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to Ghost) or ((Unit-type of (Dying unit)) Equal to Ghost lv2)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Player - Make Ghost Available for training/construction by (Owner of (Dying unit))
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died. The save area is now open!)
Set Variable Set canyousave = "true"
Animation - Play the hide animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Playable map area) .
Good Guy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to Pac-man) or ((Unit-type of (Dying unit)) Equal to Pac-man lv2)
Actions
Player Group - Remove (Owner of (Dying unit)) from Good .
Player Group - Add (Owner of (Dying unit)) to Deadgood
Player - Add -30 to (Owner of (Dying unit)) . Current gold
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Unit - Create 1 . Dead Pac-man for (Owner of (Dying unit)) at (Center of savearea <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died.)
If ((Number of players in Good) Equal to 1) then do (Display to (All players) the text: ((Name of (Random player from Good)) + is the only pac-man left!)) else do (Do nothing)
Dead Good Guy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dead Pac-man
Actions
Player Group - Remove (Owner of (Dying unit)) from Deadgood .
Player Group - Add (Owner of (Dying unit)) to Good
Unit - Create 1 . Pac-man for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Current gold)
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ( was saved by + (Name of (Owner of (Killing unit)))))
Stop escape
Events
Unit - A unit leaves savearea <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Dead Pac-man
Actions
Unit - Move (Leaving unit) instantly to (Center of savearea <gen>)
Game - Display to (Player group((Owner of (Leaving unit)))) the text: Don't try to cheat.
bad guy enters save area
Events
Unit - A unit enters savearea <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Ghost) or ((Unit-type of (Entering unit)) Equal to Ghost lv2)
canyousave Equal to True
Actions
Set Variable Set canyousave = "false"
Game - Display to (All players) the text: A ghost closed the save area.
Animation - Play the show animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Playable map area) .
good guy enters save area wrongly
Events
Unit - A unit enters savearea <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Pac-man) or ((Unit-type of (Entering unit)) Equal to Pac-man lv2)
canyousave Equal to False
Actions
Game - Display to (All players) the text: You can only reach the save area while it is open.
Unit - Move (Entering unit) instantly to (Center of CherryN <gen>)
Disabled because cherries seem to crash the game (?)
Cherry Create
Events
Player - Player 1 (Red) types a chat message containing cherry (Unexpected type: 'stringnoformat') as An exact match
Time - Every 180.00 seconds of game time
Conditions
Actions
Item - Create Cherries at (Center of CherryN <gen>)
Item - Create Cherries at (Center of CherryE <gen>)
Item - Create Cherries at (Center of CherryW <gen>)
Item - Create Cherries at (Center of CherryS <gen>)
train bad guy
Events
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
Actions
Player - Make Ghost Unavailable for training/construction by (Owner of (Trained unit))
kick
Events
Player - Player 1 (Red) types a chat message containing -kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Game - Display to (All players) the text: The host kicked someone.
Game - Defeat (Player((Integer((Substring((Entered chat string), 7, 8)))))) with the message: (Substring((Entered chat string), 10, 40))
map
Events
Unit - A unit enters Mapzone <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Mapview for (Owner of (Entering unit)) over 1.00 seconds
noob
Events
Player - Player 1 (Red) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: People who call people noobs are almost as bad as rebels.
no map
Events
Unit - A unit leaves Mapzone <gen>
Conditions
Actions
Camera - . Apply . gg_cam_nomap for (Owner of (Leaving unit)) over 1.00 seconds
topdown
Events
Player - Player 1 (Red) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -topdown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_topdown for (Triggering player) over 1.00 seconds
Win Check
Events
Time - Every 2 seconds of game time
Conditions
items Equal to 0
Actions
Player Group - Pick every player in Good and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in bad and do (Defeat (Picked player) with the message: GAME OVER)
Bad Win Check
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in Good) Equal to 0
Actions
Player Group - Pick every player in bad and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Good and do (Defeat (Picked player) with the message: GAME OVER)
PM lv2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pac-man lv2
Actions
Unit - Replace (Random unit from (Units owned by (Owner of (Hero manipulating item)) of type Pac-man)) with a Pac-man lv2 using The old unit's relative life and mana
G lv2
Events
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Unit - A unit owned by Player 11 (Dark Green) . Uses an item
Unit - A unit owned by Player 12 (Brown) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ghost lv2
Actions
Unit - Replace (Random unit from (Units owned by (Owner of (Hero manipulating item)) of type Ghost)) with a Ghost lv2 using The old unit's relative life and mana
TOC
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Tree Of Cyclone
Actions
Unit - Create 1 . Tree of Cyclones for (Owner of (Hero manipulating item)) at (Center of Shop_region_N <gen>) facing Default building facing degrees
TOI
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Tree Of Invisibility
Actions
Unit - Create 1 . Tree of Invisibility for (Owner of (Hero manipulating item)) at (Center of Shop_region_N <gen>) facing Default building facing degrees
Fake Pig
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Fake Pig
Actions
Unit - Create 1 . Pac-man for (Owner of (Hero manipulating item)) at (Center of Shop_region_N <gen>) facing Default building facing degrees
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